Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
I forgot to add the anthem bonus to my math, even though I planned to when I started the post. The thought just melted away mid post. So that is 2 more damage to that crit.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen steps forward to prevent any flanking shenanigans on Namre and lays into blue. 1d4 persistent bleed on crit to hit: 1d20 + 6 ⇒ (16) + 6 = 22
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (4) + 6 - 4 - 4 = 2
*step
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú used his glyph in his last action putting him down to 1 hero point.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
As the conversation between Richemar Alamansor (an odd name for a fiend) and the hellknight leader progresses, Chén fú takes out pencil and paper and frantically records what he can catch, though it is not much. As they travel towards the circle he is lost in thought. Impressed by the potency of infernal summoning magics, but also daunted. Once they get to the circle, he bursts into action with the rest of the pathfinders. He chooses to help with the disabling by crossing out some glyphs, but they prove difficult to erase.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
stealth: 1d20 + 6 ⇒ (9) + 6 = 15 Though quiet, he still manages to bump into a little scree as he follows.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Mr. White finds his hands full of a whirling dervish as Chen does an ankle stomp followed by a pair of eye gouges. He practically breaks a finger with the first gouge, but the second one? Ah, that squished feeling. to hit: 1d20 + 6 ⇒ (12) + 6 = 18
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (20) + 6 - 4 - 4 = 18; crit! 1d4 persistent bleed and double damage.
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (13) + 6 - 4 - 4 = 11
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
DC 15 fort save: 1d20 + 6 ⇒ (14) + 6 = 20
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Finally able to attack, after being so rudely ambushed, Chen lashes out at his aggressor, Bartolo. to hit, anthem: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
to hit, anthem, flurry, MAPx1: 1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7
to hit, anthem, MAPx2: 1d20 + 6 + 1 - 4 - 4 ⇒ (20) + 6 + 1 - 4 - 4 = 19
After two miserable attempts, he gives up and lashes out loosely with his foot. To his surprise, loosening up does the trick and he connects... solidly! *enter tiger stance
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen rushes to help the injured, hoping his modest skills are enough. DC 16 medicine, infiltration bonus: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 "One at a time please. Most injured first."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
stealth: 1d20 + 6 ⇒ (19) + 6 = 25 Chen scouts a bit and returns with good news. "Calm down. I found a way around them."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú attempts to disarm a mine or two. DC 15 Thievery, infiltration bonus: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 *CRIT*
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen throws a dart at an imp, trying to pin it to a box. DC 17 ranged attack: 1d20 + 6 ⇒ (11) + 6 = 17
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
DC 15 thievery: 1d20 + 6 ⇒ (18) + 6 = 24, -1 DC bonus so crit success Chén fú unlocks the door to a shop, bursts through and finds a way into a back alley, waving the civilians through.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
I am camping and forgot my laptop. I may need bottling until Wednesday evening unless I can master porting by phone.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Can we attempt the deactivation as things stand right now or would we need to extinguish one of the fires next to it first. Is there any way to break the 'prisoner' out without dispelling a flame square? Note: Chen has thievery but none of the other needed skills.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Why approach the front door, of course. Once Chén fú sees what is inside, he will have a better idea how he can help.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
"Hellknights, you say?" Chen cracks his knuckles, feeling a bit inflated after finally landing a couple of nice blows. "Where is this Ear and Roxie? You've come to the right place if you want to be rid of some hellknights!"
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú wrote:
Forgot about the courageous anthem. Again. With only one remaining target and everyone ganging up on him, I doubt it will matter though :)
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú gracefully turns his defensive sways into a gliding move and strikes from the side. First with a side kick, and then with a jab followed by a hammer blow. 1d4 persistent bleed on crit if in tiger stance to hit: 1d20 + 6 ⇒ (12) + 6 = 18
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22; critted so there is bleed damage
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (13) + 6 - 4 - 4 = 11
*step
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Sure, instead of stepping he moves to the other side of red and attacks there instead. 1d4 persistent bleed on crit if in tiger stance to hit, courag anthem: 1d20 + 6 + 1 ⇒ (2) + 6 = 9; vs. off guard if Dakon has reach
to hit, courag anthem, flurry, MAPx1: 1d20 + 6 + 1 - 4 ⇒ (5) + 6 - 4 = 8; vs. off guard if Dakon has reach
to hit, courag anthem, MAPx2: 1d20 + 6 - 4 - 4 + 1 ⇒ (13) + 6 - 4 - 4 = 12; vs. off guard if Dakon has reach
*move
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú steps into a better position, both to provide himself a flank and to prevent the remaining pair from flanking Dakon. "It is wisdom to know when to stop fighting. Why are you still risking your life?" he asks, followed by a flurry of slashing attacks from his splayed fingers. 1d4 persistent bleed on crit if in tiger stance to hit: 1d20 + 6 ⇒ (2) + 6 = 8; vs. off guard
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7; vs. off guard
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (13) + 6 - 4 - 4 = 11; vs. off guard
*step
But once again he is faced with the irritating truth that he needs more practice.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen takes a chance and moves in on red, delivering a 1-2-3 punch and kick combo. to hit: 1d20 + 6 ⇒ (4) + 6 = 10
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
1d4 bleed on crit *enter tiger stance
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen is quite confused. He's not sure who the thieves are they are talking about, and is even more accused when his group is called thieves. But when the needle darts start flying, he launches into action, taking position by the window and tossing a couple of darts at the front-runner (white). to hit, dart: 1d20 + 6 ⇒ (3) + 6 = 9
to hit, dart: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3
The sticky things get all caught up in the oversized adventurer's pack carried by Dakon. *move
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
In spite of Bracaw's suggestion, Chén fú hops inside and starts checking out the boxes. "I might be able to fix it... If the Professor is unable to do so, I'll give it a crack."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
pick locks: 1d20 + 6 ⇒ (7) + 6 = 13 Chén fú gives picking the door lock a try, but his rudimentary skills are not up to the task. Looking around for an easier way of accessing, he tries to quietly pry the boards off the windows. pick locks: 1d20 + 6 ⇒ (18) + 6 = 24 "There. I made us a way in now."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
stealth: 1d20 + 6 ⇒ (11) + 6 = 17 Chen offers to look for hiding survivors, and creeps about to avoid scaring them into scurrying into holes. He also shows a fairly graceful talent for hopping about on rubble.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
No skills here for working with folks, so Chén will stand guard. Probably a better chance to crit fail with a +0 mod.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
With a bit of resolve, Chén shows that he has some skill in medicine. DC 15 medicine: 1d20 + 5 ⇒ (9) + 5 = 14 Though helpful, not effective enough to make much of a difference. It's a frustrating experience for him. He feels like if he just had the right herbs, he might have done so much better. So he tries to find something to help.
On the bright side there were no crit fails.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú seems disinterested in the decision. "As good a place as any to start with." He has no weapons and seems disinterested in the comment on cold iron as well.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú IS green and accepts the criticism stoically. In spite of that he responds confidently. "Consider it done."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Mako Mafee wrote:
No, I didn't pick the name based off of that. I just looked on line for likely names and picked one. Chén fú was pretty much a random pick and I am struggling with coming up with a good personality. Unlike some folks who seem to have a talent for creating a character with a rich personality from the start, I sort of discover who they are as I play them. I wouldn't be surprised, though, if my imagination is steered toward stereotypes established by icons like Bruce Lee and Jackie Chan. Now THAT would make for a good discussion. How do you come up with personalities and avoid falling into pure stereotypes?
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Maybe, he is a lot like Chan but a lot less talented. Still working out his personality. Is Chan a vegetarian? Or perhaps a halfling in disguise?
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
With a respectful bow, the barefoot Chén announces himself simply. "Chén fú, at your service."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú is a rather nondescript halfling, who tends to fade into the background in most social situations, finding them awkward at best. He is rather thin for a halfling and a bit taller than the norm, even though he eats a lot. But being a vegetarian might account for that. His equipment gives no clue as to what abilities he might bring to the table. In fact one might mistake him for a servant instead of an adventurer.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Gpt the chronicle, but the check box whether we slew the dragon or convinced it to leave was not checked. Not sure if it matters though unless there is a boon for this adventure.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú joins in on the Wyrm bashing after stepping into a flank. *step
to hit: 1d20 + 6 ⇒ (19) + 6 = 25, -2 AC flank
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22, -2 AC flank
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (16) + 6 - 4 - 4 = 14, -2 AC flank
This time his mojo is working and the wyrm starts bleeding badly.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chen Rushes (or at least attempts to) past the dragon, maneuvering to get into a flank, and unleashes monk *move
to hit, flank: 1d20 + 6 ⇒ (8) + 6 = 14; flanking (-2 AC/off guard)
to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9; flanking (-2 AC/off guard)
to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (13) + 6 - 4 - 4 = 11; flanking (-2 AC/off guard)
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú is surprised that the wyrm is willing to talk. From the way things sounded, he expected a ravenous beast.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú sticks with the group, trying to stay more or less in the front.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
"I can try to slip forward, but it is hard to sneak around in a house of ice. I think it best we just advance together."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
"I will trust your judgment. I have no ability to tell the difference."
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Chén fú grimaces, not liking the idea, but not wanting to be rude, so he remains silent.
Male Halfling (Aiuvarin/Elf) Monk/2 | HP: 28/28 | AC 19/21 | F/R/W: +7/+9/+8 | Init: +6 | low-light vision | Speed 25 ft (10' step) | Acrobatics +7, Athletics +7, Perc +6, Stealth +7, Thievery +7, Medicine +6 | Active Conditions:
Anyone travelling to a cold weather location would probably have winter clothing. We could just assume we already purchased them or go on a shopping trip. In either case, I'll need to update Chén fú's inventory if that is OK.
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