Irabeth Tirabade

Chevalier Irabeth Tirabade's page

30 posts. Alias of TheCelticCircle.


About Chevalier Irabeth Tirabade

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Chevalier Irabeth Tirablade
Female half-orc paladin (oath of the mendevian crusade) 7 (Pathfinder Player Companion: Divine Anthology 20)
LG Medium humanoid (human, orc)
Init -1; Senses darkvision 60 ft.; Perception +2
Aura courage (10 ft.)
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Defense
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AC 20, touch 10, flat-footed 20 (+10 armor, +1 deflection, -1 Dex)
hp 98 (7d10+28)
Fort +11, Ref +7, Will +10
Defensive Abilities orc ferocity; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron longsword +11/+6 (1d8+9/19-20) or
mwk cold iron morningstar +10/+5 (1d8+8)
Ranged heavy crossbow +6 (1d10/19-20)
Special Attacks channel positive energy 3/day (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +10)
At will—detect evil
Paladin (Oath of the Mendevian Crusade) Spells Prepared (CL 4th; concentration +7)
2nd—shield other
1st—lesser restoration (2)
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Tactics
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During Combat: Irabeth begins battle by activating her divine bond. She prefers to charge into battle to engage the enemy she deems most powerful-usually the one in heaviest armor, but she may instead choose one with an openly displayed holy symbol of an evil god. She uses Power Attack until she misses, at which point she attacks normally.

Morale: If Irabeth drops to 15 hit points or fewer, she drinks a potion of cure moderate wounds and retreats unless she's protecting an ally or an innocent, or if she is on a holy mission. In such cases, lrabeth prefers to fight to the death, although not if doing so would cause greater evils by preventing her from delivering important tactical messages to her superiors.
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Statistics
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Str 18, Dex 8, Con 15, Int 10, Wis 12, Cha 16
Base Atk +7; CMB +9; CMD 21
Feats Lightning Reflexes, Power Attack, Toughness, Weapon Focus (longsword)
Skills Acrobatics -6 (-10 to jump), Diplomacy +8, Heal +6, Intimidate +5, Knowledge (religion) +5, Linguistics +5, Perception +2, Sense Motive +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Celestial, Common, Goblin, Hallit, Orc, Shadowtongue
SQ divine bond, divine bond (weapon +1, 1/day), fire as she bears, lay on hands 6/day (3d6), mercies (diseased, shaken), orc blood
Combat Gear potion of cure moderate wounds, potion of lesser restoration, holy water (3); Other Gear +1 full plate, +1 cold iron longsword, cold iron crossbow bolts (10), heavy crossbow, mwk cold iron morningstar, iron holy symbol of Iomedae[UE], platinum ring, 7 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Su) Add evil outsider bane to weapon divine bond, but remove flaming.
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Paladin Channel Positive Energy 4d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
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Irabeth grew up on a small farm east of Kenabres, the child of a retired crusading couple. When Irabeth was of age, she told her parents that she had decided not to take over their farm but instead felt a calling to fight for all those who suffered injustices. She set off away from Kenabres on a personal quest to eradicate evil where she found it and to help those in need.

It was during these adventures that she ran into Anevia in the River Kingdoms while hunting the orcith cultist of Xoveron, Vagorg. The rogue and the paladin ultimately fell in love, and when Irabeth decided to follow in her parents’ foot steps and pledge herself to the Crusades, Anevia followed.

Irabeth eventually found fame when she exposed the traitor, Staunton Vhane, an accomplishment that earned her a formal knighting from the Queen herself. Though well-liked and respected by many in Kenabres, Irabeth is not totally comfortable with her new-found fame and prestige, secretly feeling that she does not deserve the accolades… after all, Staunton Vhane got away.

Irabeth is a serious, taciturn woman and capable leader. She is conscious of the fact that other crusaders look up to her and attempts to portray herself in public as strong, fearless, and dependable. However, among her friends, and her wife, Anevia, she lets her guard down, revealing an insecure young woman with an honest desire to do good where she can and to contribute in any way possible to closing the Worldwound once and for all.