Imeckus Stroon

Charles Otharan's page

22 posts. Alias of AGM Lemming.


Race

Charles Otharan

About:
Neutral Good | Human | Draconic Bloodline Sorcerer - 1 | Deity: Chadali

Classes/Levels

Melee:
HP: 8 | Saves F:+4, R:+3, W:+4 | Init: +3

About Charles Otharan

How I roleplay?:
For any of my characters my main focus is the party and trying to keep things fun. I don't try to take whatever treasures are encountered, especially if an item could benefit the party more with someone else using it/them. I do my best to avoid mixing player knowledge with character knowledge.... But, I am human and do make mistakes. As such, if/when I make a mistake, tell me. OOC or PM. And be blunt, I don't always get hints. Thank you.

Charles Otheran:

Character Name: Charles Otharan
Character Race: Human
Alignment: Neutral Good
Deity: Chadali

Current Moderator: DM Ray
Adventure: The Search for Aroden

Personality:
Charles likes to think that people are good, until he learns otherwise. Freedom and safety are very important to him. While he understands that not everyone feels the same, he will not accept that anyone he works with would consider slavery as 'OK'. The last thing that his mother told him before she sacrificed herself to save him and the people of the village was, "Sometimes the brave need to survive." He never forgets and won't needlessly risk his life.

Basic Stats:

Gender: Male
Age: 26
Height: 5' 10"
Weight: 170 lbs.
Eyes: Brown
Hair: Brown with a silver streak
---------------------------
Character Level: 1
EXP Points Gained: 0
EXP Needed For Next Level:

Known Languages: 7: 2 basic +1 for Int
Varisian, Sylvan, Undercommon Sign Language

Strength: 11 (3 points, -2 race)
Dexterity: 16 (5 points, +2 race)
Constitution: 14 (5 points)
Intelligence: 13 (3 points)
Wisdom: 14 (5 points)
Charisma: 16 (5 points, +2 race)
---------------------------
Hit Points: 8 (d6+2)

Defense, Armor Class & Saves:

Armor Class: 13 (Base: 10, Dex +3)
Flatfooted Armor Class : 10
Touch Armor Class: 13

Special Armor Class Notes: None
---------------------------
Save vs. Fortitude: +4 (Base: +0, Con: +2, Familiar +2)
Save vs. Reflex: +3 (Base: +0, Dex:+3)
Save vs. Will: +4 (Base: +2, Wis: +2)

Special Save Notes: None

Offense & Weapons:

Initiative Modifier: +5 (Dex +3, Trait +2)
Base Attack Bonus: +0
Melee Attack Bonus: +0
Ranged Attack Bonus: +3

Special Combat Notes: None
---------------------------
Weapons: none

Skills:

Total skill points earned: 4/level (2 + Int(1) + Human(1))
Sorcerer's class skills: Appraise(Int), Bluff(Cha), Craft(Int), Fly(Dex), Intimidate(Cha),
Lore of arcana)(Int), Profession(Wis), Spellcraft(Int), Use Magic Device (Cha)
From Bloodline: Perception

Lore of Arcana: = +7 (Int 3) 1 Ranks +3 [Class Skill]
Perception: = +8 (Wis 2) 1 Ranks +3 [Class Skill] Alertness +2
Sense Motive: = +4 (Wis 2) Alertness +2
Spellcraft: = +7 (Int 3) 1 Ranks +3 [Class Skill]
Use Magic Device: = +5 (Cha 1) 1 Ranks +3 [Class Skill]

Feats & Traits:

1st Level: Spell Focus(Evocation)

Human Bonus: Spell Specialization(Magic Missile): Cast selected spell at +2 CL. Can change selected spell every even Caster Level.

Familiar: Alertness: +2 Perception & Sense Motive

Traits:
- Social: Arodenite Historian: If you fail a Knowledge (arcana, history, or religion) check, reroll the check 1 round later using your bonus for one of the other two skills.
- Magic: Havoc of Society: +1 Force damage to any spell that causes damage.
- Combat: Reactionary: +2 to Initiative

Race:

Human
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Varisian and one racial language. Sylvan?

Favored Class Option: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Class:

Draconic Bloodline Sorcerer

Class Skill: Perception.

Bonus Spells: mage armor(4th), resist energy(6th), fly(8th), fear(10th), spell resistance(12th),
- form of the dragon I(14th), form of the dragon II(16th), form of the dragon III(18th), wish(20th)

Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your dragon type, as noted.

Dragon Type: Astral
Energy Type: Bludgeoning
Breath Shape: 60-foot line

1st level Bloodline power: Claws (Su): Replaced by: Bloodline Familiar

Familiar:

Figment Familiar: Flying Fox
- +2 Fort Saves
- Alertness

Equipment, Gear & Gold:

Equipment: None (Basic clothing)

Total weight carried: None

Carrying capacity : Light -> 38 lbs. Medium -> 76 lbs. Heavy -> 115 lbs.

Remaining Gold: 0

Movement:
Base Speed: 30 ft.

Magic:

Spells per day:
Level 1: 4 (3 +Int(1))

Save DC: 10 + Spell Level + INT(3) +1 for Evocation Spells

Spells Known:
Cantrips: 5 (4 + FCB(1))
- Acid Splash: Orb deals 1d3 acid damage. Ranged touch attack, close range.
- Dancing Lights: Creates torches or other lights.
- Detect Magic: Detects spells and magic items within 60 ft.
- Disrupt Undead: Deals 1d6 damage to one undead. Ranged touch attack, close range.
FCB- Prestidigitation: Performs minor tricks.

Level 1: 2
- Magic Missile
- Obscuring Mist