Fighter

Chill Myst's page

106 posts. Alias of chillblame.


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Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill carefully looks ahead
perception: 1d20 + 19 ⇒ (3) + 19 = 22

Hate traps.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

apologies, I have had net issues


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill moves to keep up


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Happy new year from Australia. We get it before most of you. :)


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Don't know much about gods much. Pharasma yes, but that is just my line of work


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Sorry, have had the flu. Back now.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

It could be. There are giants that are deformed though. Formarians and Crag giants come to mind. Plus it is possibly a creation of baba yaga. She has a unique sense of humor, so it is told.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

every now and then, we must do the mundane. It makes the interesting stand out. Chill gives a rare smile.
He gestures at the ground.
two sets of prints are here. One mansized, one larger. The larger one seems, off, or deformed. We are not alone here.
Chill glances at the fountain
is it just me or is three women a theme here? Check the fountain, Gramaton and I will keep watch. And you too,svartokshe, if you would.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

this is likely a trap of some sort.

perception: 1d20 + 19 ⇒ (1) + 19 = 20


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill buffs.
There is an aura...But it's indistinct. May be a puzzle? These dolls, they are nested, aren't they.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill squints at the dolls
Are they magical?


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

That's the one that tried to betray Baba Yaga, isn't it? Stupid move. Never backstab a witch.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

:)


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill sighs as the healing energy washed over him. And waited for the trap to be cleared.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

I bet that energy is nasty


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

er, ok. This could take a while

Chill tries to duplicate the move

cha roll: 1d20 + 1 ⇒ (6) + 1 = 7

cha roll: 1d20 + 1 ⇒ (15) + 1 = 16

cha roll: 1d20 + 1 ⇒ (19) + 1 = 20


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

tum tee dum.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill grins
maybe a bit of positive or negative energy from a priestly type would get us through.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

perception: 1d20 + 19 ⇒ (19) + 19 = 38

huh! a wendigo. Chill points at an image on the wall. Maybe we have to fight one. Made when someone resorts to cannibalism when cut off in the winter. Or so I have heard. No idea if they are real or not. You think we may fight one?


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill charges the nearest giant, leading with his giantbane dagger. He slams the punching dagger hard into the giant's chest, with tremendous force

swift action: gain vital strike, imp vital strike, greater vital strike

dagger: 1d20 + 32 ⇒ (19) + 32 = 51

crit confirm: 1d20 + 32 ⇒ (11) + 32 = 43

damage: 10d6 + 56 + 2d6 ⇒ (2, 6, 3, 2, 3, 3, 5, 1, 6, 1) + 56 + (1, 5) = 94


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Argh! Lost my post. I'll redo it a little later


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill moves rapidly to strike.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill attacks!

dagger 1: 1d20 + 25 ⇒ (1) + 25 = 26

damage: 2d6 + 26 + 1d6 ⇒ (2, 5) + 26 + (4) = 37 1d6 is fire damage

dagger 2: 1d20 + 27 ⇒ (8) + 27 = 35

damage: 2d6 + 28 + 2d6 ⇒ (3, 3) + 28 + (1, 2) = 37

dagger 1: 1d20 + 20 ⇒ (9) + 20 = 29

damage: 2d6 + 26 + 1d6 ⇒ (3, 3) + 26 + (3) = 35 1d6 is fire damage

dagger 2: 1d20 + 22 ⇒ (20) + 22 = 42

crit confirm: 1d20 + 22 ⇒ (3) + 22 = 25 gonna assume that missed

damage: 2d6 + 28 + 2d6 ⇒ (1, 5) + 28 + (6, 5) = 45

dagger 1: 1d20 + 15 ⇒ (9) + 15 = 24

damage: 2d6 + 26 + 1d6 ⇒ (4, 2) + 26 + (5) = 37 1d6 is fire damage

dagger 2: 1d20 + 17 ⇒ (1) + 17 = 18

damage: 2d6 + 28 + 2d6 ⇒ (2, 1) + 28 + (5, 3) = 39

dagger 1: 1d20 + 12 ⇒ (3) + 12 = 15

damage: 2d6 + 26 + 1d6 ⇒ (1, 1) + 26 + (3) = 31 1d6 is fire damage


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

The last thing the gigs hears, before descending to whatever awaits him was chill saying

giantish:
below average.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Offf! About time something showed some fight. Come on big man. Make it worth my time

Chill explodes into a blur of strikes

swift action, critical focus, critical bleed/ flurry
Last damage in each line before the total is fire damage

dagger 1: 1d20 + 25 ⇒ (13) + 25 = 38

damage: 2d6 + 26 + 1d6 ⇒ (2, 6) + 26 + (5) = 39

dagger 2: 1d20 + 27 ⇒ (2) + 27 = 29

damage: 2d6 + 28 + 2d6 ⇒ (5, 2) + 28 + (2, 3) = 40

dagger 1: 1d20 + 20 ⇒ (19) + 20 = 39

crit confirm: 1d20 + 24 ⇒ (18) + 24 = 42

damage: 5d6 + 78 + 3d10 ⇒ (4, 1, 4, 4, 2) + 78 + (10, 2, 5) = 110

bleed damage: 2d6 ⇒ (1, 5) = 6

dagger 2: 1d20 + 22 ⇒ (3) + 22 = 25

damage: 2d6 + 28 + 2d6 ⇒ (3, 5) + 28 + (2, 6) = 44

dagger 1: 1d20 + 15 ⇒ (10) + 15 = 25

damage: 2d6 + 26 + 1d6 ⇒ (6, 5) + 26 + (1) = 38

dagger 2: 1d20 + 17 ⇒ (10) + 17 = 27

damage: 2d6 + 28 + 2d6 ⇒ (2, 1) + 28 + (2, 4) = 37

dagger 1: 1d20 + 12 ⇒ (15) + 12 = 27

damage: 2d6 + 28 + 2d6 ⇒ (6, 4) + 28 + (2, 5) = 45

OK, only two hits, I think, but one is a doozy

most of chill's blows fail to hit with much force, but the one punches through the giants tough hide, setting up a savage impale with the second punching dagger. Flame explodes out of the wound.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Be safe.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

reflex: 1d20 + 21 ⇒ (8) + 21 = 29

Dodging the worst of the cold blast, chili's magic negates the rest of the winter wolf's breath.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

same here


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill charges ferric!

swift action combat flexibility, vital strike, imp vital strike, greater vital strike.

acrobatics to avoid AOO: 1d20 + 26 ⇒ (20) + 26 = 46

dagger: 1d20 + 31 ⇒ (7) + 31 = 38 power attack, charge, bane

damage: 8d6 + 26 + 2d6 ⇒ (1, 3, 5, 2, 1, 1, 5, 3) + 26 + (6, 4) = 57


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Hopefully


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill tests his bladed
I'm ready


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Bah! Leave the copper. There is more valuable stuff to carry


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill stands alert, daggers in hand. He waits.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill moves along, keeping an eye on things


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill looks at the newcomer sceptically.
So, why are you here, alone with all these giants. Do you have a death wish?


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

ye gods!!! That's a nasty burn.
Chill-iax pls note I am not slowed by ice due to my boots of winter, though climbing the stairs will.

Chill flinches as the flame of the vengeance goddess roars in front of him. That was close.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill moves foreward, daggers in hand, closing with the nearest giant.

If Chill reaches one, he forward rolls, avoiding the AOO, and strikes. Otherwise, he just moves up.

acrobatics: 1d20 + 26 ⇒ (18) + 26 = 44

dagger: 1d20 + 29 ⇒ (12) + 29 = 41

damage: 2d6 + 26 + 2d6 ⇒ (4, 3) + 26 + (1, 6) = 40

Power attack, giantbane weapon


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

We are wasting time. Let's just go kill them.

Chill starts heading towards the giants.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

cool. Good to see another knife fighter, though my brawler goes a different path


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Well, a rogue or bard type would be handy. This is a high level dungeon, so I'm expecting traps and puzzles. And fights. Either would be helpful. A bard/small especially with the buffs that can be applied. Very good force multiplier. And a rogue can give some good point kill attacks, Alabama flanking and sneak attack.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

No objection here


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Hi Kevin


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

That is why I follow pharasma. She just wants you to live and then die. No complications.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

If this drama is over, then we should continue.
Chill stands cautiously, knowing that the last thing to trust is a demon lord, especially one who you have just twisted.

Celestia is a fool for that agreement. This one will betray it, and her. That's not so much a prediction as a law of nature he thought, his face expressionless. Perhaps, though, she knows what she is doing. Perhaps. He would wait and see


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

That is never a good sign Chill moves closer, his daggers appearing in his hands.
Celestia?


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill is thinking about retiring after this adventure. His employers always seem to betray him lately. Tis a sign. But first, save the world from ice ages. Because retiring on a glacier is no fun.
:D


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill shuffles a bit, somewhat uncomfortable.
why is it that anyone who hires me in the north tries to one up the deal. This never happens in cheliax or riddleport.
He shrugs.
I'm going to have to rethink who I hire out to.
He moves about, picking up shurikan and listening to the interrogation.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Chill steps back from the dead dragon, and looks at Celestia.

ah, Celestia, why are you accosting our employer? We did make a deal with him, after all. This isn't a professional tack.


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

plot twist!


Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day

Now it's on the ground, I can cut loose.

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