Gotcha... It does make sense, but seems to penalize characters with a racial penalty to a score they don't want, since if they didn't have the penalty they could put fewer points in the score, and use them for something else. I might as well also ask, since it was in the original plan for the character, can he be middle-aged? Adventurers are always so young and chipper/angsty, it's fun to be old and crotchety and not give a damn. If not, it'll be okay, probably a stronger mechanical choice anyhow.
This character is was created for and currently "in" a Carrion Crown game that has gone absolutely nowhere so far. Let me know what you think, I can change abilities to make his Cha 8, although he's supposed to be an incredibly grumpy dwarf who likes nobody except for plants. He has a full Carrion Crown backstory and a campaign trait, I can tailor anything else as you need. The campaign had a house ruling whereby Weapon Finesse was automatic for light weapons, so I'll likely change around abilities and equipments to make up for that loss. EDIT: 1: What will Charles add to the party?
2: How do you see your character developing both in terms of mechanics and in role play?
3: Do you feel able to commit to attempting the entire AP?
4: Is there anything you want to ask us?
A: What is your connection to the Lorrimer family?
B: Why did you miss the funeral?
C: Why are you currently in or very near the local church to Pharasma?
D: Why do you care what happens to a tiny hamlet in the middle of nowhere?
E: What are you afraid of?
Male Dwarf Blight Druid 1
Heyyyyy, welcome back. Hope we can get this up and running now. I will be away from Thursday evening through Sunday afternoon this weekend, unfortunately, but feel free to DMPC my character if needed to get things rolling. I would have let you know earlier, but I wasn't sure if the campaign was still a go.
Male Dwarf Blight Druid 1
At the mention of Virlych, Charles's eyes widen, and he turns to the newcomer. "Virlych? What was 'e doing there? It's no place to wander unprepared, the plants alone..." His words trail off as he realizes that he's the only one talking in a room full of mourners, and his full attention goes to his boots.
Male Dwarf Blight Druid 1
A second figure enters the room, shorter and squatter, but somehow quite graceful in his movements. He wears rough hide and a tattered cloak, and smells vaguely of dirt and rot. His black eyes dart around the room, taking in its inhabitants quickly and quietly. In response to Kendra he clears his throat and speaks. It sounds as though it's been a while since his voice was used. "HRRM, ahh, no... no it's no trouble... I'm sorry for yer loss." His brow furrows, and he quickly moves away from the upset woman, standing next to the blond man but making no attempt at further conversation. I miss the wilderness, emotions are easier there, either terror or craving. I know how to deal with those, not this. He realizes he failed to give her his name, but the window of introduction has closed, and he inwardly curses his lack of social graces.
Male Dwarf Blight Druid 1
Alright, well, I just reworked him a bit to not use age penalties/benefits. If it's alright I'll just make him 112 years old, so we don't need to actually ignore the aging rules (it seems like that cheapens some class abilities/spells). 112 years is plenty of time to fit in his backstory, and having a bit more physical ability instead of only wisdom looks like a good idea since our party appears rather caster-heavy.
Male Dwarf Blight Druid 1
Awesome, and thank you for the invitation.
Overview:
Professor Charles Ulysses Hawthorne, born Stigrim Kazagun, has always been an outsider. He was orphaned at a young age, although to this day he does not know how or why his parents died, and has never attempted to find out. He left his home city of Taggoret shortly afterwards, feeling that he wasn't meant to live his life surrounded by stone and and metal. While Hawthorne has some appreciation for tunnels and stone (he finds darkness highly soothing), he honestly prefers the open air. Even as a child, he was more likely to wander in the mountains than to explore the tunnels beneath them, and he has a fondness for hiking in hills and mountains to this day. Hawthorne doesn't fit in with other dwarves, who often feel slighted by his change of name and departure from his homeland. Even among those who do not know his story, dwarves have a difficult time understanding his fascination with living things as opposed to solid stone and metals, and find him unsuitable for conversation on any topic they bring up short of plants. Other races see him as just another dwarf who needs to lighten up and enjoy himself a bit. He doesn't even fit in with other druids, who find his tendency to work with the less verdurous aspects of nature to be at best strange, and at worst a betrayal of their ideals. Other blight druids, on the other hand, tend to be too violent and death-obsessed for Hawthorne to feel comfortable around them. The only place Hawthorne really feels at peace is in the company of plants and fungi, or with another who shares his affection for nature without judging him for his specific interests. To most anyone else he is the epitome of a gruff dwarf, with spiteful sarcasm and cynicism thrown in for good measure. This means of interaction with his surrounding world has heavily shaped his life. Despite having lived for over a century and a half, Professor Hawthorne has had few friends. He used to move from place to place frequently, studying at half the universities from Highhelm to Riddleport, and doing research in nearly as many forests, swamps, and hills along the way. Hawthorne did train under a druid, and in fact attempted to learn the druidic way on several occasions, each time feeling that he just needed a little more time to really understand it. In the past few decades, as Hawthorne has been in Ustalav, and more specifically Virlych, his potential has finally been fulfilled, albeit somewhat twisted by his interest in and exposure to the less-than-healthy land. Current Events:
Hawthorne has been long removed from civilized society, having spent the past two decades years of his life engaged in researching the dead lands of Virlych and developing his newly discovered powers. The death of Petros Lorrimor, one of Hawthorne's (very) few real friends in the entire world, was one of the only things that could have convinced him to make the journey to Ravengro, as he has been quite enjoying his almost complete lack of contact with the outside world. Despite his dismissal of most other beings, Hawthorne is loyal when his friendship is earned, and he feels he should pay his respects to the professor despite personal discomfort. He also (although he would never admit it) has been somewhat shaken by the realization that with the death of the professor, it is likely that not a single person cares at all about him. He is considering giving the world and the people in it a second chance. Professor Lorrimor: Hawthorne and Lorrimor met for the first time at a university in Magnimar, where Hawthorne had recently completed his professorial training and was conducting research in the Mushfens. Hawthorne, impressed by the scholar's breadth of knowledge and tales of adventure, became friends with Lorrimor, and ended up traveling with him on his next journey to Ustalav, having become fascinated with the tales of the blighted land that could be found there. The two parted ways after arriving, and while they did correspond from time to time, Hawthorne did not see his friend again until six years later, when the professor was trapped by a rockslide in the Hungry Mountains, far from any beaten paths. Purely by chance, Hawthorne was hiking nearby, and discovered his friend near dead from dehydration. He was able to save Lorrimor, and the incredibly unlikely rescue solidified their friendship. During the next few years Lorrimor consulted with Hawthorne several times on matters of mysterious natural occurrences as well as generic botany, but over time Hawthorne became more and more deeply involved in his work with Virlych, and more cut off from society. During his most recent monthly trip to town for supplies, Hawthorne received the news of Lorrimor's death and the summons to his funeral.
[This looks awesome, and I very much want to join. I am alright altering character concept however needed in order to be involved.] Professor Charles Ulysses Hawthorne. Botanist, blight druid, and old acquaintance of Professor Lorrimor. Further information on character page. Also, is there anything else I should know about CC that isn't included in the Player's Guide? EDIT: [Placeholder for full backstory/statistics] Professor Hawthorne is a crotchety old dwarf who has been too long removed from civilized society, having spent the past fifty years of his life engaged in researching the dead lands of Virlych and coming to terms with his developing divine powers (which have been twisted by his exposure to and interest in the often less-than-verdant biomes of Ustalav. Hawthorne prefers the company of plants and fungi to any other living thing, and is the epitome of a gruff dwarf, with some spiteful sarcasm and cynicism thrown in for good measure. The death of Petros Lorrimor, one of Hawthorne's few real friends in the entire world, was one of the only things that could have convinced him to make the journey to Ravengro. Despite his dismissal of most other beings, Hawthorne is loyal when his friendship is earned, and he feels he should pay his respects despite personal discomfort. He also (although he would never admit it) has been somewhat shaken by the realization that with the death of the professor, not a single person cares at all about him. |