Marquess Tanasha Starborne

Chikamin's page

28 posts. Organized Play character for Nekome.


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F Chameleon Gnome Barbarian 3

Downloaded. Thanks again!

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F Chameleon Gnome Barbarian 3

Huh, for some reason I wasn't prompted that there were new posts in this thread.

Chikamin's Bargain Hunter feat lets her use Diplomacy to earn income, so she'll do that...

Player Name: Nekome
Character Name: Chikamin
PFS #: 244757-2002
Faction: Horizon Hunters
Day Job Roll: Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9

I don't really have any useful feedback... seems like it all went fine. Thanks for GMing!

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F Chameleon Gnome Barbarian 3

Chikamin is happy to return to a lodge and regale her fellow Horizon Hunters about her first exploration mission.

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F Chameleon Gnome Barbarian 3

Chikamin tries to climb to her feet and resume the attack.

Stand, Trip, Strike.

Athletics to trip: 1d20 + 6 ⇒ (17) + 6 = 23
Melee attack: 1d20 + 6 ⇒ (6) + 6 = 12
Slashing damage: 1d10 + 3 ⇒ (2) + 3 = 5

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F Chameleon Gnome Barbarian 3

Chikamin can't rage again for a bit, so...

Chikamin blinks awake. Still looking dazed, she looks up at the tree uncertainly.

Holding still to avoid provoking an attack, Recall Knowledge (Nature +0).

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F Chameleon Gnome Barbarian 3

Chikamin rushes around the trees to counterattack.

No time to Recall Knowledge, just one action to enter draconic rage and two for Sudden Charge.

Melee attack: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing damage: 1d10 + 3 ⇒ (6) + 3 = 9 +4 acid damage

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F Chameleon Gnome Barbarian 3

Chikamin looks puzzled. "The artifact angers the guardians, but you want to activate it?"

"We could remove it. Let us take it to where it was going, outside the forest!"

Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11

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F Chameleon Gnome Barbarian 3

I'll vote Orin.

With no one in obvious distress, Chikamin adjusts her pack and stalks into the forest after the thief.

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F Chameleon Gnome Barbarian 3

Chikamin makes a noise of frustration before the frenzy leaves her. "Where's the thief, then?" she asks after a moment.

+3 Survival here.

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F Chameleon Gnome Barbarian 3

Chikamin's eyes turn bright and feral as she runs forward to meet the new opponents, slashing at the first one she gets near.

1 action to go into full draconic rage, 2 for Sudden Charge.

Melee attack on Red: 1d20 + 6 ⇒ (6) + 6 = 12
Slashing damage: 1d10 + 3 ⇒ (6) + 3 = 9 +4 acid damage

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F Chameleon Gnome Barbarian 3

"Where is he now, spirits?" Chikamin asks the forest, looking ready to rush off in any direction indicated.

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F Chameleon Gnome Barbarian 3

"Either is fine," says Chikamin. She keeps her polearm at the ready as she watches the chosen host carefully.

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F Chameleon Gnome Barbarian 3

I nominate Orin for uncovering that special effect for the rest of the team.

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F Chameleon Gnome Barbarian 3

+0 for both.

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F Chameleon Gnome Barbarian 3

"Could you ask what would provoke them?" Chikamin asks Wei.

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F Chameleon Gnome Barbarian 3

Chikamin has healers' tools as well and will aid if that's allowed.

Some aid rolls:

Medicine to aid: 1d20 + 3 ⇒ (15) + 3 = 18
Medicine to aid: 1d20 + 3 ⇒ (3) + 3 = 6
Medicine to aid: 1d20 + 3 ⇒ (10) + 3 = 13
Medicine to aid: 1d20 + 3 ⇒ (3) + 3 = 6
Medicine to aid: 1d20 + 3 ⇒ (19) + 3 = 22

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F Chameleon Gnome Barbarian 3

Fine by me, GM. It would take her two moves to get to Yellow so she wouldn't have had the trip attempt, though.

With one enemy down, Chikamin eagerly hurries to the other and begins slashing and hooking at it.

Now this round: Trip, Strike, Strike...

Athletics to trip: 1d20 + 6 ⇒ (14) + 6 = 20

Melee attack, Inspire Courage: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Slashing damage, Inspire Courage: 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13 +4 acid damage

Melee attack #2, Inspire Courage: 1d20 - 5 + 6 + 1 ⇒ (5) - 5 + 6 + 1 = 7
Slashing damage, Inspire Courage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11 +4 acid damage

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F Chameleon Gnome Barbarian 3

Chikamin lets out a high-pitched roar of frustration and closes with Green again.

Stride, Trip, Strike like before.

Athletics to trip: 1d20 + 6 ⇒ (18) + 6 = 24

Melee attack, Inspire Courage: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Slashing damage, Inspire Courage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7 +4 acid damage

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F Chameleon Gnome Barbarian 3

Chikamin hurries to catch up with Green, then tries to stop it by hooking it with her polearm. She follows up with another slash.

Stride, Trip, Strike. The guisarme is 2H but has the trip trait.

Athletics to trip: 1d20 + 6 ⇒ (15) + 6 = 21

Melee attack, Inspire Courage: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Slashing damage, Inspire Courage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14 +4 acid damage

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F Chameleon Gnome Barbarian 3

Gah, just realized I forgot to add the Inspire Courage bonus to my attack and damage rolls.

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F Chameleon Gnome Barbarian 3

"No, no! Leave them alone!" shouts Chikamin.

Action 1: Rage + draconic rage, giving the rage action the arcane, evocation, and acid traits.
Action 2: Stride 20'
Action 3: Strike (from 10' because her guisarme provides reach)

Chikamin dashes forward and swings mightily with her polearm at Green!

Melee attack: 1d20 + 6 ⇒ (5) + 6 = 11
Slashing damage: 1d20 + 3 ⇒ (18) + 3 = 21 +4 acid damage from draconic rage

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F Chameleon Gnome Barbarian 3

"Yes, yes, let's go!" says Chikamin, shuffling impatiently. "In the forest, I can ask!"

If the party isn't immediately waylaid in the forest, Chikamin plans to look for a creature she can use Burrow Elocutionist with.

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F Chameleon Gnome Barbarian 3

My icon's fine.

Chikamin tries to see if she can glean anything else from the dance.

Survival: 1d20 + 3 ⇒ (19) + 3 = 22

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F Chameleon Gnome Barbarian 3

"Let's go!" says Chikamin, adjusting her pack and heading for the door.

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F Chameleon Gnome Barbarian 3

"How big is the caravan?" Chikamin asks. "How many people, wagons, horses?"

Big ol' +0 on Nature here.

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F Chameleon Gnome Barbarian 3

A gnome scurries in. Her hair and skin are brightly colored and clashing even for a gnome, though the colors are nearly hidden underneath various pouches and bags. An incongruous spear with a blade and hook on the end is slung over her shoulder, sticking up well above her head.

"Greetings, all! Name is Chikamin! This is my first real Pathfinder mission."

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Gobbit Hastemime wrote:
Since the group does not have a healer except for the champion

Chikamin has Medicine trained and a set of healer's tools. But, I'm fine with whatever party makeup gets settled on.

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Player name: Nekome
Character name: Chikamin
PFS #: 244757-2002

"Hello, hello!" chirps a wildly colored gnome. "I was a merchant, but got tired of all the same places, same faces. Wanted to see the wild lands more, too. Pathfinders said I could travel to all sorts of new places, so here I am, ready to go!"

Chikamin is a barbarian. She isn't angry so much as very straightforward about things.

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