Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill carefully looks ahead
perception: 1d20 + 19 ⇒ (3) + 19 = 22
Hate traps.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
apologies, I have had net issues
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Happy new year from Australia. We get it before most of you. :)
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Don't know much about gods much. Pharasma yes, but that is just my line of work
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Sorry, have had the flu. Back now.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
It could be. There are giants that are deformed though. Formarians and Crag giants come to mind. Plus it is possibly a creation of baba yaga. She has a unique sense of humor, so it is told.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
every now and then, we must do the mundane. It makes the interesting stand out. Chill gives a rare smile.
He gestures at the ground.
two sets of prints are here. One mansized, one larger. The larger one seems, off, or deformed. We are not alone here.
Chill glances at the fountain
is it just me or is three women a theme here? Check the fountain, Gramaton and I will keep watch. And you too,svartokshe, if you would.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
this is likely a trap of some sort.
perception: 1d20 + 19 ⇒ (1) + 19 = 20
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill buffs.
There is an aura...But it's indistinct. May be a puzzle? These dolls, they are nested, aren't they.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill squints at the dolls
Are they magical?
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
That's the one that tried to betray Baba Yaga, isn't it? Stupid move. Never backstab a witch.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill sighs as the healing energy washed over him. And waited for the trap to be cleared.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
I bet that energy is nasty
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
er, ok. This could take a while
Chill tries to duplicate the move
cha roll: 1d20 + 1 ⇒ (6) + 1 = 7
cha roll: 1d20 + 1 ⇒ (15) + 1 = 16
cha roll: 1d20 + 1 ⇒ (19) + 1 = 20
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill grins
maybe a bit of positive or negative energy from a priestly type would get us through.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
perception: 1d20 + 19 ⇒ (19) + 19 = 38
huh! a wendigo. Chill points at an image on the wall. Maybe we have to fight one. Made when someone resorts to cannibalism when cut off in the winter. Or so I have heard. No idea if they are real or not. You think we may fight one?
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill charges the nearest giant, leading with his giantbane dagger. He slams the punching dagger hard into the giant's chest, with tremendous force
swift action: gain vital strike, imp vital strike, greater vital strike
dagger: 1d20 + 32 ⇒ (19) + 32 = 51
crit confirm: 1d20 + 32 ⇒ (11) + 32 = 43
damage: 10d6 + 56 + 2d6 ⇒ (2, 6, 3, 2, 3, 3, 5, 1, 6, 1) + 56 + (1, 5) = 94
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Argh! Lost my post. I'll redo it a little later
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill moves rapidly to strike.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill attacks!
dagger 1: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 2d6 + 26 + 1d6 ⇒ (2, 5) + 26 + (4) = 37 1d6 is fire damage
dagger 2: 1d20 + 27 ⇒ (8) + 27 = 35
damage: 2d6 + 28 + 2d6 ⇒ (3, 3) + 28 + (1, 2) = 37
dagger 1: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 2d6 + 26 + 1d6 ⇒ (3, 3) + 26 + (3) = 35 1d6 is fire damage
dagger 2: 1d20 + 22 ⇒ (20) + 22 = 42
crit confirm: 1d20 + 22 ⇒ (3) + 22 = 25 gonna assume that missed
damage: 2d6 + 28 + 2d6 ⇒ (1, 5) + 28 + (6, 5) = 45
dagger 1: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d6 + 26 + 1d6 ⇒ (4, 2) + 26 + (5) = 37 1d6 is fire damage
dagger 2: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d6 + 28 + 2d6 ⇒ (2, 1) + 28 + (5, 3) = 39
dagger 1: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d6 + 26 + 1d6 ⇒ (1, 1) + 26 + (3) = 31 1d6 is fire damage
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
The last thing the gigs hears, before descending to whatever awaits him was chill saying

Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Offf! About time something showed some fight. Come on big man. Make it worth my time
Chill explodes into a blur of strikes
swift action, critical focus, critical bleed/ flurry
Last damage in each line before the total is fire damage
dagger 1: 1d20 + 25 ⇒ (13) + 25 = 38
damage: 2d6 + 26 + 1d6 ⇒ (2, 6) + 26 + (5) = 39
dagger 2: 1d20 + 27 ⇒ (2) + 27 = 29
damage: 2d6 + 28 + 2d6 ⇒ (5, 2) + 28 + (2, 3) = 40
dagger 1: 1d20 + 20 ⇒ (19) + 20 = 39
crit confirm: 1d20 + 24 ⇒ (18) + 24 = 42
damage: 5d6 + 78 + 3d10 ⇒ (4, 1, 4, 4, 2) + 78 + (10, 2, 5) = 110
bleed damage: 2d6 ⇒ (1, 5) = 6
dagger 2: 1d20 + 22 ⇒ (3) + 22 = 25
damage: 2d6 + 28 + 2d6 ⇒ (3, 5) + 28 + (2, 6) = 44
dagger 1: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d6 + 26 + 1d6 ⇒ (6, 5) + 26 + (1) = 38
dagger 2: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 2d6 + 28 + 2d6 ⇒ (2, 1) + 28 + (2, 4) = 37
dagger 1: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d6 + 28 + 2d6 ⇒ (6, 4) + 28 + (2, 5) = 45
OK, only two hits, I think, but one is a doozy
most of chill's blows fail to hit with much force, but the one punches through the giants tough hide, setting up a savage impale with the second punching dagger. Flame explodes out of the wound.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
reflex: 1d20 + 21 ⇒ (8) + 21 = 29
Dodging the worst of the cold blast, chili's magic negates the rest of the winter wolf's breath.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill charges ferric!
swift action combat flexibility, vital strike, imp vital strike, greater vital strike.
acrobatics to avoid AOO: 1d20 + 26 ⇒ (20) + 26 = 46
dagger: 1d20 + 31 ⇒ (7) + 31 = 38 power attack, charge, bane
damage: 8d6 + 26 + 2d6 ⇒ (1, 3, 5, 2, 1, 1, 5, 3) + 26 + (6, 4) = 57
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill tests his bladed
I'm ready
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Bah! Leave the copper. There is more valuable stuff to carry
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill stands alert, daggers in hand. He waits.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill moves along, keeping an eye on things
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill looks at the newcomer sceptically.
So, why are you here, alone with all these giants. Do you have a death wish?
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
ye gods!!! That's a nasty burn.
Chill-iax pls note I am not slowed by ice due to my boots of winter, though climbing the stairs will.
Chill flinches as the flame of the vengeance goddess roars in front of him. That was close.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill moves foreward, daggers in hand, closing with the nearest giant.
If Chill reaches one, he forward rolls, avoiding the AOO, and strikes. Otherwise, he just moves up.
acrobatics: 1d20 + 26 ⇒ (18) + 26 = 44
dagger: 1d20 + 29 ⇒ (12) + 29 = 41
damage: 2d6 + 26 + 2d6 ⇒ (4, 3) + 26 + (1, 6) = 40
Power attack, giantbane weapon
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
We are wasting time. Let's just go kill them.
Chill starts heading towards the giants.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
cool. Good to see another knife fighter, though my brawler goes a different path
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Well, a rogue or bard type would be handy. This is a high level dungeon, so I'm expecting traps and puzzles. And fights. Either would be helpful. A bard/small especially with the buffs that can be applied. Very good force multiplier. And a rogue can give some good point kill attacks, Alabama flanking and sneak attack.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
That is why I follow pharasma. She just wants you to live and then die. No complications.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
If this drama is over, then we should continue.
Chill stands cautiously, knowing that the last thing to trust is a demon lord, especially one who you have just twisted.
Celestia is a fool for that agreement. This one will betray it, and her. That's not so much a prediction as a law of nature he thought, his face expressionless. Perhaps, though, she knows what she is doing. Perhaps. He would wait and see
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
That is never a good sign Chill moves closer, his daggers appearing in his hands.
Celestia?
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill is thinking about retiring after this adventure. His employers always seem to betray him lately. Tis a sign. But first, save the world from ice ages. Because retiring on a glacier is no fun.
:D
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill shuffles a bit, somewhat uncomfortable.
why is it that anyone who hires me in the north tries to one up the deal. This never happens in cheliax or riddleport.
He shrugs.
I'm going to have to rethink who I hire out to.
He moves about, picking up shurikan and listening to the interrogation.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Chill steps back from the dead dragon, and looks at Celestia.
ah, Celestia, why are you accosting our employer? We did make a deal with him, after all. This isn't a professional tack.
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19 Martial flexibility 11/day
Now it's on the ground, I can cut loose.
Organized Play Characters
Aliases
|