Achaekek, The Mantis God

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31 posts. Alias of Jelloarm.


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THanks Kludde! This was a great group and I'm really glad to have gotten this scenario under my belt.

Hope to see you all at a virtual table soon!


Keskodai has already been gravitating to the computer screen before Obozaya even asks. He begins tentatively trying to decipher the console's contents.

Computers: 1d20 + 5 ⇒ (13) + 5 = 18


Keskodai squeezes past Altronus (likely triggering an AoO as I go) and casts a spell through his claws. Fatigue, lvl 0

He tries to plant a hand on the giant to drain some of his strength.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
If that hits his EAC (god I hope it does!), he can give me a DC 14 Fort save or be fatigued for four rounds


Keskodai stands up straighter and shouts again. "FALL!"

One more Command, dc 16


Keskodai advances up behind the frontliners and pops his head over Altronus' shoulder. "FALL," he says in a direful tone, drawing upon his magic to try to overpower the... Mind? Minds?

Casting Command, DC 16


Keskoai stands slackjawed for a moment, watching the pair. He shakes his head and mutters, "Well, that's unique" as he hones his mind for another attack.

Mind Thrust II, DC 17 for half damage.
Damage: 4d10 ⇒ (1, 2, 7, 1) = 11


Keskodai follows after Altronus and Obozoya, figuring he can't be any louder than Altronus.

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6

He figures wrong.


Keskodai follows behind the vesk and kasatha, silently watching the glyphs in awe. He turns his son's containment chamber towards them so he can get a better look.


Keskodai apologetically shoos Navasi out of the way. "I think it's something more like... this."

Computers: 1d20 + 5 ⇒ (11) + 5 = 16

[Narrator Voice]It wasn't.[/Narrator Voice]


Keskodai flinches as Obozaya begins punching numbers into the computer. "I, uh... I think even goblins are smart enough to not tattoo their passwords onto their bodies," he feebly protests while stepping away from the vesk.


Keskodai will gingerly take the tools from Navasi. "I'd just hate to see you go the way of the goblin," he says as he turns to attempt to juryrig the computer back to semi-functional condition.

Going to use Communalism - roll twice and take the better, as long as someone stays within 10 ft of Keskodai

Engineering 1: 1d20 ⇒ 17
Engineering 2: 1d20 ⇒ 3

17, +1 Int, +2 for the kit = 20 total


Aye!


Keskodai stands with Navasi, guarding the goblins. "So we use the elevator, press the button with three hearts? Or three buttons with one heart each, hard to tell. And then we go to where the glowing rod... probably a fuel cell of some kind? Not sure about the mist, but some sort of incorporeal creature? We should keep lasers out, just in case."


Keskodai sits cross-legged on the ground, away from the goblins. He speaks to them telepathically in Common.

"As rude as your greeting was, you two at least have had the good sense to surrender. I expect you'll continue to show the good sense and tell us why you chose to react so... violently to our arrival."

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


Keskodai hones his mind a second time and swings it like a weapon at the non-cowering goblin's thoughts.

Mind Thrust I: 2d10 ⇒ (2, 9) = 11
DC 15 Will Save for half


Keskodai advances in a focused, stately gait, sharpening his will into a point and thrusting a sliver of thought through the mind of a nearby goblin.

Mindthrust, Mk II - Red Goblin can give a will save for half.
Mind Thrust 2: 4d10 ⇒ (2, 6, 5, 7) = 20
1 2nd-level spell left


Keskodai moves into the room, dropping a Fog Cloud in the back. Making them come to us! he telepathically shouts to his teammates.


"Man, I am really starting to dislike this goblin singing," Keskodai gripes. His foot, however, is still tapping to the tune.

He switches his console to the starboard guns and takes a potshot at the far-off goblin in the blue ship.

1d20 + 5 ⇒ (4) + 5 = 9

"SHUT UP!" yells the shirren at the still-flying goblin in his viewscreen.


So I've run a decent number of starship combats with my local SFS group - I'd suggest focusing on single attacks for now, unless we're sure that we're going to hit. The -4 can be pretty damning. We can focus on taking down one ship at a time.

Keskodai frantically flails away on the computer, trying to help the gunners take out some of the goblin weapons.

Computers, Target Weapons system on Green: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Keskodai sits down at a station and begins pulling up the shield readouts. He sets Chiskesk next to the screen and telepathically describes what he's doing as he begins trying to get a lock on the engine cores of the nearest ships weapons.

Computers - targeting weapons systems: 1d20 + 5 ⇒ (16) + 5 = 21


Keskodai stands and watches the ysoki intently, taking in the story and request and watching for any signs of ill intent or deception.

Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16

Assuming the ysoki seems to be speaking honestly, Keskodai will speak telepathically with the others in the party. While this is certainly a large list, I don't think the cost of the information is exorbitant. It is within the expense package that the Society gave us to follow.


DM Kludde wrote:
From the language of the Barathu, Keksodai gather that the 5000 credits are way overblows, and he would probably settle for a significantly lower amount. 500 might even do the trick.
Character Template - Starfinder wrote:


Keskodai waves away the barathu attempt at flattery. "Oh, I tend to pick things up as I travel. Things like sponsorship, negotiation, haggling - always useful things to have when traveling the wide world and interacting with all manner of organizations."

"However, we're just travelers and mercenaries - one thing we tend to pick up less of is credits. Given that we certainly lack the stature of some of your more prestigious donors, I'm sure that our commensurate donation will still be to your benefit... and ours as well." Keskodai transfers 500 credits to an unmarked credstick and passes it to the warden.

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19


Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21
Keskodai waves away the barathu attempt at flattery. "Oh, I tend to pick things up as I travel. Things like sponsorship, negotiation, haggling - always useful things to have when traveling the wide world and interacting with all manner of organizations."

Will wait to make an offer until after the results of the Sense Motive roll.


Keskodai very innocently goes "Well Obozoya, I'm sure the perks increase as the benefactors' donation increases. For example, if I were running a prison complex, I feel like I could allow the profile information at... say, 300 credits. But a questioning room? No fewer than 500, for certain."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


[dice=ooc]Site is wigging out when I go to edit, so apologies for the double-post![/ooc]

Keskodai manages to not actively gag, but the telepathic feeling he was sharing gets a little... greenish around the edges. He quickly dismisses the shared thought, hoping that the Warden didn't notice.

Keskodai tilts his head at Navasi. "Truly? I swear I hear more humans discussing procreation casually than any other species - maybe it's only recreational procreation that makes for such constant discussion?"

Turning back to the Warden, Keskodai continues. "With the shirren, it's a... unique process. A female and male provide the material for the child, which is then incubated by a host. I've yet to find a term in Common that properly expresses the process, but shirren refer to it as..." Again, the shirren relies on his telepathy to express a concept of communal growth and parenthood.


Bluff: 1d20 - 1 ⇒ (16) - 1 = 15


Life Science: 1d20 + 8 ⇒ (1) + 8 = 9
Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8

Keskodai politely takes the refreshments and takes a long drink of it. "I'm a bit of a softy, I'll admit - no professional achievement has taken the place of the birth of my son here," says the shirren, protectively and proudly touching Chiskesk's belt container. "As amazing as the universe is and as amazing as travelling it can be, knowing that I'm helping raise another being to share that joy with - it's humbling." He telepathically shares a message of awe, joy, fear - trying to express the feelings of fatherhood in an uncertain and incredible galaxy.


Oh man, Obozaya is going to be so upset when she finds out what the whole "Ship + Champagne" ritual is... XD


"What about Our Lady Of Graves!" Keskodai has the good sense to wince as he says it out loud. "Oh, erm... maybe something more... hopeful sounding? What about... The Moonish Light... The Eternal Spiral... Hang on, I'll come up with something!" The shirren wanders a little ways away from the ship, muttering ideas to himself.


Keskodai perks up. "Ooooh, I can be good space cop! People tend to like me, I think I can do that!" He begins packing up his lunch, and carefully fastens his son to his belt. "Do we get badges??"

The shirren also takes a few moments to ask around for anything his network knows about the Varos or Salvation's End.

Diplomacy 1: 1d20 + 8 ⇒ (4) + 8 = 12
Diplomacy 2: 1d20 + 8 ⇒ (8) + 8 = 16

No Culture ranks?? Keskodai, you wound me!


Keskodai looks up from the table that he has sat at while awaiting the briefing - he appears to have brought his lunch with him, as there's a small sea of containers spread in front of him. He dips something wriggling into a bright orange sauce and slurps it down. "This will be a fine excursion!," the shirren proclaims. "Should it be the day Pharasma reclaims us all, may we greet her with open arms, and all together, as we lived!" He affectionately rubs the cradle-jar that he has sat on the table, so the larval Chkoresk can watch his father eat.