Mask of the Mantis

Chkchka's page

103 posts. Alias of Zanbabe.


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Host Shirren Scholar Inactive

Chkchka scans the other ship for weaknesses.


Host Shirren Scholar Inactive

Chkchka sees Iamb opening his mouth to reply, and switches on the audio again before he speaks, so the Scro can hear his challenge.


Host Shirren Scholar Inactive

Chkchka flips the switch to off again. Any response, Captain? <Looking at Iamb in the Captain's chair.>


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Chkchka reaches over to the communications array and flips the switch to listen to the hail from the other ship, audio only.


Host Shirren Scholar Inactive

Chkchka makes sure that che has back up control of the weapons routed to cher science station in case che needs to try to fight, even though che is abysmal at it.


Host Shirren Scholar Inactive

What does it look like?

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Chkchka will also use the ship's scanners to see what there is to learn.

Hope it isn't reavers.


Host Shirren Scholar Inactive

Chkchka puts a bookmark in his book and hustles up to the bridge.


Host Shirren Scholar Inactive

I'm going to go down to my bunk and read. Sound the alarm if we run into anything.


Host Shirren Scholar Inactive

Arthur, can you roll some piloting checks so that we can go somewhere?


Host Shirren Scholar Inactive

? Not sure our voting on that particular point matters... DM is recruiting someone specifically for the role of captain.


Host Shirren Scholar Inactive

That makes sense. How do we know how many times we need to roll to get to our destination? I don't know for sure, but I am guessing that everyone would like to skip past the journey as much as possible, unless there are random encounters on the way--?


Host Shirren Scholar Inactive

Okay... different in what way? What do we need to roll?


Host Shirren Scholar Inactive

We fly there.

What rolls do you need?


Host Shirren Scholar Inactive

Chkchka goes on the Station Mission Kiosk and signs the group up for the Scro mission.

4,000 credits if we can pull this off. Not bad.


Host Shirren Scholar Inactive

Let's go after the Scro. Everyone ready?


Host Shirren Scholar Inactive

The problem is that no one can break a tie if they are one of the ones arguing for a certain course of action. I'm voting with Iamb (and Glory) on this one. I don't really care what we do first, but we *have* to make a decision and stop talking about it. The perception roll doesn't seem to have resulted in anything, so let's just make the call and go after the Scro.


Host Shirren Scholar Inactive

I'm cool with you doing it, but... Looks like DM opened up recruitment instead.


Host Shirren Scholar Inactive

Yeah... just thought since you asked for perceptions that there was something to see. And then we're off on a mission, but not sure if it was definite on which one... but feel free to throw us into something to get it going, I say.


Host Shirren Scholar Inactive

Chkchka stays alert for anything unusual.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

But apparently not *that* alert.


Host Shirren Scholar Inactive

Chkchka whispers to Stik-Tik:

It's Iamb, with an I, ... letter EYE, not ELL.


Host Shirren Scholar Inactive

Space-orcs... I think?


Host Shirren Scholar Inactive

I'm good with any of the missions. Scro is fine as the first one. My favorites personally are the salvage and prefabricated housing ones. But all of them sound interesting in one way or another.


Host Shirren Scholar Inactive

Yes. We have purchased a ship. We are in it now. It is night-time, and I have just let a skittermander into the ship to help complete all the upgrades we bought.

Chkchka goes back to bed.


Host Shirren Scholar Inactive

Chkchka gets up and lets the skittermander into the ship.


Host Shirren Scholar Inactive

Here... where? Are we in our new ship where I said I was going (we sold the Goblin ship already), or somewhere else?

Perception if "here" is the new ship:

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Host Shirren Scholar Inactive

Chkchka can't sleep in cher new bunk very well yet... strange environment che still needs to get used to, so che pulls up the local want-ads on cher Commpad, and starts browsing for any jobs they might be able to put in a bid on.


Host Shirren Scholar Inactive

No level one adventures in Ravenloft?


Host Shirren Scholar Inactive

Chkchka finishes up at Starburger, tells anyone who went with cher that che'd meet them back at the ship, goes to the hostel where che was staying and gets the rest of cher stuff, and then goes to the ship for the night.

Not sure where you guys are having the in-person conversation, but hopefully che is in the right place to hear the rest of it.


Host Shirren Scholar Inactive

Assuming this is a lead about Iamb's brothers? If not, I need a little more explanation.

Chkchka, after asking around, finds a lead, and sends a message to the party, wherever they got off to:

Text from Chkchka wrote:
I got a lead on Iamb's brothers: Ravenloft. Mean anything to anyone?


Host Shirren Scholar Inactive

Hmm. Have you done a research query on the local net? There might be something...?

Arthur, I think you are correct that we should probably gather rumors as well. Might drum up some work. I am going to go to Starburger and have a bite, but I'll ask around while I am there. Everyone is welcome to come with. If you have other things to do, that's cool too. Meet back here at sundown? I'm going to move my stuff to the ship and sleep here tonight. Maybe in the morning, we'll have some leads on what to do next?

Gather Information: 1d20 + 4 ⇒ (11) + 4 = 15


Host Shirren Scholar Inactive

Chkchka and Arthur comes back from selling the junklasers, and there is a ping from listing the goblin ship on SpaceshipAuctions.com. Chkchka quickly sells it, and sends a few listings of other ships to the group's commpads. They crowd around arguing over crew quarters for a while, but they eventually pick one, and viola, they have a ship and some cash.

Chkchka transfers the extra money (333 credits each) to 6 different cred sticks and hands them out, keeping the last 2 credits in a separate group account to keep it open for future adventures.

Okay, what's next? C asks the group... are we hunting more goblins, or does anyone have an idea for another job? ... Should we look in the want ads, or ... Iamb, did you say you have a goal?


Host Shirren Scholar Inactive

How many junk lasers were there? I think you said 9 for the ones outside the ship, but you didn't say for the inside. Also, someone asked if there would be money left over if we bought the light freighter that we last talked about in discussion. As far as I know (at work, and don't have the manual easily available), the ships are based on build points and not cash, so not sure how to translate that ourselves, especially when we aren't certain of the amount of money we started with.

We can hand-wave all joining in the cause, and selling and buying the ship if you like, but we would still need to know how much money we have left over.

So, I think those things are where we are stuck--? Just speaking for myself of course though.


Host Shirren Scholar Inactive

I assume from that that Chkchka and Arthur have come back to the group after selling the junklasers, but I don't have an answer for Arthur about the worth of the spaceship or for Stik-Tik about his cut.

Edit: Whoops. Looks like I was posting at the same time as Iamb and didn't see his question till now. So, responding below.

I think we should band up. It is always better to have people to observe... er, I mean, pooled resources. This will assist us in accomplishing not only group goals but individual ones as well... that said, I do not know if we should fix the goblin ship up. Their ships are notoriously dangerous. Perhaps we could sell it and buy another with the funds?


Host Shirren Scholar Inactive

While we were in there waiting to cash in the junklasers, I looked it up on an auction site. Here, you can see for yourself.

Chkchka passes the handheld over to Arthur that shows a page with a similar ship for sale.


Host Shirren Scholar Inactive

Iamb hauled all the junklasers out of the ship, I think... unless there were more. I gathered all we had after he did so, so I thought I had them all.


Host Shirren Scholar Inactive

While Chkchka waits in line to turn in the junk laser bounties, che scrolls through SpaceshipAuctions.com to see what they might be able to sell the Goblin ship for once the waiting period is over.


Host Shirren Scholar Inactive

Chkchka takes the bag of junklasers and whoever is coming with and goes to collect the bounty.


Host Shirren Scholar Inactive

Chkchka fills out the online forms to claim the goblin ship as salvage.

We've got a short waiting period where they notify they current owners that their ship has been listed as salvage, and wait for other claims, and then we can sell the ship too.

GM, let me know if that isn't okay... seemed like what you were going for.

Chkchka checks all the junk lasers to make sure they are as safe as possible (they probably don't have safeties, but maybe switched to low-beam or something), and then loads them all into a bag to take them to the authorities.

Should we find something to hide the drugs in to take them too, or is it illegal to just be in possession of them? Should we call the authorities here?


Host Shirren Scholar Inactive

Burning it on a space station could get it into the air system, could it not... make everyone crazy? Is there a different way of disposal?


Host Shirren Scholar Inactive

What junklasers did we find already?

Chkchka wants to join Iamb in searching the ship, but is going to rest and recover for at least ten minutes before helping, in case there are traps or something, che'd like to have some stamina back.


Host Shirren Scholar Inactive

Chkchka throws a grenade as close to Borak as possible.

Grenade: 1d6 - 1 ⇒ (4) - 1 = 3


Host Shirren Scholar Inactive

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Host Shirren Scholar Inactive

Chkchka goes and starts collecting the junk lasers so they can turn them in for the reward.

Someone should check the ship and see if they have more of these.


Host Shirren Scholar Inactive

Attack Herman: 1d20 + 1 ⇒ (10) + 1 = 11


Host Shirren Scholar Inactive

Chkchka moves away from the main group so they can't all be caught together by a grenade again.

Che thinks Not good. The only reason we are fighting them is for those lasers. If they destroy them, this is all pointless.

Chkchka takes another shot, at "Herman"

Attack Herman: 1d20 + 1 ⇒ (4) + 1 = 5


Host Shirren Scholar Inactive

Chkchka shoots at Trent again.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 ⇒ 3


Host Shirren Scholar Inactive

Thanks Elai. So, 4 damage then.


Host Shirren Scholar Inactive

Chkchka attacks another random goblin, codename Trent.

Attack Trent: 1d20 + 1 ⇒ (20) + 1 = 21
Damage to Trent: 1d4 ⇒ 2

That's a critical threat, but all a critical does (I think) is raise the injection DC by 2, which isn't loaded with anything, so... not sure there is any point to rolling a confirmation. Please correct me if I am wrong.


Host Shirren Scholar Inactive

I'm in one of his other games, and he doesn't usually announce the next round. You kind of have to wing it sometimes. The goblins will attack, or he'll delay your attack till after they do... just say in your post that you are posting for the next round, and he'll resolve it.

In this case, I think Glory was in kind of a surprise round from when he said that people could just jump in to go before the goblins, so perfectly fine for you to go again.


Host Shirren Scholar Inactive

Chkchka casts a spell at Big Joe (the big one)

Mind Thrust: 2d10 ⇒ (8, 5) = 13 (Will save for half)

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