Wild Elf

Cererithil's page

138 posts. Alias of Helaman.


RSS

1 to 50 of 138 << first < prev | 1 | 2 | 3 | next > last >>

Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Sorry guys. Had some on going issues with depression - apologies and give me a day or so to get back on top of things.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

We're going to need a hunting party - unless we can bring down a stag or such we are all going to be starving in a few hours.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves to support the dwarf and look over the suspicious humans.

Crows - fly away. Pick over the dead another day - lest you join them.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Hi guys - life is not as I would have it. I should post tomorrow


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Have a bunch of s~&+ty stuff going on right now. I am not dropping - just need a day or two.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

The elf helps Vistra with the raft in recovering the woman and then checking her for life.

Apologies - was away from the computer for a few days


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves to aid Cade on the rope.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil also starts looking for higher ground but in particular something to anchor a rope to do as to throw the raft a rope.

Survival +4 1d20 + 4 ⇒ (9) + 4 = 13


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Just getting back online now - apologies


Sorry - just getting back online now


Coin Money: 3d10 ⇒ (2, 10, 2) = 14


In status bar

AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Character

AC 15
HP:10

Background:
Outlander

Skills/Tools:
Acrobatics +5, Athletics +3, Survival +4, Perception (expertise) +6, Stealth (expertise) +7, Investigation +2. Other: Thieves Tools +2 to attribute check and Musical Instrument (Flute) + 2 to attribute check. Poison kit, disguise kit.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action

Sneak Attack: +1d6 Damage. Once per turn, you can deal an extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Assassinate: Starting at 3rd level, you are at your deadliest when you
get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Expertise: At 1st level, choose two of your skill Profiencies, or one of your skill Profiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen Profiencies.
At 6th level, you can choose two more of your Profiencies (in skills or with thieves’ tools) to gain this benefit.

Equipment
Leather armor
Shortsword
Shortbow + 20 arrows
2 daggers
Thieves tools
Explorer Pack [Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.]
Staff
hunting trap
a trophy from an animal you killed (boars tooth necklace)
set of traveler’s clothes
belt pouch containing 10 gp

Background
Cererithil has always been protective of his people lands and took to the path of wilderness warrior even before he was an adult. He liked the peace of the woodlands even as he hunted those things that sought to bring his people harm. His tribe have were victorious against an orcish warbands invasion thanks to to Cererithils running from woods to village all day but since then this tribe has lived in peace until recently when animals and forest dwellers, including two of his tribe had gone missing. Cererithil knows something is amiss - it is too much of a pattern to be mere chance. He has decided to head into human lands to see if similar things are happening there, or to confirm if they are root of the problem!

Background traits, bonds etc
Traits:
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.

I’m driven by a wanderlust and a sense of duty that led me away
from home.

Ideal:
Glory. I must earn glory in battle, for myself and my clan.

Bond:
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Flaw:
I am slow to trust members of other races, tribes, and societies. I am blunt and honest in my speech with them and hope they will be truthful as well - I have little time for lies.


Trying out with this.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Are you able to close the campaign down?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Appreciate the heads up mate - I think better of you for it and sorry you needed to turn down the freelancing op. Hoping that you get freelancing opportunities as things improve for you.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil pushes on North, scouting for the party.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil tries to capitalise on the Dwarvish assault.

1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 3 ⇒ (3) + 3 = 6


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves to attack the one attacking Uilisfuen so as to get off a sneak attack.

1d20 + 5 ⇒ (5) + 5 = 10 for 2d6 + 3 ⇒ (5, 2) + 3 = 10


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Love that ability


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Init 1d20 + 3 ⇒ (10) + 3 = 13
Adv 1d20 + 3 ⇒ (15) + 3 = 18

Attack 1d20 + 5 ⇒ (9) + 5 = 14
Adv 1d20 + 5 ⇒ (5) + 5 = 10

For 1d6 + 3 ⇒ (2) + 3 = 5 damage


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Lets do this, says Cererithil drawing his own sword.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Very well


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Let us take the door to the north - I'll lead the way...

The Elf stealthily moves 30 feet ahead of the group and scouts ahead.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

I am thinking its close to us needing to return to town. Is the 730xp inclusive of the leeches? We are one decent combat away from 3rd level BUT chasing levels is normally where disasters happen


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Good idea that


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

I think discretion may be best - maybe it is worth our while to head back to the ruined cottage outside to rest for an hour or so?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Round 5
Attack 1d20 + 5 ⇒ (16) + 5 = 21 for 1d8 + 1d6 + 3 ⇒ (5) + (5) + 3 = 13

Round 6
Attack 1d20 + 5 ⇒ (6) + 5 = 11 for 1d8 + 1d6 + 3 ⇒ (4) + (1) + 3 = 8


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Now that the leeches are in direct melee combat Cererithil tries his sneakier shot...

1d20 + 5 ⇒ (4) + 5 = 9 for 1d8 + 1d6 + 3 ⇒ (4) + (4) + 3 = 11


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil draws down on a new target.

1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 3 ⇒ (4) + 3 = 7


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Shoot leech

1d20 + 5 ⇒ (10) + 5 = 15 for 1d8 + 3 ⇒ (6) + 3 = 9


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil shoots down another after giving a grunt to Uilisfuen.

1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 ⇒ 5 + sneak attack 1d6 ⇒ 2


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Unusual fauna to be sure - could shoot them down with arrows maintaining our distance, he readies his bow.

Be ready to hold them off me if this doesn't work

Am I able to get a clean shot at one?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

I will be delayed in posts for a while and may need someone to bot me... going through some s*$~


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Sorry, thought the GM was going to roll.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

This could be a trap - that looks like it may be the remains of an adventurer though coming here alone is the height of folly. Let me check the floor for traps around where the skeleton lies in case there is something nasty


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Lets take a short rest then try to squeeze past that statue there


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

I took an extra quiver from the gnolls show it should be ok for the short term


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Am I or Uilisfuen considered now to be low on arrows? I know I haven't been tracking them but I've done a crapload of shooting


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil adds his arrow to the combat and shoots it.

Attack 1d20 + 5 ⇒ (1) + 5 = 6 for 1d8 + 1d6 + 3 ⇒ (8) + (3) + 3 = 14


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Will this thing not drop?

He shoots another arrow at it.

1d20 + 5 ⇒ (9) + 5 = 14 for 1d8 + 1d6 + 3 ⇒ (5) + (6) + 3 = 14


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Keep him pinned down, says Cererithil as he lets off a sneaky shot.

Arrow 1d20 + 5 ⇒ (12) + 5 = 17 for 1d8 + 1d6 + 3 ⇒ (8) + (6) + 3 = 17 dmg


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves away and then snaps a shot of at the snake which is in melee.

1d20 + 5 ⇒ (4) + 5 = 9 for 1d8 + 1d6 + 3 ⇒ (2) + (5) + 3 = 10

Using phone and no access to maps atm


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil lets fly with an arrow, taking advantage of distraction created by Lysander.

Attack 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 + 1d6 + 3 ⇒ (6) + (5) + 3 = 14


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

lol - my character was not amused. I had no issues with it at all :)


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil ignores Akmenos protestations.

Come - I have found a passage past a large statue. It may be a squeeze but I feel confident we can manage it.

Going back into the secret room


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Your brevity is noted... I may be slower to respond to threats to you in the future, the elf says gravely. I will not be sure what is real and what is illusion.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

What did you do?!!! How do we fight flames?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

That can't be good, says Cererithil.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Not to be too fool hard Cererithil returns to the group.

A statue that conceals this secret way... we could try squeezing past it but I will wait so that we may all attempt the passage rather than drawing us out so that we cannot support one another... what news of the flame?


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil holds a finger to his lips and stealthily enters the secret door, an arrow to his bow string and looks around.