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Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Ok. I've got that, but... Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. Now, is the possible + 1 skill rank for a level in one's favored class in addition to the previously mentioned level/Intelligence modifier skill ranks? If that IS the case, then I could feasibly pick Fighter at 1st level as my favored class, never pick another class except fighter, and I could still get that additional skill rank each time I gained a level of Fighter? Also, would that favored class + 1 skill rank apply at 1st level? For example, say I've got a human first level Fighter with an Intelligence score of 12, and I pick Fighter at first level as my favored class, I could feasibly get 5 skill points per level, correct? 2 for Fighter base.
Sorry for repeating myself. I'm getting back into the game after at least a two year absence and I just want to make sure I'm doing this right.
From the Core Rulebook... "Upon reaching 4th level, and every four levels
So by my reading this means that a fighter can choose to replace a previously learned BONUS feat in exchange for a bonus feat being gained at levels 4, 8, 12 and so on. Now the fighter doesn't replace and old bonus feat AND learn a new one for that level as well, correct?
I'm looking at playing a half-orc switch hitter ranger (as per Treantmonk's Guide). I realize a human is perhaps the optimal race for this build, but I simply have a love of half-orcs. 25pt build, starting at 3rd level Strength 18 (includes +2)
Feats (starting at 3rd, so order for 1 & 3 don't really matter)
Opinions? Suggestions? Everything else will pretty well follow Treantmonk's guide. I was looking at maybe taking the Skirmisher from the APG, but I've never played a caster before, and figured that even what little spell ability a ranger has could be fun.
25 point build. He'll either be human or half-orc, so there's the + 2 to deal with. I would very much appreciate suggestions on how to place the stats for both a melee build and a caster build. I think I MAY have it down ok for a caster build... Str 12
If you think this needs tweaking for a caster cleric, please let me know, and how you'd suggest going about it. Melee builds...I just can't make up my mind how to place them for an effective melee cleric. Any help you could give me will be very much appreciated. Only one other time have I played a character that wasn't a fighter or barbarian (All D&D. I'm new to Pathfinder). I just felt it was time to branch out a bit and I want to get it right. I'd ask for help with the feats as well, but my GM has his own home brew pantheon of gods and has yet to tell me what their domains are (I expect that to be done tomorrow when we actually get together). Thanks in advance!
He's going to be either a human, half-elf or a half-orc, adding the +2 ability score bonus to Wisdom [already figured in] regardless. 25 point build, starting at 2nd level. Strength 14
I was likely going to start him out with a level of fighter for the weapon and armor proficiencies and the feats (especially with a human) and then going straight cleric from there. Would this be a wise choice? I'm new to clerics so would not getting that 20th level of cleric be a big loss overall?
Starting with the fighter class presented in the Core Rulebook and using only the bonus fighter feats (not using the standard lvl 1,3,5, etc. ones that everyone gets) could you suggest some builds for both a two-handed weapon fighter and a sword and board fighter? Starting stats are as follows: Str: 19, Dex: 13, Con: 15, Int: 10, Wis: 12, Cha: 10.
Getting ready to play a half-orc character. Charisma-wise, I'm playing him as a generally friendly person. Not someone who would inspire you enough that he could lead you through the gates of Hell or anything like that, but someone you probably wouldn't mind having a beer and making friends with. Number-wise, somewhere in the 10-11 range, so not really special, but not a pariah either. Now that's all related to his personality. Then there's his looks... I'm going to be taking the Beastial trait from the Advanced Player’s Guide (p. 19). Should that have enough of an effect on his Charisma to knock him below that 10-11 range? I know there's no rule covering it, but since the book definition of Charisma mentions a character's appearance, I thought I'd ask for opinions. |