HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Not wanting to disagree with Merasmos, Chk Chk looks like they are about to begin talking, then pauses. "I..." Chk Chk thinks to themself there's got to be better options... "I think..." Pause thinking I don't like the options, but got to do something. "I think, I mean... Although I'm not sure what Dreamlink Labs is truly up to or what their real motive is, their work is, however, very interesting, even if potentially dangerous. There is just too much we don't know about the Newborn. I think continuing to work with Dreamlink Labs is our best option for keeping a close, cautious eye on both Dreamlink Labs and the Newborn situation. We don't want to get blindsided while also dealing with the wreck of the returned. There, I said it, that's the option I chose." Yes.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk Chk tries to revive the fallen
"Venture-Captain Arvin said you made an important discovery and needed some help to perform a follow-up investigation. Venture-Captain Arvin thought this might help you. We have with us a sample of Aucturn’s crust, taken only hours before the Newborn hatched." Keskodia looks around for the sample Telepathically to just the team.
Back to talking ot Arta
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
gains 4 vitality points, total 4/10 ◆ Transfer Vitality 4 points to self, remaining vitality points 0/10
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote: No, that is the harmony. It's a side effect that happens anytime you use Transfer Vitality on someone (including yourself), not a separate action. Oh right, I forgot Transfer Vitality messes with the light, thanks for the reminder.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote:
Do you mean Chk Chk’s focuse spell?
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Redoing Chk Chks turn since I miss calucated how much damage they took Failed saving throw 10 damage leaving me wiht 2 hp ◆ Transfer Vitality 10 points, remaining vitality points 0/10
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote: Kunris calls over comms, "I've got the blue one lined up, but it might be good if one of you magic types could move the scientists out of the way." I just realised you meant influence the dream scape. I'll try that next turn if still needed
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"The best I can do at this range is cast gun to try to draw the creatures away from the scientists. If I can get closer, I can heal the scientists if needed."
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Nature: 1d20 + 7 ⇒ (11) + 7 = 18 Looks like there are some kind of magical sensors that track all of the equipment and experiments in this laboratory. There are a bunch of error messages from broken equipment and interrupted processes in the extraction lab. The anchor refrigeration module remains secure, what that is. Also, there's an anomaly in the combination lab, whatever a combination lab is. I suppose they are combining something in there? Arta, do you know what any of this means?" Chk Chk turns towards Kunris
Nature: 1d20 + 7 ⇒ (7) + 7 = 14 to recall knowledge of the creatures we have encountered.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"I think going to the security room first would be a good idea; any information about what we are up against and where it might be would help." Chk Chk ponders it's not the swarm.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"I agree, an interesting find, but still no signs of survivors." Chk Chk comtemplates what it would be like to link to an Eldritch God, then accidentally finishes their thoughts out loud. "Epic cool but high magnitudes of dangerous." Chk Chk fumbles their words as they realize they spoke out loud. "I... meant the... maybe we should look for the survivors, there's got to be survivors... I hope I mean."
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
The warp reality ability that triggers the quantum fields says
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"On it."
◆ Transfer Vitality range 60 Kunris 3 hp
Vitality pool 4/10
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk chk squezes by Kunris to get into the room activates their paingalive then strikes at the creature clinging to Kunris. "Don't move Kunris, I'll get it off. This shoulden't hurt a bit," Chk Chk finishes the sentance sientlly to themself "if I don't miss..."[/b] ◆ Stride
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
GM Frost wrote:
Chk Chk's got a dark sense of curiosity, so won't get in the way.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk Chk investigates an intact container, staying away from the leaking gas from the other container.
Chk Chk picks up one of the material analysis instruments.
Next, Chk Chk finds an instrument still holding something.
Chk Chk looks at the back side of the note.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"Anyone else want the last jump spell amp? If not, I'll carry it so we have it if needed." Chk Chk turns to Merasmos.
Chk Chk follows Kunris, with their painglave ready, and has a look around the new area. Perception: 1d20 + 7 ⇒ (14) + 7 = 21
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk Chk examines the shuttle
Athelitics: 1d20 + 1 ⇒ (11) + 1 = 12 " The hatch appears immune to my arms."
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk Chk, gather the team around
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote: Seeing our team composition, I re-arranged my token so that I'm in taking point ... though I'm more than happy if the soldier wants to move up in front of our single-file order. I just didn't think the mystic in front made sense. Feel free to move me in the order; I just placed myself in the first available space.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Hearing the ship is already prepped and waiting, Chk Chk sends room service a text message to have his gear moved to the hangar. "Not the science type myself, but with a new god hatching, there could be some religious significance to this. I can help with that."
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Chk Chk sees Kunris eying their com unit, and titles the screen so Kunris can see better. To: Chk Chk
"Now, which one of you is what I have no idea."
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
"Kunris, Merasmos, Ban-something, and Unknowen Kasatha, nice to meet you all. Guess I'm here in case any of you need healing or some guidance." Chk Chk looks at the mission notices on their com unit.
HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
A shiren wearing an Electric Klikharp Orchestra concert t-shirt rushes into the room.
Chk Chk looks down at themself wearing a concert t-shirt. "If you need me on the team, I'll need to change first, if that's ok? And by the way, my name is Chk Chk." |