Dr Davaulus

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Organized Play Member. 77 posts (652 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 14 aliases.


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4d6 ⇒ (3, 5, 6, 1) = 15
4d6 ⇒ (4, 5, 1, 4) = 14
4d6 ⇒ (6, 3, 4, 2) = 15
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (4, 5, 1, 1) = 11
4d6 ⇒ (4, 2, 5, 4) = 15

Pretty weak in terms of stats. I'll go with 20PB


I'd be good for Dragon's Demand. I've heard of that adventure all the time, but know nothing about it.


stats: 4d6 ⇒ (3, 4, 4, 5) = 16
stats: 4d6 ⇒ (5, 5, 2, 1) = 13
stats: 4d6 ⇒ (4, 1, 5, 6) = 16
stats: 4d6 ⇒ (4, 3, 3, 3) = 13
stats: 4d6 ⇒ (6, 6, 6, 4) = 22
stats: 4d6 ⇒ (2, 1, 5, 5) = 13

Well dang. Numbers like those I could make anything, though I think a Paladin would be the first idea.


Agreed, that sounds plenty fair.


Sure, I'd be down


I am also interested.

Point Buy: 1d4 + 15 ⇒ (4) + 15 = 19

Nice! Currently leaning towards making an Aquatic Bloodrager


Sorry, I can't do this


They actually will turn tail and run since you've killed enough of them to drop their morale to that point. Up to you to decide whether you'll let them withdraw, but a post will be coming tomorrow either way.


Post will come tomorrow


The Demoralize just makes everyone shaken for 1 round. Next turn will come tomorrow.


Sorry Adrian, I hope that everything's going well with you, but I'm going to have to bot.

Also, did I have a hallucination or was there a post for Aiko's combat turn that got swallowed up?


Byron, Adrian, idk where you're at and I hope all is well, but if I don't get posts by tomorrow evening, I'm botting so that we can keep moving.


Everyone should have control of their characters now. Thanks for bearing with me.


I'm either blind or Roll20 is acting up, because I don't see a Byron in there. I can't assign Zaraleva and Byron cause I don't know who controls who at the moment.


Okay. I'll have you two linked in by this evening.


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Have fun at NYCC!

Gave token access for Aiko and Adrian


You all have a free round, so you can arrange yourselves as you like


https://app.roll20.net/join/18497973/bGmbIQ

Here's the link to the Roll20. Idk what to say if this one doesn't work


All right. I'll have to figure out what is wrong. Worst case scenario I'll have to make a game in Roll20.

EDIT: Okay, haven't been able to make a link that works. Roll20 it is.


That's very strange, because I assure you it does. Anyone else having this issue?


Glad you do! Here's the map for this encounter, had to make a new slide cause I couldn't in the existing link. Please feel free to arrange yourselves as you would like, since you were able to catch them and prepare yourselves before they attacked.

https://docs.google.com/presentation/d/16TyjnLNKuxAircZ8g2AgLFX4Q5Ka70Pw2eA HZC3Xy8U/edit?usp=sharing


Sorry, been very busy. Will post today


Today wasn't great, but update tomorrow.


I'll move us forward tonight or tomorrow


I've DMed a lot of things over my five years of running games, but a bathtime sequence is entirely new, lol.


Since we're not gonna be using caravan rules and because it's generally not fun in general, I'm not gonna be a stickler for tracking your food resources as you travel and it's easy to just hand-wave things and say that you all make a quick trip back to one of the settlements south of here and Sandru trades for some food.

The bigger thing with re-stocking is that it's mainly an RP opportunity to go back to Sandpoint and do one last thing there before leaving the town forever, like closing the Rusty Dragon.

If no one has anything they want to do, I'll move you forward tomorrow.


Lol. Updating now, busy few days for me.


"I sure would. Anything that gets me out of this hellhole."

Bidding farewell to Spivey and taking your newfound treasures along, you all depart Brinewall Castle and head back to the caravan as quickly as possible. When you arrive, you find that the gut feeling you had was correct, as Ameiko has not just awakened from her coma, but is on her feet and looks fully healthy, though she has an incredibly shocked look on her face.

"We need to go! I know what my family's secret is and I know that this is a big ask of you, but we need to go to Minkai!"


Are you all waiting for me to post an update?


Byron Vhiski wrote:

[dice=HPs]d10

Can we put it back in the warding box after it is removed?

You can, yes. Also, nice roll!


Lyraesel wrote:
So basically we can heal Ameiko, but it sends up a beacon as to where we are. We can box it back up and get moving, but they'll have a starting point to hunt us from.

Yes. It can also do all of those things for you all too, since you're Amatatsu scions as well.


Posting it here, because I don't want to clog up what I assume is gonna be a lot of RP after all those reveals with mechanical talk.

So, first of all, the other treasures in the chests are something that the AP leaves open-ended, to tailor towards you all. So for you all, Christmas is coming early. You all get to have one magical item that would be particularly useful to your character, with the caveat that it's worth no more than 9,000 gold pieces.

Second off, you all know what the functions of the Amatatsu Seal and Warding Box are. The primary function of the Amatatsu Seal is to serve as a symbol of the Amatatsu family's divine right to rule Minkai. However, it also is able to designate a backup plan, should there be no living Amatatsu scions, which is you.

Additionally, the Amatatsu Seal has a daily allotment of 5 charges that can be used to cast the following seal on an Amatatsu Scion: Cure Serious Wounds, Remove Curse, Remove Disease, or Restoration. You can spend all 5 daily charges to cast Heal. At the discretion of the seal, you can use it to cast Resurrection, but doing so disables the seal's ability to cast spells for a month.

However, using this power comes at a drawback. Using the Amatatsu Seal requires that you remove it from the Warding Box that protects it from all scrying short of divine intervention. Doing so makes it an easy target for Ameiko's enemies to find her, given the power of the seal. And finally, the box can never be teleported by any means, nor removed from the Material Plane save by special portals blessed by the gods. Characters carrying the seal are incapable of casting teleportation spells or using any other teleporting effects.


There are no pressure plates in front of the chests and no traps on the chests. As Byron checks for traps on the central chests, it suddenly flies open! Before any of you can see what's inside, your senses momentarily black out.

When they return, you're somewhere else, far away from Brinewall Castle and Varisia. You see an army of fiends with burning red skin, glaring eyes, and sharp tusks emerging as a storm from a vast forest, descending on a nation of Tien people with katanas and nodachis and tetsubos. As if by some instinct or hidden memory now resurfaced, you all recognize this land as Minkai, in far off Tian-Xia.

Before the horror of this attack can play out, the vision disappears and is replaced in an instant. You now stand outside of a simple well where two friends are engaging in conversation. You can't make out the precise details, but it appears to be something of great import. One of these friends is a young man in royal robes, the other, a man in armor. Suddenly, the armored man grows to three times his height and his skin turns red, and his armor changes to that of jade, and he strikes down the man in robes, lifting his sword in triumph after the fatal blow, and tossing the body of the royal down the well.

Again, as if by instinct, you recognize the fallen royal as Emperor Shigure of Minkai, from the Higashiyama clan, one of the five royal families of Minkai. But even beyond that, you recall, as if you somehow forgot, that Ameiko's true family name is not Kaijitsu, but Amatatsu and that the Amatatsu's are the last of Minkai's royal families.

As you attempt to process this information, this vision is replaced by another. A young Tian man hands a beautiful sword to an Ulfen merchant, richly dressed in furs and jewels in exchange for a bag of gold. Instantly, you recognize the young man as Ameiko's grandfather, Amatatsu Tsutoku, who has fled his native land, adopted the naming customs of Avistan, and renamed himself as Rokuro Kaijitsu. The sword that he is selling is Suishen, a sword that possesses not just great beauty, but also knowledge of the Amatatsu legacy. The money Rokuro makes will finance his family's further flight.

And finally, you see one last vision, this time not of the past, but of the future, or at least a future. You see Ameiko, rising from a deep sleep, but she is not in the gear that she was when you last saw her, nor is she lying in Koya's humble caravan, but she is in the finery of an empress and she is rising from her resting spot on a jade throne. This, is Ameiko's true destiny, to be the Empress of Minkai.

You all awaken and now can see the contents of the chests. In the center chest is a Warding Box, containing the Amatatsu Seal, while in the boxes to the sides are other valuable treasures. You all feel stronger for this experience and also get the sense that you should really check on Ameiko.

Apologies for the long read, but they chose to finish this off by dropping the mother of all lore bombs on you. But now that you've reached the end of this, our long national nightmare is over! You've finished Book One! Ameiko is conscious! You all level up!


Byron finds no traps on the door. Opening the door, you move into a partially excavated chamber, with the entire eastern portion of the room still being a rough cavern wall. Against the base of this wall are three identical chests, bound in bronze.


Spivey would've healed Byron, yes

As Aiko places the disks, the bars slowly grind into the ground, allowing you to pass. Opening the portcullis reveals a room, with walls stained by old bloodstains and violent gouges. Naught but dust can be found on the floor as the vault to the southwest lies open and empty, but before despair can take you, you all notice a second door to the east, somehow missed by those who raided this room.


Apologies, the school year is about to start back up and I've been stuck in exceedingly boring seminars for the last two days

With the funeral finished, you head down to the one area of the castle that you haven't explored, hoping to find something that will rouse Ameiko from her slumber and leave this castle that you've been wandering in for so long. You take the stairs down and eventually come across an iron portcullis that stops your advance. The bars of this portcullis are sunk deep into the floor and ceiling.

However, on the left and right of this portcullis, you can spot two 5-inch diameter depressions, the same size as the discs you found exploring this castle. The depression on the left bears an image of the sun, while the right bears an image of the moon.


In the case of the Attic Whisperer, fatigue lasts for 1 hour. And let's say that you did tell Spivey.

Spivey nods solemnly as you tell her of the unfortunate child. "A wise choice. May this poor child's soul fly free with The Song of the Spheres in the next life."


Lyraesel: Nothing else in this room is of any import or use, save for perhaps the firewood.

Will give you a bit more time to RP, then I can move you off to W1


And with that, you destroy the Attic Whisperer! With the room fully cleared, you are able to find the skeleton of a child, pinned to the floor beneath a pile of logs and a heavy iron brazier.

On the wall next to the child are drawings with charcoal depicting crude ninja with throwing stars, frightening bird-headed men, and lumbering magical ogres wielding axes.


Byron misses, but Lyraesel hits! The Attic Whisperer is down 29 HP now.

The Attic Whisperer will attack Adrian!

Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

And I need a DC16 Will Save if it connects

Touch: 1d20 + 4 ⇒ (4) + 4 = 8

Everyone is up again.


Update coming later today


Aiko misses the Attic Whisperer. Adrian's first kick goes wide, but his second kick hits it right in the face!

It is now down 22 HP.


It's fine, no problemo.


That works, thank you. Update will come tomorrow.


Just waiting on Aiko and Lyraesel


You all approach the room with the crying sounds. Aiko initially attempts to pick the lock, but after giving it her best, comes to the realization that it's not the lock, but something behind the door. At which point, Byron decides to take a more forceful approach and knock the damn thing down.

It takes a few attempts, but eventually his muscle prevails over the old door and he forces his way in and finds a storeroom. While it may have been organized at one time, it's filled with debris and broken barrels that you assume had been blocking the door.

Additionally, there is a single occupant in this room, a skeletal creature the size of a small child with the skull of a wolf. As it notices you, it moves to attack, sobbing all the while!

Initiatives:
Adrian: 1d20 + 2 ⇒ (15) + 2 = 17,Aiko: 1d20 + 2 ⇒ (11) + 2 = 13,Byron: 1d20 + 4 ⇒ (16) + 4 = 20,Lyraesel: 1d20 + 2 ⇒ (1) + 2 = 3,Zaraleva: 1d20 + 2 ⇒ (3) + 2 = 5,Attic Whisperer: 1d20 + 8 ⇒ (14) + 8 = 22

The attic whisperer moves up towards Byron and reaches out with a hand towards his windpipe!

Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 12

And succeeds! Byron will need to make two DC16 Will Saves as he feels the attic whisperer pulling the breath out of him. Additionally, everyone within 10 feet of this creature (pretty sure that's all of you) will take a -1 on Attacks, Damage Rolls, and Will Saves as the attic whisperer sobs and sings unnervingly.


It's less of a matter of the door being locked and more of it being stuck and needing to be forced open, but we'll say that one of you takes 20 to bust it open.

But let's get this encounter going then!


Pulling back the curtain here.

The crying child is an attic whisperer, a creature that in all probability be little more than an inconvenience for a party of your level. We can run the encounter through OR we can say you dispatch it and head to W1 so we can get out of this castle. Your choice.


Spivey's the tiny azata cleric that lives here, yeah? She can burn a few spells to heal Kelda.

Having defeated the hideous creature, you finally depart the sanctum to Pazuzu and return to exploring the castle, making your way to the old solarium.

This chamber may have once had a beautiful roof of glass, but little remains today save for a few precariously leaning wooden timbers hanging above a swath of crumbled stone and ruined furniture. The roof covering the southern half of the room has been crudely repaired with thick sheets of canvas and furs that have been stretched and fastened over the frames, creating a dark, almost cavelike, nesting area.

I'm gonna be straight with you guys. The only thing in here was a mobat encounter and I am as uninterested in running a two month combat against a flying creature as you all are, so I'm ruling that it doesn't exist. Pick another room and I'll lead you there.


Very well then. I'll update tomorrow afternoon and take you to the sun room. As for the others, Kelda will accompany you to the sunroom, Winsome is at the caravan.

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