Goblin

Chubwart's page

699 posts. Alias of Jman72.


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No divine casters. I think I'll switch to a Caster Druid. I'll stat him out in the morning.


"Fire! Fire! Fire! Chubwart Boomspittle make good companion for Gob Gob party! Melt Longshank flesh!"

Looking to roll a goblin alchemist.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs waves to his friends. Sad his life is so busy, but happy his friends are still rocking forward with the campaign!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs charges the snake. You leave Chubs favorite Moonbeam alone ugly snake!

+1 Dagger: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (6, 8, 7, 6) = 38


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Tumble: 1d20 + 16 ⇒ (11) + 16 = 27

+1 Dagger: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (7, 4, 8, 8) = 38

Chubs tumbles behind the pirate again.

No problem. It's not like I have been able to post much. ;)


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7
DM Feral wrote:


Chubwart’s dagger nearly floors his target.

[dice=+1 Dagger]1d20+16+1
[dice=Damage]1d3+8+4d8

Not immune to goblin.

Hey. I went!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Tumble: 1d20 + 16 ⇒ (12) + 16 = 28

+1 Dagger: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (4, 7, 6, 4) = 32

Chubs tumbles behind the Pirate. You ugly undead pirateses!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

+1 Dagger/TWF/Flank: 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35
Damage: 1d3 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Masterwork/TWF/Flank: 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5
BAB: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Damage: 1d3 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Improved TWF/Flank: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bite: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Chubs dagger no work good. Think it broken or something!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Will: 1d20 + 7 ⇒ (12) + 7 = 19


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Tumble: 1d20 + 16 ⇒ (7) + 16 = 23

Tumble to Q20.

+1 Dagger/Flank: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (1, 4, 6, 8) = 30

Miss Chance: 1d100 ⇒ 93


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs happy to be team with you too water boy! You smart ally who save Chubby's butt many time!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubwart smiles at his Minotaur pal and assumes the captain Morgan stance everyone is accustom to. Thank you Hairy Honorary Gobgob Champ!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs 5ft steps into a flank with Bjorkus. Crickity Spickity Snipity! Spider go smush!

+1 Dagger/TWF/Flank: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (3, 3, 1, 1) = 19
Masterwork/TWF/Flank: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Damage: 1d3 + 2 + 4d8 ⇒ (1) + 2 + (5, 5, 2, 5) = 20
BAB: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 1d3 + 8 + 4d8 ⇒ (1) + 8 + (6, 1, 8, 8) = 32
Improved TWF/Flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage: 1d3 + 2 + 4d8 ⇒ (1) + 2 + (2, 2, 4, 5) = 16
Bite: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d4 + 4d4 ⇒ (2) + (1, 2, 4, 1) = 10


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubwart delays.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22

+1 Dagger: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d3 + 8 + 4d8 ⇒ (2) + 8 + (3, 5, 4, 5) = 27

Chubs tumbles up to 20' to get a flank if possible.

I don't see the spider on the map. I'll tumble at least 10' to get the SA and up to 20' to get in a flank. Add 2 to attack if I can flank


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

They are gone?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Perception: 1d20 + 14 ⇒ (17) + 14 = 31
DD: 1d20 + 22 ⇒ (8) + 22 = 30


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

DD: 1d20 + 22 ⇒ (1) + 22 = 23

DD: 1d20 + 22 ⇒ (7) + 22 = 29


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

This room's floor is in dangerously poor condition! ;P


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Reflex: 1d20 + 15 ⇒ (6) + 15 = 21

Reflex


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Attack the one adjacent=34 attack, 11 damage


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Tumble to AE8.

+1 Dagger: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (4, 8, 7, 3) = 33

Acrobatics: 1d20 + 16 ⇒ (3) + 16 = 19


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Reflex: 1d20 + 15 ⇒ (18) + 15 = 33


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7


If I hit I have 31 AC vs H2 and he lose 1 point of Dex


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Tumble to AB8 and attack H2.
(Get sneak attack now if I move 10ft).

+1 Dagger: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (2, 8, 5, 5) = 31

acrobatics: 1d20 + 16 ⇒ (3) + 16 = 19


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

It not really so big. It uses tricky magics!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Opal...Sushi tonight!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs charges OR.

Dagger/Flatfooted/Animal Bane: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Damage: 1d3 + 3 + 4d8 + 2d6 ⇒ (3) + 3 + (7, 2, 6, 6) + (3, 6) = 36


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Hey...what we going to do with pickled limb now that we found ship? Chubwart like vinegar!.

Chubs does a cannonball into the water before swimming to the wreckage. Caaaannnnnoooonnnnbaaaalll.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs fires at the captain.

Shortbow/Flatfooted: 1d20 + 14 + 3 ⇒ (19) + 14 + 3 = 36
Damage: 1d4 + 4d4 + 1 ⇒ (3) + (3, 4, 4, 4) + 1 = 19

Shortbow/Flatfooted/BAB: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
Damage: 1d4 + 4d4 + 1 ⇒ (2) + (2, 1, 3, 3) + 1 = 12


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs nods. Mmmhhhmmm.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Finished:

Crunch:

Unnamed Hero
Male Goblin Ranger (Trapper) 1 Rogue (Knife Master, Scout) 7
CN Small Humanoid (goblinoid)
Init +6; Senses Darkvision; Perception +13
--------------------
Defense
--------------------
AC 27, touch 18, flat-footed 21 (+9 armor, +6 Dex, +1 size, +1 deflection)
hp 76 (1d10+7d8+24)
Fort +7, Ref +14, Will +7
Defensive Abilities Blade Sense +2, Evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 Bane (Animal) Dagger +13/+8 (1d3+2+2d6 vs. Animal/19-20/x2) and
Masterwork Dagger +13 (1d3+1/19-20/x2) and
Masterwork Dagger +15/+10 (1d3+1/19-20/x2) and
Sap +13/+8 (1d4/x2)
Ranged Shortbow +13/+8 (1d4/x3)
Special Attacks Offensive Defense, Scout's Charge, Sneak Attack +4d8/+4d4
--------------------
Statistics
--------------------
Str 11, Dex 21/23, Con 14, Int 12, Wis 14, Cha 7
Base Atk +6; CMB +5; CMD 22
Feats Iron Will, Rogue Weapon Proficiencies, Shadow Strike, Toughness +8, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Dagger)
Traits Eye for Plunder, River Rat (marsh or river)
Skills Acrobatics +15 (+19 jump), Appraise +2, Bluff -2 (+0 vs. Humans), Climb +5, Diplomacy +2, Disable Device +21, Escape Artist +15, Intimidate +2, Knowledge (local) +5 (+7 vs. Humans), Perception +13 (+17 to locate traps, +15 vs. Humans), Profession (sailor) +15, Ride +12, Sense Motive +7 (+9 vs. Humans), Sleight of Hand +11, Stealth +20, Survival +8 (+10 vs. Humans, +9 to track), Swim +12
Languages Common, Goblin
SQ Bane (Animal), Compass, Earplugs, Favored Enemy (Humans +2), Hidden Blade +3, Track +1, Trapfinding +4, Wild Empathy -1
Combat Gear +1 Bane (Animal) Dagger, +1 Mithral Chain shirt, Arrows (20), Celestial armor, Masterwork Dagger, Masterwork Dagger, Sap, Shortbow; Other Gear Backpack, masterwork (4 @ 3.76 lbs), Belt of incredible dexterity +2, Belt pouch (3 @ 2 lbs), Besmara's tricorne (1/day), Boots of striding and springing, Cloak of resistance +1, Compass, Earplugs, Mug/tankard, Ring of protection +1, Signal whistle, Thieves' tools, masterwork, Waterskin
--------------------
Special Abilities
--------------------
Bane (Animal) +2 & +2d6 damage vs chosen type
Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hidden Blade +3 +3 bonus on Slight of Hand checks to conceal a light blade.
Offensive Defense (Ex) Sneak attack grants you +1 AC vs. the target.
Scout's Charge (Ex) Charge attacks deal sneak attack damage.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +4d8/+4d4 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.
Trapfinding +4 +4 to find or disable traps.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Spent my nest egg on celestial armor, but it was worth it. Poor Chubs is one broke brother!


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

I am down dex and con.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Fort: 1d20 + 7 ⇒ (19) + 7 = 26

Save #2


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Sry. Half asleep.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs five foot steps and bites a little on his own.

+1 Dagger/TWF/Flank: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 1d3 + 2 + 3d8 ⇒ (3) + 2 + (4, 4, 6) = 19
Masterwork/TWF/Flank: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d3 + 1 + 3d8 ⇒ (3) + 1 + (7, 7, 7) = 25
Bite: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d4 + 3d4 ⇒ (2) + (2, 1, 3) = 8


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Fort: 1d20 + 7 ⇒ (1) + 7 = 8

Leshit


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Ah! Kitty have big juicy hind leg! Opal get the frying pan ready! Tian food tonight!

Charge!

+1 Dagger/Charge: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damage: 1d3 + 2 + 3d8 ⇒ (3) + 2 + (4, 3, 5) = 17


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Here Kitty Kitty! Captain Chubs need meet you.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs checks the west door.
perception: 1d20 + 15 ⇒ (7) + 15 = 22


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Stealth: 1d20 + 22 ⇒ (4) + 22 = 26

Chubs moves to AL12 then hides around the corner before he pops out and fires his crossbow.

Shortbow/Flatfooted: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d4 + 3d4 ⇒ (1) + (2, 3, 1) = 7


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33

Evasion


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Fort: 1d20 + 7 ⇒ (3) + 7 = 10


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs ducks around the corner away from the enemy and watches their rear.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Fort Save: 1d20 + 7 ⇒ (3) + 7 = 10

54 HP Damage: 13/67


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Perception: 1d20 + 15 ⇒ (4) + 15 = 19
DD: 1d20 + 21 ⇒ (5) + 21 = 26
DD: 1d20 + 21 ⇒ (20) + 21 = 41

Chubs heads to the South Door on the 2nd floor.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs checks the two doors and then the stairs.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Perception: 1d20 + 15 ⇒ (18) + 15 = 33
DD: 1d20 + 21 ⇒ (16) + 21 = 37

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