| HP 18/18 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +17, SM: +6
| Speed 20ft | Active conditions: None.
Female CG Serpentine Eidolon 3
About Christina The Eidolon
CG Medium humanoid
Init +3; Senses Perc +17, SM +6, Darkvision 60ft
AC 17, touch 13, flat-footed 14
Fort +2, Ref +6, Will +3
Resistances 5 against electricity
Speed 20 ft. Climb 20 ft.
Melee tail slap +3 (1d6 +1)
Ranged Short bow +5 (1d6 +1)
Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities
Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +4; CMD 17
Feats Skill focus (perception), Exotic Weapon proficiency (Net),
Skills Disable Device +12 1 rank, 3 ability mod, 8 racial Fly +9 3 ranks, 3 ability mod, 3 class skill, Perception +17 3 ranks, 3 class skill, 3 skill focus, 8 racial , Sense motive + 6 3 ranks, 3 class skill , Survival +5 2 ranks, 3 class skills Combat Gear Composite Shortbow (str +1)
Evasion (Ex) - If the eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it succeeds at its saving throw
Link (Ex) - A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.
Share Spells (Ex) - The summoner can cast a spell with a target of "you" on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Limbs (Arms) (Ex) - The eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.
Resistance (Ex) - The eidolon's form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Select one energy type (acid, cold, electricity, fire, or sonic). The eidolon gains resistance 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different energy type.
Scent (Ex) - The eidolon's sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if the opponent is downwind, the range drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction as a move action. The eidolon can pinpoint the creature's location if it is within 5 feet. The eidolon can use scent to track creatures.
Skilled (Perception) (Ex) - The eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different skill.
Skilled (Disable Device) (Ex) - The eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different skill.
Tail (Ex) - The eidolon grows a long, powerful tail. This grants it a +2 racial bonus on Acrobatics checks to balance on a surface. This evolution can be selected more than once.
Tail Slap (Ex) - The eidolon can use its tail to bash nearby foes, granting it a tail slap attack. This attack is a secondary attack. The tail slap deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). This evolution can be selected more than once, up to the number of tail evolutions the eidolon possesses.
Weapon Training (Martial) (Ex) - If 2 additional evolution points are spent, it gains proficiency with all martial weapons as well.
Because of Nigel's appreciation for dark blue, it would only make sense that his Eidolon would match it in scale color. Her face looks Elven but also scaly. She is larger than her master but she lacks combat prowess. She is normally wearing a simple shirt because she seems to make customers uncomfortable and even more so when she is unclothed. She is trained on how to use a bow and in a fight will normally stay in the back and shoot, or climb up a wall to attack to help maintain her safety.