| Chickensalad |
So I'm going to DM a game of Pathfinder in the Warhammer setting and my players are much more interested in powergaming than roleplaying, so I thought it would be a good idea to add special powers to characters I make for them to add some character centric fluff to the combat to make them feel like they're playing someone unique. Here are my ideas so far
Bright Sorceress
>Can call upon the power of chaos to cast a free spell of any level she can cast at the cost of 25% HP
>Can unleash a spell 2 levels above her highest casting level but goes unconscious immediately after at -1 HP
Dwarf barbarian
>Committed a great sin, seeks glory through death
>For every 20% of HP missing the dwarf gains 1 extra crit chance and 1 AC
Crafty Gunslinger
>Every day the slinger can craft a special bullet for free, these bullets can induce poisons and never miss. Poison GP scales with level (still working on this part)
>The player can only only hold 5 of these shots at once
I know these sound broken but it's a high power campaign so that's the idea. Thoughts? I need a power for a rouge type character if anyone has any suggestions, or suggestions for any other type of character would be great too! Preferably something that works in lore.