Chubwart
Goblin druid (menhir savant) 1 (Pathfinder RPG Advanced Race Guide 114, Pathfinder RPG Ultimate Magic 38)
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +5 (+2 vs enchantment)
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Offense
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Speed 30 ft.
Melee dagger +0 (1d3-1/19-20) or
shortspear +0 (1d4-1)
Ranged sling +4 (1d3-1)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—fire bolt (1d6 fire)
Druid (Menhir Savant) Spells Prepared (CL 1st; concentration +4)
1st—burning hands[D] (DC 14), entangle (DC 14), produce flame
0 (at will)—create water, detect magic, guidance
D Domain spell; Domain Fire (Ash domain subdomain)
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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 17, Cha 6
Base Atk +0; CMB -2; CMD 11
Feats Spell Focus (conjuration)
Traits gifted adept, just say no
Skills Knowledge (nature) +4, Perception +11, Spellcraft +4, Survival +7
Languages Druidic, Goblin
SQ nature bond (Ash domain), spirit sense
Other Gear leather armor, light wooden shield, dagger, shortspear, sling, backpack, blanket, holly and mistletoe, spell component pouch, waterskin
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Menhir Savant) Domain (Ash)
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Gifted Adept (Produce Flame) A chosen spell gets +1 CL.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
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