| Christopher Sniezak |
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I'm really proud to be the front-runner for such an amazing team, and looking forward to working more with Tim! =) I don't think I'll ever forget when he ran a game for Famine and I at Gencon years ago. Although my therapist recommends I keep trying.
Also, I'd love to hear what people think about my first contributions to the blog and product line!
Solid opening salvo to the four horsemen blog and I'd like to add onto the discussion a bit concerning descriptions. So you have a flesh golem and it gets off the table, the players crack a few jokes and then someone hits it. They do damage but you describe it as such,
"You hit the fleshy meat of the amalgamation of several human beings and it looks like you hurt it but it doesn't move, it doesn't flinch, and it starts to reach for you."
Then you just keep up the description of the flesh golem as an unrelenting beast. It plows through doors, it flips tables over with easy that would take five people to budge. If it's a solid mass of scary muscle then have it do things that make it that.
This goes to the excellent advice of tweaking monsters. Make it stronger. Give it a special ability which gives it some ridiculous bonus to breaking through things. Give it the mechanics to make it feel like an unstoppable force, and when it hits don't just have it do damage but move the thing it's attacking. Who wouldn't be scared of the monster which just hit you and sent you flying through a wall made of wood. Those jokes stop right there.
Like I said, solid stuff and I'm looking forward to seeing more