Sevroth

Charlize Kudd's page

7 posts. Alias of Lapyd.




Howdy mates!

I'm hosting a Star Trek game here in the forums. It's RP-heavy; we don't actually use any particular system, relying mostly in the players creativity. We haven't rolled dice so far! The game is going well, good rhythm and active players, but we could use a couple more officers in our bridge/ship.

Do you want to come on this adventure with us? Are you active enough, and willing enough to go on a mostly RP quest? Please apply here!

Here's a link to my original recruitment with all the details (you can see our discussion and gameplay there too). We are not too far yet, so it's still a great chance to get in the game practically at its infancy.

To boldly go...


The USS Inopia was docked in the Starbase 1 - the immense Fleet space station by the orbit of Jupiter. It was an honor to be docked there, especially for such a small, non-important vessel; yet, it was an exciting view for the crew joining the brand new Miranda-class science vessel, packing an engine slightly more efficient than the previous ships in the class.

The ship had also been modified to be able to hold more cargo, and even its weaponry felt upgraded. The excitement wouldn't last long, of course, as any crewmember would remember they were about to embark in a long 5-year archaeological mission in the distant Beta quadrant, and worse the ship was to be commandeered by the desk-driving, by-the-book, risk-averse Captain Jay Pasteur.

That night on the space station's conference room he looked beaming, even somewhat excited by the change of pace. Dressed impecably in the Fleet's Commander-rank uniform and carrying a good number of commendation medals on his chest - most of them bureaucratic, time-of-service, or purely diplomatic - he was being pampered by the two admirals present, fully engaged in a discussion about the importance of Yinaya-7 and the geology of its crystal-filled lakes. He was a short, overweight man, balding and carrying a thin mustache under his quick pale green eyes.

The most senior officers had been assigned the front row seats of the theater-looking room, clearly ready to accommodate almost a dozen thousand people; most of the seats were empty, as the Inopia had only a little over 200 people between officers and crew, and about an equal number of passengers between families and civil personnel which were going for the mission. The meeting had not yet started, as several people were still coming in and finding their assigned seats, and while the captain was out of reach over the stage, the first bridge officers were arriving, being greeted by the organizers, and for the first time seeing each other...

Feel free to dot here, and then delete your post; let's first iron some last details in discussions, and then I'll ask you to post here and make your introductions between yourselves before I start the meeting and speeches.


Here starts the discussion! To boldly go...


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Howdy my fellow GMs and players!

This is a "different" request of sorts. I was wondering if there would be anyone willing to actually GM an AP starting from book 3 or 4?

While I like the low level characters and starting from 1 as well, I would really appreciate the chance of getting into an adventure at a more advanced point.

Just for fun - any AP would work. I managed to join some of my friends in other running games, but this idea here would be to actually start a fresh game, but just pick it up from a more advanced book.

The party would already know each other and be together since the beginning. Or not, up to the GM if he wanted to adapt things.

Anyway... Just throwing the bait here to see if anyone would be willing to pick it up :) I don't bother much with the rules. If I was to choose, I'd try to stick with Paizo-only stuff, but I can be flexible. Single class, gestalt, Elephant in the Room, anything the GM wanna throw there, I'm game.

Cheers!


1 person marked this as a favorite.

Star Trek: Celatum

The year is 2369. The fresh Miranda-class science vessel USS Inopia is assigned to its first archaeology exploratory mission in the Yinaya-7 alien colony at the Beta quadrant in Federation controlled space. The Inopia is comandeered by Captain Jay Pasteur, a middle-aged officer whose entire career happened behind a desk until some months ago when he received the letter assigning him to the new ship. The entire new bridge officers, crew and passengers of the ship - totaling around 300 people - don't very much look forward to their 5-year mission, especially considering Jay's fame for being slow, indecisive, bureaucratic and risk averse. But nothing is truly risk free in this galaxy, is it?

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The players will be the bridge crew for the USS Inopia! They can be seasoned or new officers, assuming they can explain why they ended up assigned to the Inopia of all ships. To apply, just submit your profile like the template I put below - no need to actually create a profile if you don't want to, but nothing prevents you from doing so. Since the characters are filling the senior officer seats on the ship, I won't pick more than one player for the same position, so use it to gauge your competition. It's okay to apply with more than one profile but please don't go too far.

2369 is towards the end of TNG and beginning of DSN, but before VOY. There's no system for this game: this is simply a RP-heavy sci-fi. If we ever need a roll that can't be waived based on pure RP, it will be just a request for % of chance that I will gauge depending on the task and abilities of the involved characters. Despite the apparent "quiet" ship and mission, however, don't expect a quiet adventure at all.

Players don't have to know well Star Trek (I don't know everything!) but knowledge will definitely help (and, honestly, it will be more fun to play if you know the environment). If you don't know Star Trek but wants to play, I suggest watching the series and reading about it at the Memory Alpha and other sites.

I plan to leave it open for a week or two, hoping to see at least three good, solid applications. I will take up to 5 or 6 players, if we get this number of solid applications, but will take less and leave people out if I don't feel the player would be a good fit for a RP-heavy campaign. I'm hoping for daily posts during the week days, and a bit slower during weekends or holidays.

Please feel free to ask any questions. Honestly, we will all be winging some things on the fly as I don't why to focus too much on mechanics but more on the characters and storytelling.

Profile:

Name:
Species: (highly preferable Human; I can be persuaded to one player in the group using some other Human-like race of the Fleet, but maybe not, depends on the background and if it makes sense. Not a chance for very unique ones like androids like Data or changelings like Odo)
Age:
Place of Birth:
Rank: Ensign/Lieutenant Jr/Lieutenant/Lieutenant Commander/Commander
Position: Engineer/Medical/Comms/Helmsman/Security/Command
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Concept

(one paragraph summary of the character)
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Appearance and Behavior

(one short paragraphy for each)
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Abilities

(3 to 5 main skills or abilities of the character, like piloting, languages, etc. - the more generic you go, the least skilled the character will be considered)
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Goals

(2 to 5 one liners with the character goals)
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Secrets

(2 to 5 one liners with at least one secret he knows and one he doesn't)
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Relationships

(2 to 5 one liners with people tied to the character somehow, family, friends, mentors, enemies, whatever; if any family member lives in the ship with the character, please make sure to mention here)
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Background

(the more complete, the better - this will be my main way of judging who will be in the game or not)


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Hi my fellow RPGers!

I'm just trying to gauge interest - would anyone be interested in playing a Star Trek-themed campaign here in the boards?

The group will be the bridge officers of a Miranda-class (Science vessel) Federation ship in the year is 2369 (towards the end of TNG and beginning of DSN, before VOY).

Some things will happen on the first mission that will throw the group for a loop, not exactly the same but kind of how the VOY crew got stuck on the Delta quadrant.

In terms of system, I won't use any. If we have to roll anything, I will simply call for a percentage of chance based on the details of the background of the person.

What I mean, therefore, is that this is mostly an RP-heavy campaign, with mostly Mind's Eye and I may throw in a tactical map if truly needed.

Characters will be created heavily based on their background, and I may ask for some more specific details like rank, specialty, main skills, quirky skills, etc.; race-wise, most people should be human. Other human-like races may be okay, but I will refrain from anything too unique like Data or Odo.

Players aren't required to have Star Trek knowledge, but honestly it would help - and probably would be more enjoyable too.

Creativity will be the main thing here.

If this is something you'd be interested in being part of, please let me know. If I feel there's enough interest I will open recruitment.

Thanks and Happy July 4th!


Hi my fellow RPGers!

I'm posting it here as a "request" of sorts... For a Strange Aeons AP! I'd love to play it, and in full disclosure I GMed it before (first two books only). I'd really like to find a good, solid group to play with, and a charitable soul willing to GM for us :)

Whoever GM is free to dictate whatever rules they want us to follow and I'll adapt to it. I'd prefer sticking with Paizo-only materials, as these are the books I have, but again... Anything goes for me as long as I get the chance to play it! Gestalt, Elephant in the Room, PFS-style restrictive rules, anything goes. If I was allowed to choose, I'd go for something that is neither too absurdly weak (like 15-point-buy, core book only stuff...) or too busted (tristalt, Godling classes, etc.).

Anyway... Any takers? I can help with organizing, recruiting, keeping track of loot/HP/etc., all of it, if needed.

Cheerios and have a great weekend!