Fighter

Chill Myst's page

106 posts. Alias of chillblame.


Full Name

Chill Myst

Race

Brawler (Steel breaker) 17, HP207/207 AC 41 TAC 22 FFAC 34 initiative +6 Fort +20 Ref + 21 Will +11 perception +19

Classes/Levels

Martial flexibility 11/day

About Chill Myst

Chill. Brawler (steel breaker), Human, Male
STR 30
DEX 22
CON 20
INT 13
WIS 8
CHA 13

full attack:
[dice=dagger 1]1d20 + 25[/dice]

[dice=damage]2d6 + 26 + 1d6[/dice] 1d6 is fire damage

[dice=dagger 2]1d20 + 27[/dice]

[dice=damage]2d6 + 28 + 2d6[/dice]

[dice=dagger 1]1d20 + 20[/dice]

[dice=damage]2d6 + 26 + 1d6[/dice] 1d6 is fire damage

[dice=dagger 2]1d20 + 22[/dice]

[dice=damage]2d6 + 28 + 2d6[/dice]

[dice=dagger 1]1d20 + 15[/dice]

[dice=damage]2d6 + 26 + 1d6[/dice] 1d6 is fire damage

[dice=dagger 2]1d20 + 17[/dice]

[dice=damage]2d6 + 28 + 2d6[/dice]

[dice=dagger 1]1d20 + 12[/dice]

[dice=damage]2d6 + 26 + 1d6[/dice] 1d6 is fire damage


combat:

HP 207
Fort +20 ref +21 Will +11
AC 41 TAC 22 FFAC 34
CMB +27 (+36 sunder, +35 trip)
CMD 38 (47 vs sunder, 46 vs trip)
BA +17/+12/+7/+2
Dagger +4 +32/+27/+22/+17 2d6+16
Flurry +30/+30/+25/+25/+20/+20/+15
Unarmed +28 2d8 +12
Shuriken +24/+19/+14/+9 2d6+12
Flurry +22/+22/+17/+17/+12/+12/+7
Power attack/deadly aim -5/+10

Feats:
10/6
Unarmed Cbt (b)
WF dagger
Improved trip
Greater trip
Iron will
WS Dagger
Power attack
Improved Sunder
Greater sunder
Deadly aim
Dodge
WF shuriken
Improved critical daggers
Close quarters thrower
Combat versatility
Combat mastery
WS shuriken

Skills:
6/lv
+26 Acrobatics 17+6+3
+23 Climb 10+10+3
+21 Intimidate 17+1+3
+18 Know dungeoneering 14+1+3
+14 Know local 10+1+3
+7 Know nature 5+1+1
+19 Perception 17-1+3
+6 Sense motive 4-1+3
+17 Swim 4+10+3
+2 Appraise 1+1
+7 Survival 4-1+3+1
Taldan, Ulfen

Traits:

Reactionary: +2 to initiative
Savage: +1 survival and know nature/survival is class skill

Class abilities:

Brawlers cunning
Martial flexibility
Martial training
Brawlers flurry
AC bonus +3
Knockout Fort DC 25/fall unconscious 1d6 rounds
Close weapons 2d6
Awesome blow
Exploit weakness: swift action roll DC 10 + creatures CR or object hardness/gain +2 hit and ignore DR/hardness
Sunder training: +5 to sunder/+5 to CMD vs sunder/+4 to trip CMB and CMD

Equipment:

410 000
Amulet of natural armour +5 50000
Cloak of resistance +5 25000
Punching dagger +4, keen, giant bane 50302
Punching dagger +4, fire burst 50302
+4 mithril chain shirt, light fortification 26100
Dark wood buckler +5 25203
Ring of cold resistance 10 6000
Ring of protection +5 25000
Handy haversack 2000
Boots of winterland 2500
Belt of strength/Dex/Con +6 144000
30 adamantium shuriken 1800
120 shuriken 24
Camp fire bead 800
Handy any tool 250
Potion of cure light wounds x2
Two Bandoliers
anti toxin x2
31pp, 9gp

background and appearance:

Chill was born on the hard streets of Absalon, and soon learned to fight with both fists and daggers. He gained his name because of his calm and professional attitude to whatever he was doing. At twenty he decided to leave his home town and see the world. He has been a mercenary, a pirate and an adventurer. He has fought for many, the overlords of Chelix, the freedom fighters of Andoran, the nobles of taldor have employed him, as has the rulers of osiran. He wandered the wilds of Varisia and the savage courts of the linnorm kings. Now he has been hired by the Winter queen to obtain a certain item. A job like any other. At least, that’s what he thought.
Chill is about 5’10” and is of a solid build. He has black hair and hazel eyes. His complexion is tanned and weathered, and he has a scar down one cheek. He moves with an easy grace, and his daggers are close to hand. He wears two bandoliers over his armour, with many shuriken on them.