Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance moves over to Kenza to attempt to render aid.
heal check to treat poison: 1d20 + 4 ⇒ (20) + 4 = 24
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
I initially had Naevys, Kenza and Stuinvolk life-linked. With Stuinvolk up top, I probably would have initiated the life-link with Jebediah, but apparently totally forgot to put it in. Let's see if it matters... Chance's smile becomes a bit more whimsicial as the minor horde of undead insects does battle with his companions. The one advantage of fighting undead - I don't have to worry about healing them on accident! He focuses and allows an invisible pulse of positive energy to push out from his small form.
Almost before the wave of energy has washed out its full thirty feet, one hand shifts from the spear in a circular pattern, realigning his own healing energy before returning to the spear haft.
RE: Math. With the updated healing I'm showing it's one point of damage each on Kenza and Jebediah as Chance would have only taken ten points at the top of the round. If you're ok with Chance having opted to life-link Jebediah, it would be one point for Kenza and Chance.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance is a helpful halfling, but Pei-Zin and Dual-Cursed are mutually exclusive archtypes as both affect class skills, so Chance doesn't actually have Misfortune.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Naevys heals 5 as she is still life-linked, Chance takes 5 Undead swarms... Chance muses aloud, his grin growing a touch feral as he moves a bit past Jebediah to make sure all of the unliving creatures are in range as he releases a burst of positive energy, it's metaphysical frequency tuned to harm the unliving this time, rather than mend the living. channel positive energy, 30 ft burst, DC 15 Will for 1/2: 2d6 ⇒ (1, 3) = 4 Well, that was underwhelming - guess this is what I get for stepping out of that healer role...
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Yes, sorry about the brevity of my posts - will do better this weekend. Knowledge-Religion: 1d20 + 4 ⇒ (16) + 4 = 20
As they travel along, Chance continues to smile amiably, but makes a point of creating marks along the ceiling so that he can find his way out again if need-be.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance murmers a few words and a light spell manifests at the end of his long spear.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
We ask patience for our intrusion as we have come to see what we can do to redress a wrong done long ago. We would prefer to speak with you rather than you forcing us to defend ourselves and risking life, limb, and home for those all about. Will you speak with us? diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks at the giant mound, then around at his companions, especially the druid as he asks Anyone know what builds those?
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Naevys Driltormidan wrote: Goddess! How do you have 77 organized play characters? I can barely keep the 16 I have straight. For a time I was playing or GM'ing 5 or 6 games a month. I also used to have a lot of extra time at work and some of them were made primarily to understand how the classes functioned and got little, if any, play. Five were for Core and have never been played, since the only reason I built them was that I felt I needed to have Core characters as a store coordinator in order to facilitate Core play at that store.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Like the others, Chance glances over to Mae to see if her efforts will be successful in dissuading the beasts from attacking. These creatures sound disturbingly like a Chelish tax collector, Chance thinks to himself, remaining close to the group and keeping a firm grip on his longspear as he waits.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance slumps back to the ground, looking at his torn and bloody clothing.
healer's way, LoH for the LG-challenged: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9 The worst part is, I used to like cats. I'm not so sure anymore.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance pushes himself to his feet as the cat-like creature moves away, twisting his wrist to cause his spring-loaded wrist sheath to deposit a wand in his hand as he does so. He mutters a short halfling phrase containing the command word, releasing the healing energy of the wand into his body.
Halfling:
Few days exist solely for profit, but the wise can find a way to profit in every day. wand of cure light wounds: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Oh, that's much better. Get it, Stuinvolk! You've got this vowel-challenged cat-thing!
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks around, still a bit stunned by the sudden and very personal violence.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
As the scream rips through the night, Chance stands and casts a bless spell, bolstering his companions attacks. He looks around briefly then gets a slightly worried look as he realizes the geography of the camp could prove most unfortunate. Even as he's opening his mouth to say something, he looks up as the flaming cat-shaped monstrosity leaps at him. Oh, shi-! he manages before falling unconscious beneath flashing fangs and claws and no small amounts of halfling blood. Jeb notices that his wand was more effective than might be expected...
-it! Chance gasps hoarsely looking up at the violent melee after the healing wand restores him somewhat. Uncertain if I'm grappled from the grabbing bite.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Nope. It would have gotten me.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Thaia Rossenvelt wrote: "Or we could just blow his fool head off." Thaia says pragmatically at their little meeting. I'm relatively certain that's NOT what was meant when we were informed our primary mission is to help Stuinvolk "find peace".
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks from Naevys to Stuinvolk. I think what she's saying is that there is something that is tying this entity to you. Perhaps something long buried in your heart and in your past. We know that this trip has brought up many old pains and it seems that this creature is seeking to bring them to the fore with its taunts and its screams. Perhaps you can tell us more about it and that may help you let go of some of that pain. Perhaps in letting go of some of that pain, it will have less power over you and less power from you. diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24 He looks back to Naevys.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Rising from the campfire, smoldering and soaked in almost equal measure, Chance takes stock and then beams with his familiar smile.
He looks at Jakob in confusion.
I'm a bit late to the party with the out-of-combat healing as I was running late this morning and could only get in a very brief post, but if anyone still needs any, please call out.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Sheet updated. Wonky is the PF specialty! ... and now I have a different excuse to buy so many earplugs... random campfires! =0)
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Some, sure. No alchemist fire or anything explosively flammable. Will put the list of stuff I'd think would be vulnerable to a campfire in a spoiler below so as not to explode the thread.
item saves!:
REF save for wand of cure light wounds: 1d20 + 5 ⇒ (10) + 5 = 15 REF save for sling: 1d20 + 5 ⇒ (18) + 5 = 23 REF save for insect repellent: 1d20 + 5 ⇒ (2) + 5 = 7 REF save for mw herbalist kit: 1d20 + 5 ⇒ (14) + 5 = 19 REF save for earplugs 1st pair: 1d20 + 5 ⇒ (9) + 5 = 14 REF save for earplugs 2nd pair: 1d20 + 5 ⇒ (19) + 5 = 24 REF save for earplugs 3rd pair: 1d20 + 5 ⇒ (5) + 5 = 10 REF save for earplugs 4th pair: 1d20 + 5 ⇒ (9) + 5 = 14 REF save for earplugs 5th pair: 1d20 + 5 ⇒ (20) + 5 = 25 REF save for earplugs 6th pair: 1d20 + 5 ⇒ (13) + 5 = 18 REF save for earplugs 7th pair: 1d20 + 5 ⇒ (8) + 5 = 13 REF save for earplugs 8th pair: 1d20 + 5 ⇒ (19) + 5 = 24 REF save for earplugs 9th pair: 1d20 + 5 ⇒ (15) + 5 = 20 REF save for earplugs 10th pair: 1d20 + 5 ⇒ (17) + 5 = 22 REF save for scroll of magic weapon: 1d20 + 5 ⇒ (15) + 5 = 20 Edit: almost forgot: REF save for clothing: 1d20 + 5 ⇒ (16) + 5 = 21
Exciting! ... this is what I get for buying earplugs in sets of 10 pairs because I'm too lazy to keep up with cp amounts...
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
As I can only lifelink 3 and the other is Stuinvolk, I couldn't lifelink Jeb. I tried to get an angle on him, but the only other direction I could go is down and the map ends, so that wasn't really an option for PbP (I'm assuming the stone henge-looking objects would block the burst if I went behind them). Managing damage-wise, I'm good ... 15 damage from lifelink (2 rounds of Naevys, 1 round of Kenza) and 17 healing (6 from the swift-action LoH and 7+4 for 11 from the channel energy) means I could have actually healed 3 points of fire damage if needed, assuming it triggered as soon as I was standing in it and not a round later. Reflex save just in case: 1d20 + 5 ⇒ (5) + 5 = 10
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance hisses again as more wounds filter over to him, his eyes glancing around and gauging distances with an intensity even the gunslingers might respect. Well, I guess I've done dumber things. At least I don't have a beer to hand to a Caydenite so I can say 'watch this'... Dropping the spear, Chance shifts his free hand over the invisible auras aligning his form and shifts his energies into a healing overdrive. He then walks over towards the fire and releases a pulse of healing energy, the invisible wave stopping just shy of the cat-like entity. Turn:
GM: let me know if I need to make a REF save or if I take any damage from standing in the fire, but from what I can see, that's the only place to go to not heal the mngnwa with a channel.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
That thing is a murder-machine. Making the healer work in this one... Chance sends an annoyed glance at Thaia. Less bickering, more boomsticking! ... especially as those crates are bigger than I am.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance grimaces with a half smile as the familiar sensation of transferred pain washes over him.
Everyone trusts the wizards about magics, and the fighters about melee, but when the healer assesses the most likely to get mauled some folks argue until the fates show the healer sometimes DOES know best. Free action - shift grip on spear to 1-h
So total of 11hp of healing to Naevys from Chance this round
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Sadly, no combat reflexes here. Well, ok, maybe not sadly - usually best if the healer doesn't TRY to draw all the aggro...
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance grumbles again, casting a light spell and rising with spear in hand to figure out a direction to throw the stone to possibly illuminate the creature stalking them.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance mutters something about interrupted sleep, pausing a surprised moment to assess Thaia's face paste professionally (ie Prof-Herbalism). Shaking off the remnants of his dream with additional mutterings, this time in Infernal, he casts light on the handy stone and listens for the best direction to toss it while grabbing his long spear in the other hand and using it to tiredly leverage him to his feet.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance nods somberly in agreement, then smiles a bit mischievously as he adds with an obviously affected drawl
No real changes to camp procedure for me, I'd just add that Chance will keep a nice round rock nearby that he can cast light on and throw to back-light things in the middle of the night if he needs to.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
You were likely in a hurry when you built this for them. Perhaps you should take a moment now to say a few words. You may not have another opportunity to do so and it may help with some of the grief to give words to your loss. Perhaps even to tell us a bit about them, that they may live on in another way. can't recall if I can still use Prof-Herbalism or not, so will roll both - using Prof-Herbalism first to hopefully help the influence check. profession-herbalist: 1d20 + 17 ⇒ (2) + 17 = 19
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance glances back and forth between Stuinvolk and the cairn, his eternal smile slipping off his face to be replaced with a look of sympathy. He gives Stuinvolk a moment and then asks. Is this the resting place of your friends?
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Are any of its abilities magical or supernatural in nature, or just the extraordinary abilities of its natural form and grace? - I was thinking perhaps detecting magic might reveal at least what direction it is approaching from.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance's smile fades a bit and his eyes turn thoughtful in memory. I did have a Chelaxian owner - though they were a diabolist, and therefor not what I would consider "sensible". They traded me to the jadwiga there in exchange for some sort of political considerations in Irrisien at the bidding of their devil master. The halfling shakes his head a bit, clearing the memories with some effort and looks around the campsite. A pit would likely take far too long to dig and would hamper us as much as it would hamper anything else. Snares, bells, or some sort of artificial barrier to slow it and give us additional warning is probably the best we could hope for, but I have no experience with such things.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks over at Stuinvolk, glancing hopefully at the fire as the food cooks.
The smiling halfling digs out six sets of matching rings, placing 6 on his own various fingers. The rings do not appear to be particularly valuable and each has a small geometric shape on it matched by its slightly larger twin. The loops of the rings do not completely close on the bottom, allowing them to be adjusted for differing ring sizes. He hands one to each of his companions, excepting Jakob and any of the mounts or animal companions. He pauses a bit as he hands the rings to Naevys, Kenza, and Stuinvolk and then smiles around at his group. The rings are a focus for a spell that will allow me to absorb some injuries done to you into myself at close range. I've also linked my own health to three of you, which will cause minor injuries done to you to shift to me, both alerting me to danger if I'm asleep as well as allowing me to more efficiently heal any damage dealt. The rings are the focus components to the Watchful Eye spell and Naevys, Kenza & Stuinvolk have been life-linked.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance snickers a bit.
He pauses. Well, they're still fey, I'm sure. Me buying my freedom had little effect since they had already sold me. Not that my freedom would have changed them, I mean... just... never mind.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Yes, Stuinvolk. Again. It's the same sound as last night. Don't let it rattle you - especially as the Mzali are likely watching. Don't give them the satisfaction of seeing fear.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks confused for a moment, then beams his normal disarming smile. Oh yes, of course. We should definitely fear that they will get bored and kill us. Now I'm craving goat curry... with Dis peppers
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
We believe that it is just beyond your lands. That said, we are outsiders here who do not know well the changes which may have occurred over the years in your borders and our guide to the creature we seek is the one who is cursed. We are on a mission to redress a wrong and would not seek to create another wrong by telling you a thing which is untrue, even if we were not aware of it. auto-succeed diplomacy aid for Jeb, giving a +4
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
I'm assuming that we can't aid for Naevys' Diplomacy roll, because if we could and it's not mutually exclusive, I'd auto-assist and give a +4 for being such a helpful halfling.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
While Naevys is addressing the Mzali, Chance sends them a reassuring smile and tries to calm down Stuinvolk. Do calm down, Stuinvolk. We are trying to see that no other Pathfinders are killed or maimed, including ourselves. Will more and greater bloodshed bring back your deceased companions? diplomacy check to try to influence Stuinvolk to calm down: 1d20 + 10 ⇒ (5) + 10 = 15
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance looks back and forth between the Mzali woman and Stuinvolk, his normal grin fading as he tries to think of something to defuse the situation. knowledge-religion: 1d20 + 4 ⇒ (6) + 4 = 10 Turning to the Mzali, woman, he tries to smile his way out of ignorance and speaks in Taldane as if blithely unaware that not all of the world speaks that "common". I fear that while I know a great deal about the medicines of the jungles, especially those of far Tian, I know little of your people save the rumors. Would you be neighborly enough to tell us about your traditions and customs?
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance's smile fades briefly, becoming somewhat serious and then looking exaggeratedly relieved. Unquiet dead, is that all? - oh, good I was afraid that my innate charm had drawn a host of randy babboons and I'm just not looking for that sort of attention at this point in my life.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
Chance tenses a bit at the abrupt sound, trying to determine if they may be otherworldly in origin.
He then smiles a bit sheepishly and looks over at Stuinvolk, keeping his spear near at hand and ready.
Male Halfling Oracle (Pei-Zin: Life/Legalistic) 3.0 | HP 27/27 | Move 15 | AC 19 T 13 FF 17 , CMD 13 | F+5 R+5 W+5 | Init +2 Per +2 | Healer's Way 4/5, Level 1 Spells 6/6, Channel Energy 3/5
As they travel, Chance will note which herbs will be useful and set about collecting them so that he can prepare a poultice to help reduce the pain his fellow pathfinder has been suffering. untrained stealth with armor check penalty applied to minimize presence: 1d20 + 6 - 3 ⇒ (16) + 6 - 3 = 19 Not sure if I need another Profession-Herbalism check or if it modifies or replaces a diplomacy check to influence Stuinvolk, so will go ahead and roll for both and let the GM use whichever is appropriate. By default Chance would attempt the check that would give an advantage to others for more possible successes in winning over their fellow Pathfinder's trust. profession-herbalism to prepare the poultice: 1d20 + 17 ⇒ (13) + 17 = 30 diplomacy check to influence Stuinvolk via bedside manner while applying poultices: 1d20 + 10 ⇒ (16) + 10 = 26
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