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So I asked a locl dm about what level and build points we had for a new character and was told CR 17. I'm kind of new in a way, so could anyone...translate that for me?


Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier.

Ok. I've got that, but...

Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.

Now, is the possible + 1 skill rank for a level in one's favored class in addition to the previously mentioned level/Intelligence modifier skill ranks? If that IS the case, then I could feasibly pick Fighter at 1st level as my favored class, never pick another class except fighter, and I could still get that additional skill rank each time I gained a level of Fighter? Also, would that favored class + 1 skill rank apply at 1st level?

For example, say I've got a human first level Fighter with an Intelligence score of 12, and I pick Fighter at first level as my favored class, I could feasibly get 5 skill points per level, correct?

2 for Fighter base.
1 for Intelligence bonus
1 for Human bonus
1 for favored class bonus

Sorry for repeating myself. I'm getting back into the game after at least a two year absence and I just want to make sure I'm doing this right.


From the Core Rulebook...

"Upon reaching 4th level, and every four levels
thereafter (8th, 12th, and so on), a fighter can choose
to learn a new bonus feat in place of a bonus feat he has
already learned. In effect, the fighter loses the bonus
feat in exchange for the new one. The old feat cannot
be one that was used as a prerequisite for another feat,
prestige class, or other ability. A fighter can only change
one feat at any given level and must choose whether or
not to swap the feat at the time he gains a new bonus feat for the level."

So by my reading this means that a fighter can choose to replace a previously learned BONUS feat in exchange for a bonus feat being gained at levels 4, 8, 12 and so on. Now the fighter doesn't replace and old bonus feat AND learn a new one for that level as well, correct?


Human Fighter. Str 20, Dex 14, Con 15, Int 8, Wis 10, Cha 8. Without using the Two-Handed Fighter from the APG, and ONLY using the fighter's bonus feats (so 12 total), what's the best feat array you can come up with for a fighter fighter using two-handed weapons?


I'm looking at playing a half-orc switch hitter ranger (as per Treantmonk's Guide). I realize a human is perhaps the optimal race for this build, but I simply have a love of half-orcs.

25pt build, starting at 3rd level

Strength 18 (includes +2)
Dexterity 15
Constitution 15
Intelligence 12
Wisdom 13
Charisma 7

Feats (starting at 3rd, so order for 1 & 3 don't really matter)
1 - Quickdraw
2 (bonus) - Rapid Shot
3 - Power Attack

Opinions? Suggestions? Everything else will pretty well follow Treantmonk's guide. I was looking at maybe taking the Skirmisher from the APG, but I've never played a caster before, and figured that even what little spell ability a ranger has could be fun.


As the thread names implies, I'd like to get opinions on what everyone thinks is the best caster class for a first time caster player to take? All I've ever really played are the melee classes, and I just want to do something new.


25 point build. He'll either be human or half-orc, so there's the + 2 to deal with. I would very much appreciate suggestions on how to place the stats for both a melee build and a caster build. I think I MAY have it down ok for a caster build...

Str 12
Dex 10
Con 14
Int 11
Wis 18 (includes the +2 racial)
Cha 15

If you think this needs tweaking for a caster cleric, please let me know, and how you'd suggest going about it. Melee builds...I just can't make up my mind how to place them for an effective melee cleric. Any help you could give me will be very much appreciated. Only one other time have I played a character that wasn't a fighter or barbarian (All D&D. I'm new to Pathfinder). I just felt it was time to branch out a bit and I want to get it right. I'd ask for help with the feats as well, but my GM has his own home brew pantheon of gods and has yet to tell me what their domains are (I expect that to be done tomorrow when we actually get together). Thanks in advance!


He's going to be either a human, half-elf or a half-orc, adding the +2 ability score bonus to Wisdom [already figured in] regardless. 25 point build, starting at 2nd level.

Strength 14
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 15 (all ability increases will be pumped into this)
Charisma 14

I was likely going to start him out with a level of fighter for the weapon and armor proficiencies and the feats (especially with a human) and then going straight cleric from there. Would this be a wise choice? I'm new to clerics so would not getting that 20th level of cleric be a big loss overall?


...if this is already somewhere out there, why not ask? Does anyone know of a compiled list of monsters with no hit dice (and therefore supposedly ok for pc's) out there?


Starting with the fighter class presented in the Core Rulebook and using only the bonus fighter feats (not using the standard lvl 1,3,5, etc. ones that everyone gets) could you suggest some builds for both a two-handed weapon fighter and a sword and board fighter? Starting stats are as follows: Str: 19, Dex: 13, Con: 15, Int: 10, Wis: 12, Cha: 10.


Getting ready to play a half-orc character. Charisma-wise, I'm playing him as a generally friendly person. Not someone who would inspire you enough that he could lead you through the gates of Hell or anything like that, but someone you probably wouldn't mind having a beer and making friends with. Number-wise, somewhere in the 10-11 range, so not really special, but not a pariah either. Now that's all related to his personality. Then there's his looks... I'm going to be taking the Beastial trait from the Advanced Player’s Guide (p. 19). Should that have enough of an effect on his Charisma to knock him below that 10-11 range? I know there's no rule covering it, but since the book definition of Charisma mentions a character's appearance, I thought I'd ask for opinions.


Note: He is going to be a follower of Pharasma. I'm planning on playing it largely as an undead hunter/specialist type.