Chaotik's page

Organized Play Member. 32 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hokay...i'm trying to use the advanced race guide to build me a minotaur...but certain abilities they're listed as having aren't actually listed in the guide...things like natural cunning or thier immunity to maze spells....I could care LESS about the monstrous hit dice, which was the main reason thier CR was so inflated in D&D 3.5.

also, any advice as to applying the savage species rules to diffuse the impact on my CL would be lovely.


now, as I understand it, a Sorcerer can use a wand of any spell on his spell list.(Yes, I know all about the Use magic Device skill and the DC 20 check. I'm talking about when you're NOT resorting to this skill.) Does this mean the sorcerer can use a wand of ANY sorcerer spell as listed in the Spell section of the book under sorcerer/wizard, or can he only use wands that cast spells on his PERSONAL spell list..ie spells he's personally learned?

Example: My 1st level sorcerer knows Mage Armor and Shield and can cast them the normal amount of times per day. but he has a wand of Magic Missle...which is on the list for his class, but is NOT a spell he knows personally.(for now) Can he use the wand WITHOUT resorting to a roll on Use Magic Device?


Ok. I'm a BIG fan of the Monkey King. (Sun Wukong)and when I found out that upon reaching the upper levels (17 for tnrasformation, 20 for Immortality) you can BECOME a version/imitation of him, i loved the idea. The question i have though is this: it says in the APG that the Monkey monk can be of any alignment...but is he still restricted to LAWFUL alignments to reach that 20th level? and for that matter, after he reincarnates...is he no longer 20th level, and thus loses that ability until he adventures his way back up to 20 again?


now, as i understand it (even though it doens't actually SAY once per day in the blood of angels book)Angel-blooded aasimar can cast alter self as a spell-like ability. I know all about the possible STR and DEX bonus thing, but honestly...what i really want it for is to be able to hide the wings once i grow them. So just to clarify..it's ONLY once per day (no renewing it once duration of first casting ends or simply shifting back to default)and there's NO official feat to extend the duration to something useful like 1/hour? Offical ruling on this would be nice if any of the Devs are watching.


I'm designing a monk for a Rise of Runelords campaign, and there's some argument as to whether or not, as a monk/exotic weapon, the Weapons Finesse feat can be applied to using a Meteor Hammer. I've also heard something about "finesse" being a weapon QUALITY? can anyone point me in the direction of some "official" info on the matter?


Longtime Pathfinder fan looking to put a game together in the raleigh, NC area. Scheduling's flexible, and i"m willing to GM if noone else wants to. (I've got campaign paths availible as well as standalone adventures)


This has probably been asked umpteen times before, but ARE there any plans for a Pathfinder-based computer game?


Ok...I'm running a campaign where one of my characters just got and is using stone shape as a spell. So far she's used it twice...once to clear away a wall of stone that was blocking an elevator shaft in a mine, and another to block off a 5-foot passage in a tunnel with a 2 inch thick wall of stone by reshaping the pre-existing stone of the tunnel itself.

A point of rather vehement contention arose when i asked that she make a skill check to determine how the effect of quickly rearranging that much stone(in the second use of the spell) would affect the stability of the passageway(she wound up causing a minor cave-in, though noone was hurt by it)
Now, i understand "this is magic" I mean...duh. But magicaly summoned fire still acts like fire(burning hands in a flammable wooden building is a bad idea), electricity like electricity(don't use when you and your target are both standing in a body of water) and reshaping stone like it was clay doesn't create additional material..it quickly and abruptly moves what's already there....am I wrong to expect there to be consequenses for the environment when stone that was keeping the wall of a tunnel intact is suddenly moved elsewhere?


OK. I have a PC who wants to take up crafting..but doesn't want to invest in ALL the diffrent feats needed to create the full range of magic items. So she's wanting to know if she can use the Craft Wonderous Items feat to create an AMULET of Protection instead of a ring of protection. the item would function exactly like the classic ring of protection..except it would be an amulet. Can't really find anything in the rules about it one way or the other. Would it cost extra, would the DC for the skill check be higher....I can always institute "house rules" but I'd like to know what the official ruling on that sort of thing is.


Looking for a weekend game....I can run if needed, but being able to be a PC would be great too. PnP would be great if anyone's in the area, but if not, chat's doable. As for campaigns I'm willing to run,
Rise of the Runelords
Age of Worms
Savage Tide
homebrew(material culled from about a dozen diffrent sources when not made up whole cloth, custom world.)

if anyone's interested, send me an email or a message at Yahoo IM(handle's the same as my email address)