Host Shirren Scholar Inactive
The problem is that no one can break a tie if they are one of the ones arguing for a certain course of action. I'm voting with Iamb (and Glory) on this one. I don't really care what we do first, but we *have* to make a decision and stop talking about it. The perception roll doesn't seem to have resulted in anything, so let's just make the call and go after the Scro.
Host Shirren Scholar Inactive
Chkchka finishes up at Starburger, tells anyone who went with cher that che'd meet them back at the ship, goes to the hostel where che was staying and gets the rest of cher stuff, and then goes to the ship for the night. Not sure where you guys are having the in-person conversation, but hopefully che is in the right place to hear the rest of it.
Host Shirren Scholar Inactive
Assuming this is a lead about Iamb's brothers? If not, I need a little more explanation. Chkchka, after asking around, finds a lead, and sends a message to the party, wherever they got off to: Text from Chkchka wrote: I got a lead on Iamb's brothers: Ravenloft. Mean anything to anyone?
Host Shirren Scholar Inactive
Hmm. Have you done a research query on the local net? There might be something...? Arthur, I think you are correct that we should probably gather rumors as well. Might drum up some work. I am going to go to Starburger and have a bite, but I'll ask around while I am there. Everyone is welcome to come with. If you have other things to do, that's cool too. Meet back here at sundown? I'm going to move my stuff to the ship and sleep here tonight. Maybe in the morning, we'll have some leads on what to do next? Gather Information: 1d20 + 4 ⇒ (11) + 4 = 15
Host Shirren Scholar Inactive
Chkchka and Arthur comes back from selling the junklasers, and there is a ping from listing the goblin ship on SpaceshipAuctions.com. Chkchka quickly sells it, and sends a few listings of other ships to the group's commpads. They crowd around arguing over crew quarters for a while, but they eventually pick one, and viola, they have a ship and some cash. Chkchka transfers the extra money (333 credits each) to 6 different cred sticks and hands them out, keeping the last 2 credits in a separate group account to keep it open for future adventures. Okay, what's next? C asks the group... are we hunting more goblins, or does anyone have an idea for another job? ... Should we look in the want ads, or ... Iamb, did you say you have a goal?
Host Shirren Scholar Inactive
How many junk lasers were there? I think you said 9 for the ones outside the ship, but you didn't say for the inside. Also, someone asked if there would be money left over if we bought the light freighter that we last talked about in discussion. As far as I know (at work, and don't have the manual easily available), the ships are based on build points and not cash, so not sure how to translate that ourselves, especially when we aren't certain of the amount of money we started with. We can hand-wave all joining in the cause, and selling and buying the ship if you like, but we would still need to know how much money we have left over. So, I think those things are where we are stuck--? Just speaking for myself of course though.
Host Shirren Scholar Inactive
I assume from that that Chkchka and Arthur have come back to the group after selling the junklasers, but I don't have an answer for Arthur about the worth of the spaceship or for Stik-Tik about his cut. Edit: Whoops. Looks like I was posting at the same time as Iamb and didn't see his question till now. So, responding below. I think we should band up. It is always better to have people to observe... er, I mean, pooled resources. This will assist us in accomplishing not only group goals but individual ones as well... that said, I do not know if we should fix the goblin ship up. Their ships are notoriously dangerous. Perhaps we could sell it and buy another with the funds?
Host Shirren Scholar Inactive
Chkchka fills out the online forms to claim the goblin ship as salvage. We've got a short waiting period where they notify they current owners that their ship has been listed as salvage, and wait for other claims, and then we can sell the ship too. GM, let me know if that isn't okay... seemed like what you were going for. Chkchka checks all the junk lasers to make sure they are as safe as possible (they probably don't have safeties, but maybe switched to low-beam or something), and then loads them all into a bag to take them to the authorities. Should we find something to hide the drugs in to take them too, or is it illegal to just be in possession of them? Should we call the authorities here?
Host Shirren Scholar Inactive
Chkchka moves away from the main group so they can't all be caught together by a grenade again. Che thinks Not good. The only reason we are fighting them is for those lasers. If they destroy them, this is all pointless. Chkchka takes another shot, at "Herman" Attack Herman: 1d20 + 1 ⇒ (4) + 1 = 5
Host Shirren Scholar Inactive
Chkchka attacks another random goblin, codename Trent. Attack Trent: 1d20 + 1 ⇒ (20) + 1 = 21
That's a critical threat, but all a critical does (I think) is raise the injection DC by 2, which isn't loaded with anything, so... not sure there is any point to rolling a confirmation. Please correct me if I am wrong.
Host Shirren Scholar Inactive
I'm in one of his other games, and he doesn't usually announce the next round. You kind of have to wing it sometimes. The goblins will attack, or he'll delay your attack till after they do... just say in your post that you are posting for the next round, and he'll resolve it. In this case, I think Glory was in kind of a surprise round from when he said that people could just jump in to go before the goblins, so perfectly fine for you to go again.
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