Jakaw Razorbeak

Chkirri's page

393 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


RSS

1 to 50 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Will (legendary), greater resolve, +1 status vs. magic (DC 38 curse): 1d20 + 32 ⇒ (11) + 32 = 43

Status:

HP 98/246
AC 42 (43-45, plus physical resistance 5, when inspired), sonic resistance 10
Fort +30, Ref +30, Will +32 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 3
Focus Points: 2/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [x][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [x][][]; 9th [][][]; 10th [][]
Effects: inspired (defense), zealous conviction (+2 status to Will vs. mental effects)

"Oh my gods! I'm dead!" Chkirri screams, writing in agony. He quickly casts a spell to try to make sure he doesn't actually die, encouraging his companions too.

Cast 8th-level soothe, inspire heroics (defense), liberating command
Soothe: 8d10 + 32 ⇒ (8, 4, 7, 3, 9, 5, 10, 8) + 32 = 86
Performance to inspire heroics vs. DC 45 (very hard level 20): 1d20 + 37 + 2 ⇒ (6) + 37 + 2 = 45 Success: The status bonus from inspire courage or inspire defense increases to +2!

Acid: 4d6 ⇒ (1, 6, 2, 4) = 13
Flat check: 1d20 ⇒ 20
98 hp after my turn; that includes temp hp from zealous conviction, my healing, and the persistent acid damage, which then ends.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"I bet you we KO him," Chkirri says confidently, stretching before he pulls his bow out and nods. "Let's do this!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri, final level up!
+ability boosts: Str, Int, Wis (the rest would only go up half a point, so doesn't really matter)
+1 to everything
+12 hp

+class feat: Perfect Encore: +10th level slot!
+skill feat: Steady Balance (I guess? I've already taken all the high-level things I can)
+archetype feat it looks like we don't actually have free archetype in this game. :D


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"I bet no one saw that coming!" Chkirri says, looking around to see if anyone would take the bet.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 121/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 1/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [x][][]; 8th [][][]; 9th [x][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end), 2d6 persistent bleed

"Get back!" Chkirri calls, moving into position to use his spirit song to hopefully free their friends from these evil spirits. Let's see how this works.

Inspire defense, Stride, cast spirit song (DC 43)
18d6 ⇒ (6, 4, 2, 6, 6, 2, 2, 3, 4, 6, 2, 5, 5, 2, 1, 5, 1, 1) = 63


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 121/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 1/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [x][][]; 8th [][][]; 9th [x][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end), 2d6 persistent bleed

"Yabin's going to bite it! Bet your life on it!" Chkirri cries as he casts another spell.

Inspire defense, cast 6th-level blistering invective (DC 43 Will save) vs. Yabin and Takatorra, strike vs. Yabin

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 ⇒ (18) + 29 = 47
Piercing: 3d6 + 2 ⇒ (5, 4, 3) + 2 = 14
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 6
Crit? (deadly d10): 2d10 ⇒ (3, 3) = 6 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds.
Crit? 2d10 persistent fire damage, ignores resistance


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

If Takatorra is still paying tribute, I'll target Yabin.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 121/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 1/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [x][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end), 2d6 persistent bleed

"They're paying respect the way they should!" Chkirri narrates. "And one of them is down on the ground!"

He fires an arrow at Tino, waiting until all of them are down to use his spirit magic to hopefully restore their friends.

Harmonize, inspire defense, inspire courage, Strike!
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 + 1 ⇒ (12) + 29 + 1 = 42
Piercing: 3d6 + 2 + 1 ⇒ (2, 6, 1) + 2 + 1 = 12
Sonic: 1d6 ⇒ 3
Fire damage (ignores resistance): 1d6 ⇒ 1

That'll add +1 to Laz's attack and damage


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 121/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 1/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [x][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end), 2d6 persistent bleed

Chkirri groans as he takes a beating -- "but he doesn't go down, he's still fighting!" -- and decides that maybe being nice isn't going to work so well here.

"This is no way to treat us! After the tournament, we're like gods!

Stunned 1, inspire heroics (defense), cast overwhelming presence (I think I can get everyone, but if I need to move, I'll Stride instead of inspiring, DC 43 Will
Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 ⇒ (9) + 35 + 2 = 46 Success: The status bonus from inspire courage or inspire defense increases to +2!


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 175/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 3/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"And they're down, but they're not out!" Chkirri calls out, urging his companions on as he quickly steps back from Takatorra and casts a spell.

Inspire heroics (defense), Step, cast 7th-level haste, so getting everyone.
Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 ⇒ (20) + 35 + 2 = 57 Critical Success: The status bonus from your inspire courage or inspire defense increases to +3!

If Takatorra (or anyone else, I guess) attacks me, will use my reaction
Activate Armor [reaction] Interact Trigger A creature adjacent to you targets you with a melee attack; Effect The creature takes 4d6 ⇒ (3, 3, 1, 6) = 13 piercing damage as previously invisible magical spines leap outwards from the armor to punish them for the attack.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Fortitude (expert), +1 status vs. magic: 1d20 + 29 ⇒ (7) + 29 = 36

Status:

HP 202/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 3/3; Affinity Ablaze: [x]; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"No one could have seen this coming!" Chkirri says, "I'd bet my life on it! Tino's Toughest have gone bad!"

Still, his words somehow lack conviction, and he shakes his head to clear it. [b]"The Steps of the Sun had it right!" he declares, activating his Affinity Ablaze ability, to blast their one-time friends with the power of friendship. He follows it up with an arrow at Takatorra, because nothing makes a point better than an arrow head.

Inspire heroics (offense), Activate Armor, Strike!
Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 ⇒ (4) + 35 + 2 = 41 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.

• Steps of the Sun: Grand Harmony [two-actions] Your heart harmonizes with those of your comrades before pounding once in a devastating shock wave. You deal 18d4 sonic damage in a 60-foot cone. Enemies can attempt a basic DC 43 Fortitude save. If you are adjacent to at least 1 ally, this deals d6s, if you are adjacent to at least 2 allies, this deals d8s. Sonic: 18d8 ⇒ (2, 1, 6, 6, 4, 3, 5, 1, 2, 3, 3, 4, 2, 1, 2, 6, 8, 6) = 65

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 ⇒ (18) + 29 = 47
Piercing: 3d6 + 2 ⇒ (3, 3, 1) + 2 = 9
Sonic: 1d6 ⇒ 3
Fire damage (ignores resistance): 1d6 ⇒ 4
Crit? (deadly d10): 2d10 ⇒ (4, 4) = 8 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Crit? 2d10 persistent fire damage, ignores resistance


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri can hardly believe they've done so much. Even he's not sure he'd have bet they could have handled all those challenges so easily ... though he probably would have. It's not a problem as long as he keeps winning!

"Do you think Mokku would let us take that conch shell?" he asks the turtle.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 234/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 3/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"OH MY GOD! IT ALMOST ATE HIM WHOLE IN A SINGLE BITE!" Chkirri screams, encouraging his companions -- slightly -- to avoid just that fate.

Harmonize, inspire heroics (defense), inspire courage, Strike!

Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 ⇒ (1) + 35 + 2 = 38 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 + 1 ⇒ (15) + 29 + 1 = 45
Piercing: 3d6 + 2 + 1 ⇒ (5, 2, 3) + 2 + 1 = 13
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 6


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"We're one-sixth of the way there!" Chkirri exclaims. "I bet we'll have this done before dinnertime!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 234/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 2/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"We're wearing it down!" Chkirri encourages, though he's not sure whether it or Lazarus will last longer.

Harmonize, inspire heroics (defense), inspire courage, Strike
Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 - 1 ⇒ (4) + 35 + 2 - 1 = 40 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 + 1 ⇒ (6) + 29 + 1 = 36
Piercing: 3d6 + 2 + 1 ⇒ (2, 6, 6) + 2 + 1 = 17
Sonic: 1d6 ⇒ 5
Fire damage (ignores resistance): 1d6 ⇒ 5


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Oh, damn!

Will (legendary), greater resolve, +1 status vs. magic to resolve curse (would have been done beforehand): 1d20 + 30 ⇒ (3) + 30 = 33 So still cursed, which means that inspire heroics was a failure.

Quick stats:
HP 234/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 3/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"OH GODS! THAT WAS THE OCCIPITAL PROTUBERANCE!" Chkirri screams. "If we don't move quickly, he's going to be dead!"

His words inspire his companions to move with alacrity as he fires another arrow at the lion.

Inspire heroics (defense), cast haste on everyone, Strike
Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 ⇒ (13) + 35 + 2 = 50 Success: The status bonus from inspire courage or inspire defense increases to +2!

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 ⇒ (4) + 29 = 33
Piercing: 3d6 + 2 ⇒ (6, 6, 4) + 2 = 18
Sonic: 1d6 ⇒ 3
Fire damage (ignores resistance): 1d6 ⇒ 5


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Status:

HP 234/234
AC 40 (41-43, plus physical resistance 5, when inspired), sonic resistance 10
Fort +29, Ref +29, Will +30 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 3/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]; 10th []
Effects: inspired (defense), -1 to Performance and Diplomacy (DC 38 Will save each day to end)

"DID YOU HEAR THAT?!" Chkirri screams, even though he didn't hear it at all. Or at least not enough that it hurt him the way it did Storm Adder.

"I bet it can't do that again!" he announces as he fires an arrow right into its open mouth!

Harmonize, inspire heroism (defense), inspire courage, Strike

Performance to inspire heroics vs. DC 44 (very hard level 18): 1d20 + 35 + 2 - 1 ⇒ (7) + 35 + 2 - 1 = 43 That's a failure if I didn't get a chance to rest to remove the curse from the ritual, but possible a success if I did... (so +1 AC but maybe +2)

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 29 + 1 ⇒ (20) + 29 + 1 = 50
Piercing: 3d6 + 2 + 1 ⇒ (3, 5, 3) + 2 + 1 = 14
Sonic: 1d6 ⇒ 2
Fire damage (ignores resistance): 1d6 ⇒ 3
Crit! (deadly d10): 2d10 ⇒ (3, 1) = 4
If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Crit! 2d10 persistent fire damage, ignores resistance


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"Hao Jin!" Chkirri exclaims. "And another tournament! I bet we can beat your champion -- and then you! -- without even breaking a sweat!"

He pauses and looks around, realizing they're all relatively in good condition.

"Or maybe we'll just take that back right now!"

Have we gotten at least one day's end to attempt a Will save to remove the penalty we got from the Celestial Dragon ritual?


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Wooden armor here!

"Oh, that's one down, but they're closing fast!" Chkirri calls, initially focusing more on his narration before suddenly realizing what he's saying and that he better help!

Athletics (trained, +2 item bonus to Swim, Stealth in water, to High Jump and Long Jump): 1d20 + 24 ⇒ (5) + 24 = 29 Going to Hero Point that; 2 remain!
Athletics (trained, +2 item bonus to Swim, Stealth in water, to High Jump and Long Jump): 1d20 + 24 ⇒ (19) + 24 = 43


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Perception (master): 1d20 + 25 ⇒ (20) + 25 = 45

His attention wrenched back to the present crisis, Chkirri cries out with a sharp point -- "That way! They're getting closer, and I don't know if we can avoid them!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Going to trade in my eelskin for linnorm's sankeit, which I figure our Linnorm King friend can have helped procure. I figure that'll probably leave me broke.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Perception (master): 1d20 + 24 ⇒ (3) + 24 = 27

Chkirri's going to point out the proper path, but he's so amazed by what's happening around him, he completely forgets.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri, level 18 to 19!
+1 to everything
+12 hp
+ General feat: Legendary Negotiation (I guess; don't think I'll ever use it but there just aren't many high-level general feats)
+ legendary spellcaster: proficiency ranks for occult spell attack rolls and spell DCs increase to legendary
+ magnum opus: You have tuned your spellcasting to the highest caliber. Add two common 10th-level occult spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using bard spellcasting. You don’t gain more 10th-level spells as you level up, unlike other spell slots, and you can’t use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots.
+ skill increase: Diplomacy to Legendary

+2 10th-level spells: fabricated truth and xxx?

Thoughts on my last spell: Alter reality basically would give me almost any spell; fated confrontation feels like it would be awfully cinematic (and appropriate for Chkirri), but definitely would need one of you to buy in. Could also do gate, considering we're doing some extraplanar travel, but that feels unnecessary.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri is actually speechless for a moment as he realizes what Lazarus almost gave up, and with the feeling of power from the dragon and their fellow teams.

"You're right! I bet we can't lose now!" he exclaims.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Oh, damn, that last one. Really hoping the dice like you. (Or I guess you could just spend all your Hero Points.)

"I bet I'm good enough I could still do everything I need to even without my greatest abilities!" Chkirri declares, giving up his talent.

Deception (expert): 1d20 + 30 ⇒ (8) + 30 = 38

His brave facade doesn't quite manage to hide that he's actually quite worried about this.

-1 to Performance, and since I rolled so badly on Deception, we'll say the second -1 is to Diplomacy, since those two are tied for the next highest skill.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"Well done!" Chkirri exclaims. "I knew you could do it all along!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri looks across the plain.

"I bet we can fly across it?" Chkirri says with much less than his usual assuredness. Feels like that might avoid some of the hazards at least.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"It must have been an epic chase," Chkirri says, waiting a few moments to let it sink in.

"Can you tell us anything else about the island?"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 222/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense, courage)

Chkirri continues his description of the fight -- "Oh my god, they're ripping them apart!" -- even if it's not quite clear who he's talking about. He continues firing.

Harmonize, inspire heroism (defense), inspire courage, Strike (vs. the more wounded one if it's not finished off already)!
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (6) + 34 + 2 = 42 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (17) + 28 + 1 = 46
Piercing: 3d6 + 2 + 1 ⇒ (5, 2, 1) + 2 + 1 = 11
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 1


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 222/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense, courage)

"We're trying to be quiet!" Chkirri scolds as he continues to inspire his companions and launches another arrow at the target.

Harmonize, inspire heroics (defense), inspire courage, Strike
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (18) + 34 + 2 = 54 Critical Success: The status bonus from your inspire courage or inspire defense increases to +3!

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 ⇒ (7) + 28 = 35
Piercing: 3d6 + 2 ⇒ (5, 1, 4) + 2 = 12
Sonic: 1d6 ⇒ 4
Fire damage (ignores resistance): 1d6 ⇒ 5

Technically the inspires are spells, but I'm hoping he'll hold off at least this round in hopes of targeting a more important spell.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 222/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 3/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense, courage)

"I bet we don't want those two know we're here!" Chkirri squawks as his eyes keep straying toward the two kaiju. But then Khorash's rush draws his attention back to the immediate problem.

The quiver in his voice means it doesn't inspire quite as he'd hoped, but his aim is more true, the arrow sinking deep into one of the creatures with a burst of fire!

Harmonize, inspire heroics (defense), inspire courage, Strike!
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (4) + 34 + 2 = 40 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (19) + 28 + 1 = 48
Piercing: 3d6 + 2 + 1 ⇒ (6, 1, 2) + 2 + 1 = 12
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 2
Crit? (deadly d10): 2d10 ⇒ (4, 3) = 7 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Crit? 2d10 persistent fire damage, ignores resistance

So assuming that crits, it's 37 total damage, plus 2d10 persistent fire damage


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"I bet this won't be any problem!" Chkirri says brightly ... almost enough to hide the quiver of doubt in his voice.

Two kaiju?! What madness is this?


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"Oh, and the oni taps out, overwhelmed by the might of Victorious Secret!" Chkirri proclaims.

"I bet we can enter your domain now!" he boasts.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Super inspired was only for defense, not courage.

Quick stats:

HP 139/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense, courage)

Chkirri switches targets, but not strategies, urging his companions on with a fiery speech -- and arrow.

Harmonize, inspire defense, inspire courage, Strike
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 ⇒ (14) + 28 = 42
Piercing: 3d6 + 2 ⇒ (1, 5, 4) + 2 = 12
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 1


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 139/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense, courage)

Chkirri continues to urge his companions on!

Harmonize, inspire heroics (defense), inspire courage, Strike
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (20) + 34 + 2 = 56 Critical Success: The status bonus from your inspire courage or inspire defense increases to +3!

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (2) + 28 + 1 = 31
Piercing: 3d6 + 2 ⇒ (3, 1, 6) + 2 = 12
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 5


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Oh, damn!

Reflex (expert): 1d20 + 26 ⇒ (2) + 26 = 28 Guess I'll use a Hero Point
Reflex (expert): 1d20 + 26 ⇒ (3) + 26 = 29 I feel like this always happens when I use a Hero Point...
Reflex (expert): 1d20 + 26 ⇒ (6) + 26 = 32
Fortitude (expert): 1d20 + 26 ⇒ (18) + 26 = 44

So crit fail, fail and of course a success against the least damage... 95 total

Status:

HP 139/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [][][]; 9th [][][]
Effects: inspired (defense)

Chkirri reels as the thunder and wind hit him, and starts encouraging his allies on to help. He fires an arrow toward the red drummer.

"Drums are just for those whose voice isn't good enough!" he taunts. The arrow's sonic boom doesn't do much -- other than seem impressive -- but the foe catches fire.

Harmonize, inspire heroics (defense), inspire courage, Strike
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (14) + 34 + 2 = 50 Success: The status bonus from inspire courage or inspire defense increases to +2!

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (20) + 28 + 1 = 49
Piercing: 3d6 + 2 + 1 ⇒ (1, 1, 5) + 2 + 1 = 10
Fire damage (ignores resistance): 1d6 ⇒ 6
Crit! (deadly d10): 2d10 ⇒ (9, 1) = 10
Crit! 2d10 persistent fire damage, ignores resistance


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri frowns. "I don't think we should risk it," he decides. "Let's quickly go back to Goka, get Laz all younged up, resupply, and get back out again!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri scratches his head. "What's so funny?" He looks around to see the source of the joke.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"Thanks!" Chkirri says, wondering if the new linnorm king is going to help his companions -- or help search for Hao Jin. Perhaps he doesn't care, though, if he's not from Goku.

He scratches his head as he looks at the apparatus.

"Anyone know what this is?"

Don't want any of the other treasure for myself; those mutagens are probably good for Laz (can't get on AON right now...).


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 223/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [x][][]; 8th [x][][]; 9th [][][]
Effects: inspire (courage, defense)

Chkirri sees no reason to change what they're doing as the linnorm seems to be struggling badly.

"We've got him on the ropes!"

Harmonize, inspire heroics (courage!), inspire defense, Strike
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (2) + 34 + 2 = 38 Failure: Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (14) + 28 + 1 = 43
Piercing: 3d6 + 2 + 1 ⇒ (6, 1, 1) + 2 + 1 = 11
Sonic: 1d6 ⇒ 5
Fire damage (ignores resistance): 1d6 ⇒ 5


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 223/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [x][][]; 8th [x][][]; 9th [][][]
Effects: inspire (courage, defense)

Chkirri continues to urges his companions on before launching another arrow at the linnorm. He glances over to see how Urnak is doing.

Harmonize, inspire heroics (courage!), inspire defense, Strike
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (15) + 34 + 2 = 51 Success: The status bonus from inspire courage or inspire defense increases to +2!

+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 2 ⇒ (7) + 28 + 2 = 37
Piercing: 3d6 + 2 + 2 ⇒ (5, 1, 2) + 2 + 2 = 12
Sonic: 1d6 ⇒ 1
Fire damage (ignores resistance): 1d6 ⇒ 1


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Botting Khorash again

The skeleton activates his clock of the bat, giving himself flight for a brief time and launches himself toward the linnorm. He drives his blade into it.

Activate cloak of the bat, Fly, Strike
Strike: 1d20 + 32 + 1 ⇒ (18) + 32 + 1 = 51
Damage: 3d6 + 1d6 + 9 + 4d6 + 1 ⇒ (5, 3, 1) + (4) + 9 + (3, 5, 2, 3) + 1 = 36
Plus 3d6 bleed; maybe (probably?) other effects if that's a crit.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 223/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 3/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [x][][]; 7th [x][][]; 8th [x][][]; 9th [][][]
Effects: inspire (courage, defense)

Dismayed that his strategy didn't work, but not unprepared, Chkirri quickly casts a spell to protect his friends. Casting scintillating safeguard as a reaction, giving them resistance 10 vs. acid; don't forget the bonus to saves too.

"He just spat at us! Can you believe it?! Chkirri shouts, realizing they're going to have to take offensive measures. Encouraging his companions, he fires an arrow at the linnorm.

Harmonize, inspire courage, inspire defense, Strike
+2 greater striking greater flaming thundering shortbow (range 60 feet): 1d20 + 28 + 1 ⇒ (6) + 28 + 1 = 35
Piercing: 3d6 + 2 + 1 ⇒ (1, 4, 6) + 2 + 1 = 14
Sonic: 1d6 ⇒ 5
Fire damage (ignores resistance): 1d6 ⇒ 6


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Arcana, ahead of time: 1d20 + 23 ⇒ (15) + 23 = 38

Botting Khorash
"Don't you realize they planned this? They lured you here, so they could have their challenge, but you? You're just the spare, the one in the way, the one they brought here to face us and die!"

Reveal Machinations, Performance to dance, Activate dancing scarf to become concealed and Stride a little ways away from everyone else
Deception: 1d20 + 31 ⇒ (12) + 31 = 43
Performance: 1d20 + 31 ⇒ (3) + 31 = 34

Reveal Machinations (General, Skill) Prerequisites legendary in Deception You reveal that you played a minor but recurring role in another humanoid’s life—or at least convince them that’s the case. Attempt a Deception check against the target’s Will DC. On a success, the revelation makes them frightened 2, and on a critical success they are frightened 3. In addition, you gain information about the subject as though you had attempted to Recall Knowledge about them using an appropriate skill and received the same result on your roll. You can’t use this ability against the same humanoid again until 1 day has passed and you’ve also successfully disguised yourself as a different person.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Arcana (untrained improvisation): 1d20 + 20 ⇒ (9) + 20 = 29

Quick stats:

HP 223/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 3/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [x][][]; 9th [][][]
Effects: inspired (defense)

"And they're ready to rumble, in an unheard-of team conflict. Two teams vs. two linnorms, and will they all walk away?!" Chkirri shouts. "But wait! Victorious Secret has no real quarrel with the second linnorm! It can just swim away and no one has to know!"

He moves to put a little space between himself and his companions. Stride about 25 feet away so hopefully we're not all in an AoE, assuming we're in a place we can do that. If not will cast guidance.

Inspire heroics (defense), Cast a Spell: haste (will include Urnak if he wants it), Stride (or cast guidance on Storm Adder)
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (20) + 34 + 2 = 56 Critical Success: The status bonus from your inspire courage or inspire defense increases to +3!


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

"Who could have seen that coming? A real Goku job!" Chkirri intones, mostly to himself as he can't resist narrating the moment.

His gaze swivels back and forth between the linnorms and Winter's Roar.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri nods, a little distracted and not as focused on the dust as the intercessor reward.


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Oh damn!

Chkrri exclaims happily, telling the story about what happened. "We fought a spirit!" he declares. "It was a fearsome fight, with ups and downs, and we were almost blown away, but came out victorious in the end, of course! We return with some spiritual weapons!"


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Chkirri takes a step back...


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 223/222
AC 38 (39-41, plus physical resistance 4, when inspired), sonic resistance 10
Fort +26, Ref +26, Will +27 (+1-3 to all with inspire defense)
Hero points: 2
Focus Points: 1/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [x][][]; 9th [][][]
Effects: inspired (defense)

Chkirri suddenly having a flash of inspiration drops his bow! He pulls out the skypiercing bow instead and, urging his companions on, fires again at Hae-jin! Duh: Arrows shot from the bow are unimpaired by wind and air effects!

"And what a betrayal by the very air itself! Suddenly, it's not stopping the arrows at all!"

Free action to drop bow, free action to inspire heroics (courage!), Strike x2!
Performance to inspire heroics vs. DC 43 (very hard level 18): 1d20 + 34 + 2 ⇒ (13) + 34 + 2 = 49 Success: The status bonus from inspire courage or inspire defense increases to +2!

Sky-piercing bow (+3 greater striking ghost touch composite shortbow, range 60 feet): 1d20 + 29 + 2 ⇒ (2) + 29 + 2 = 33 Going to Hero Point that!
Sky-piercing bow (+3 greater striking ghost touch composite shortbow, range 60 feet): 1d20 + 29 + 2 ⇒ (13) + 29 + 2 = 44
Piercing: 3d6 + 2 + 2 ⇒ (4, 5, 4) + 2 + 2 = 17

Sky-piercing bow (+3 greater striking ghost touch composite shortbow, range 60 feet), iterative: 1d20 + 29 + 2 - 5 ⇒ (11) + 29 + 2 - 5 = 37
Piercing: 3d6 + 2 + 2 ⇒ (2, 1, 2) + 2 + 2 = 9

1 to 50 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>