Chiskisk

Chk Chk agent of SFS2's page

40 posts. Alias of Ashbourne.


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HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Got my chronicle, looks good. Thanks for running! It was a fun adventure, something strange is going on here...


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Not wanting to disagree with Merasmos, Chk Chk looks like they are about to begin talking, then pauses.

"I..."

Chk Chk thinks to themself there's got to be better options...

"I think..."

Pause thinking I don't like the options, but got to do something.

"I think, I mean... Although I'm not sure what Dreamlink Labs is truly up to or what their real motive is, their work is, however, very interesting, even if potentially dangerous. There is just too much we don't know about the Newborn. I think continuing to work with Dreamlink Labs is our best option for keeping a close, cautious eye on both Dreamlink Labs and the Newborn situation. We don't want to get blindsided while also dealing with the wreck of the returned. There, I said it, that's the option I chose."

Yes.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Hope your audit is over soon; those can wipe you out.

Sign-Up Sheet info looks good.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk tries to revive the fallen
Medicine T: 1d20 + 7 ⇒ (17) + 7 = 24
I'm assuming this doesn't work, but trying all we can to help
but realises it's too late
"I'm sorry."

"Venture-Captain Arvin said you made an important discovery and needed some help to perform a follow-up investigation. Venture-Captain Arvin thought this might help you. We have with us a sample of Aucturn’s crust, taken only hours before the Newborn hatched."

Keskodia looks around for the sample

Telepathically to just the team.
"Did we leave the sample back on our ship?.

Back to talking ot Arta
"Looks like you have had some success with your research. Can you tell us more about what we just experienced in the dream scape? How did that even work?"


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

gains 4 vitality points, total 4/10

◆ Transfer Vitality 4 points to self, remaining vitality points 0/10
◆ Boost d10
◆ Painglaive 10 reach, powdered, tech attack on blue
Painglaive : 1d20 + 4 ⇒ (3) + 4 = 7
spends a haro point
Painglaive : 1d20 + 4 ⇒ (5) + 4 = 9
Damage slashing: 1d10 + 1 ⇒ (10) + 1 = 11
Boost Damage slashing: 1d10 ⇒ 3


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote:
No, that is the harmony. It's a side effect that happens anytime you use Transfer Vitality on someone (including yourself), not a separate action.

Oh right, I forgot Transfer Vitality messes with the light, thanks for the reminder.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote:

I am playing Chk Chk in another game, and don't forget his cool harmony (particularly given his decent Stealth).

Quote:
When you Transfer Vitality, the target’s shadow darkens and swells, reducing bright light within a 10-foot emanation of the target to dim light. This is a form of magical darkness and can overcome non-magical light sources or attempts to counteract magical light as described on page 431 of Pathfinder Player Core. The target becomes concealed while in this dim light, and can use the concealed condition to Hide. This lasts until the end of your next turn.[/url]

I suspect these things have low-light vision and stuff that ignores light-based concealment, but still ... it's a cool effect. ;)

Also doesn't help against acid vomit sprays.

Do you mean Chk Chk’s focuse spell?


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Redoing Chk Chks turn since I miss calucated how much damage they took

Failed saving throw 10 damage leaving me wiht 2 hp

◆ Transfer Vitality 10 points, remaining vitality points 0/10
should brings my hp to 12 again
◇ drops pistol
◆ change grip to the two-handed grip on painglave
◆ Painglaive 10 reach, powdered, tech (attacks blue)
Painglaive : 1d20 + 4 ⇒ (16) + 4 = 20
Damage slashing: 1d10 + 1 ⇒ (9) + 1 = 10


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Thanks I see what hapened I didn't realise the first 6 damges was lreadin the round tracker and added it again when I did my save. so I'm ad 2 hp before I will heal my slef.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Vitality pool + 4 from round 3 for a total of 10/10
Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9

Chk Chk falls over and lays on the ground.
spends hero point to Adviod death and stablist at 0 HP.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote:
Kunris calls over comms, "I've got the blue one lined up, but it might be good if one of you magic types could move the scientists out of the way."

I just realised you meant influence the dream scape. I'll try that next turn if still needed


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"The best I can do at this range is cast gun to try to draw the creatures away from the scientists. If I can get closer, I can heal the scientists if needed."
◆ Strides
◆ Draws their arc pistol
◆ Strikes at blue (second range increment)
Arc pistol: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Arc pistol damage E: 1d4 ⇒ 3


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk strides twice, then uses their vitality pool to heal themselves 4 hp, while yelling insults at the attackers, trying to draw them away from the survivors.

"Over here, you bug scum."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Talapathically to everyone
"We're standing in some kind of blue-purple cloud of gas, it looks cool, but we might want to stop breathing until we find out what it is."

Nature T: 1d20 + 7 ⇒ (3) + 7 = 10


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk readies their pain glave, powering it up.
"Ready with the pain, hoping for sunshine."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Nature: 1d20 + 7 ⇒ (11) + 7 = 18

Looks like there are some kind of magical sensors that track all of the equipment and experiments in this laboratory. There are a bunch of error messages from broken equipment and interrupted processes in the extraction lab. The anchor refrigeration module remains secure, what that is. Also, there's an anomaly in the combination lab, whatever a combination lab is. I suppose they are combining something in there? Arta, do you know what any of this means?"

Chk Chk turns towards Kunris
"That's a good question!"

Nature: 1d20 + 7 ⇒ (7) + 7 = 14 to recall knowledge of the creatures we have encountered.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"I think going to the security room first would be a good idea; any information about what we are up against and where it might be would help."

Chk Chk ponders it's not the swarm.
"So not the swarm... So many good options for insect species, sadly, many bad options too."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"I agree, an interesting find, but still no signs of survivors."

Chk Chk comtemplates what it would be like to link to an Eldritch God, then accidentally finishes their thoughts out loud.

"Epic cool but high magnitudes of dangerous." Chk Chk fumbles their words as they realize they spoke out loud. "I... meant the... maybe we should look for the survivors, there's got to be survivors... I hope I mean."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"Looks like there is a door to the south here." 1 vote for area 5

"We should gather this stuff first."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

The warp reality ability that triggers the quantum fields says
" Choose whether any given creature in the area is affected by your quantum field when you Warp Reality, each time you Sustain it, and when a creature enters your quantum field."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"On it."
heals Kunris and Trex Xert, then tries to learn what the big bug is
"On that too.

◆ Transfer Vitality range 60 Kunris 3 hp
◆ Transfer Vitality range 60 Trex Xert 3 hp
Nature T recall knowlage identify the big bug: 1d20 + 7 ⇒ (17) + 7 = 24

Vitality pool 4/10


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk chk squezes by Kunris to get into the room activates their paingalive then strikes at the creature clinging to Kunris.

"Don't move Kunris, I'll get it off. This shoulden't hurt a bit," Chk Chk finishes the sentance sientlly to themself "if I don't miss..."[/b]

◆ Stride
◆ activate
◆ strike Painglaive 10 reach, powdered, tech
Painglaive : 1d20 + 4 ⇒ (16) + 4 = 20
Damage slashing: 1d10 + 1 ⇒ (5) + 1 = 6


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
GM Frost wrote:
Merasmos the Magician wrote:
Wow GM, you are really tempting me to eat the black substance.
Just saw this. No one will stop you. Hehe. *looks at other PCs*

Chk Chk's got a dark sense of curiosity, so won't get in the way.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk investigates an intact container, staying away from the leaking gas from the other container.
"These look empty."

Chk Chk picks up one of the material analysis instruments.
"This instrument shows their work cycle was disrupted partway through, and the material inside was removed. Whatever caused all the death and destruction we've seen so far would certainly cause an interruption."

Next, Chk Chk finds an instrument still holding something.
"Look here, this one has a diamond-shaped shard of purple crystalline material, and look, it's got a handwritten note taped to it."
Chk Chk reads the note.
“Please return shards after you exit the dreamscape!”

Chk Chk looks at the back side of the note.
"That's disappointing, it doesn't say how to get into the dreamscape."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"Anyone else want the last jump spell amp? If not, I'll carry it so we have it if needed."

Chk Chk turns to Merasmos.
"You think the ichor might be Aucturn? That planet hatching is like creepy cool in so many ways."

Chk Chk follows Kunris, with their painglave ready, and has a look around the new area.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"These bulbs look interesting. What could be in them?"

Medicine T: 1d20 + 7 ⇒ (8) + 7 = 15


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"I got a bad feeling about this."

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk points their painglave at the hatch.
"If something attacks us, I've got the pain ready."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk examines the shuttle
"The air seal is good, but the secondary entry hatch looks locked."

Athelitics: 1d20 + 1 ⇒ (11) + 1 = 12

" The hatch appears immune to my arms."
Sounding panicked, Chk Chk says frantically
"We need more options! There could be survivors in there. Does anyone have better arms or another method?


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"If there are survivors, I'm sure they won't want us to take our time. It's a space station, there's got to be a place to land or dock. Whatever gets us inside quickest, I think, is the best option."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
"Everything looks normal to me, maybe they are just having communication problems."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk also looks out the window at the passing ship
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
"Look, it's two ships passing in the DRift."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk, gather the team around
"Just relax."
Telepathically, everyone starts to feel a humming vibration. As the humming reaches each person, it synchronizes with their heart rhythm, or the rhythm of whatever drives them. Each rhythm stands apart from the other in a different pitch, and then the group of pitches harmonize, then silence...
"It is done."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺
Kunris wrote:
Seeing our team composition, I re-arranged my token so that I'm in taking point ... though I'm more than happy if the soldier wants to move up in front of our single-file order. I just didn't think the mystic in front made sense.

Feel free to move me in the order; I just placed myself in the first available space.


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk sells their repair tool kit so they can get a medkit, and changes into their adventuresing gear.

"If you don't mind a simple bonding ritual, I will be able to heal the team if needed. It doesn't hurt."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Hearing the ship is already prepped and waiting, Chk Chk sends room service a text message to have his gear moved to the hangar.

"Not the science type myself, but with a new god hatching, there could be some religious significance to this. I can help with that."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

Chk Chk sees Kunris eying their com unit, and titles the screen so Kunris can see better.

To: Chk Chk
I have a mission team forming so far. I have a soldier, an operative, and two witchwarpers so far. If you are available, we could use some of your skills.

"Now, which one of you is what I have no idea."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

"Kunris, Merasmos, Ban-something, and Unknowen Kasatha, nice to meet you all. Guess I'm here in case any of you need healing or some guidance."

Chk Chk looks at the mission notices on their com unit.
"Say on the team we got a soldier, an operative, two witchwarper, and me, so expect a fight and for things to get really strange, Ok I'm mean I've had worse days this mission can't be too bad..."


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

I got steps 1 through 3 done


HP 12/18| AC 17 | Fort 5 Reflex 5 Will 9| Perception 7|Speed 25|VP 6/10|◆◆◆ ◇ ↺

A shiren wearing an Electric Klikharp Orchestra concert t-shirt rushes into the room.
"Sorry, I'm running late. There was this great concert last night I didn't want to miss. I just got home half an hour ago and saw the message about the mission briefing and ran straight here. Did I make it on time?"

Chk Chk looks down at themself wearing a concert t-shirt.

"If you need me on the team, I'll need to change first, if that's ok? And by the way, my name is Chk Chk."