Cale the Calistrian

Cercuciel's page

40 posts. Alias of Saashaa.


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Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

GO TEAM!


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

"The deal opens up resource opportunity for Ekkshikaar. Maybe now you are dependent on Droon. But, this is an opportunity to become less dependent on Droon. Droon may try to bully you, but if you have other options, it dulls their teeth."


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

"You never know, they might have something useful," Cercuciel adds unconvincingly with a shrug.


1 person marked this as a favorite.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Warfare Lore: 1d20 + 7 ⇒ (19) + 7 = 26

Cercuciel clears his throat as he stands. "Honorary Irixi, war is difficult. War is daunting. But, much of war is won or lost by resources and allies. To approve this agreement would net you those two things. And that is only in regard to Vidrian. That does not also include the allies of Vidrian. When one attempts to isolate themselves, they often only succeed in making themselves an easy target for those with ill intent."


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel remains silent, confident that his allies had this well in hand.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Also apologies. I thought I had posted.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel continues to stay dedicated.

Athletics: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel stays dedicated as well.

Athletics: 1d20 + 13 ⇒ (16) + 13 = 29


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel closes his eyes and takes several deep breaths before his turn comes around again. I shall show them the pride of the Jinin, he thinks to himself.

He mounts the dinosaur with dedication in his heart.

Athletics: 1d20 + 13 ⇒ (10) + 13 = 23


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel stoically accepts the challenge. He mounts one of the large lizards and holds on, white knuckling the strap.

Athletics: 1d20 + 13 ⇒ (18) + 13 = 31


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

(Sorry it has taken so long for me to post)

Cercuciel analyzes that the fire elementals are the most dangerous to the success. So he rushes a slash at the fire elemental and takes up his defensive position once more.

Strike: 1d20 + 12 ⇒ (11) + 12 = 23
2d10 + 4 ⇒ (8, 7) + 4 = 19


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel, once again, stamps the haft to get the creature's attention and then readies an attack.

◆ Taunt DC 21
◆◆ readied Strike

Strike: 1d20 + 12 ⇒ (10) + 12 = 22
2d10 + 4 ⇒ (5, 10) + 4 = 19


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel slashes twice in quick succession at the air elemental with his halberd and then stamps his haft on the floor again. "I will protect you."

Strike: 1d20 + 12 ⇒ (1) + 12 = 13
2d10 + 4 ⇒ (5, 8) + 4 = 17
Strike: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
2d10 + 4 ⇒ (3, 10) + 4 = 17

Taunt will DC 21

Taunt:
With an attention-getting gesture, a cutting remark, or a threatening shout, you get an enemy to focus their ire on you. Even mindless creatures are drawn to your taunts. Choose a creature within 30 feet, who must attempts a Will save against your class DC. Regardless of the result, it is immune to your Taunt until the beginning of your next turn. If you gesture, this action gains the visual trait. If you speak or otherwise make noise, this action gains the auditory trait. Your Taunt must have one of those two traits.
Critical Success The creature is unaffected.
Success Until the beginning of your next turn, the creature gains a +2 circumstance bonus to attack rolls it makes against you and to its DCs of effects that target you (for area effects, the DC increases only for you), but takes a –1 circumstance penalty to attack rolls and DCs when taking a hostile action that doesn’t include you as a target.
Failure As success, but the penalty is –2.
Critical Failure As success, but the penalty is –3


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Apologies for not rolling it ahead of time.

↺ once it is over Hisaki, Cercuciel takes his readied action
Strike: 1d20 + 12 ⇒ (18) + 12 = 30
2d10 + 4 ⇒ (3, 10) + 4 = 17


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel slams the haft of his halberd on the floor of the room several times to get the attention of the elemental. Afterward he readies to attack it if it comes within reach.

◆ Taunt will DC 21
◆◆ Ready an action


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel steps over to cover his allies and slashes at the earth elemental. "I will keep you safe."

Strike: 1d20 + 12 ⇒ (12) + 12 = 24
2d10 + 4 ⇒ (4, 10) + 4 = 18
Strike: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
2d10 + 4 ⇒ (4, 4) + 4 = 12

I will use reaction to intercept strike on any physical damage coming at Lashwater


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel rushes the fire elemental (black), swings at it, and then takes up a guard next to Lashwater.

Strike: 1d20 + 12 ⇒ (15) + 12 = 27
2d10 + 4 ⇒ (7, 8) + 4 = 19


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel pulls a potion (moderate healing) from a loop on his belt and hands it to Lashwater. This will heal you. I apologize for not being near when you were in harms way. I will do better this time."


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Did we receive any healing potions?


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel takes the step advised by Hisaki and then slashes at the fire twice.

Strike: 1d20 + 12 ⇒ (1) + 12 = 13
2d10 + 4 ⇒ (8, 4) + 4 = 16

Strike: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
2d10 + 4 ⇒ (4, 9) + 4 = 17

He then looks to the moving rock pile and stomps his feet.

Taunt will DC 21


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel rushes over to Lashwater's side to protect him. He then stops twice at the airy elemental.

Halberd: 1d20 + 12 ⇒ (19) + 12 = 31
2d10 + 4 ⇒ (4, 5) + 4 = 13

Halberd: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
2d10 + 4 ⇒ (10, 1) + 4 = 15

◆ Stride
◆ Strike
◆ Strike

Taunt 1st fire elemental (DC 21) if my first Strike kills the elemental


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

....I moved...thus canceling my Hampering Sweeps..dang


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel steps forward at Hisaki's beckoning.

↺ Stride


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel swings his halberd at the airy looking creature. He gives Hisaki a nod and then rushes over in-between the elementals on the far side of the Circle. His halberd begins waving threateningly, letting the elementals know that any opening will be taken advantage of.

◆ Strike
◆ Stride
◆ Hampering Sweeps

Strike: 1d20 + 12 ⇒ (4) + 12 = 16
Slashing: 2d10 + 4 ⇒ (1, 2) + 4 = 7

Edit: Hero Point on Strike
Strike: 1d20 + 12 ⇒ (12) + 12 = 24


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel gives Hisaki a blank stare with a raised eyebrow. After a couple moments of that, he shifts his gaze back to Lashwater, "We are adept at bodyguard duties. It should work out well if that is all takes to ensure your attendance. "


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel looks to his allies with a confused expression. After a moment, he steps up to the door, lifts his arm, and knocks on the door. "Is this not the normal way of announcing one's presence?" he asks, clearly still confused.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

"It is through cooperation that peoples can best thrive. Each of our talents can coalesce into a greater whole, covering each other's weaknesses instead of exploiting them," Cercuciel delivers stoically as if reciting the words of another.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Fort: 1d20 + 13 ⇒ (11) + 13 = 24

Though Cercuciel barely fights off further stiffening, it does hamper him enough for the lizard monster to get a good bite in. He grunts in pain as the teeth sink in hampered only slightly by his composite armor. (armor spec composite = resist 2 piercing)

◆Strike: 1d20 + 12 ⇒ (11) + 12 = 23
piercing: 2d10 + 4 ⇒ (10, 8) + 4 = 22

The lizard's chomp sets Cercuciel up for a strong stab with his halberd, sinking it into the creature's back, near the spine.

◆ Taunt (for good measure) Will DC 21


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Free action step

Fort vs DC 22: 1d20 + 13 ⇒ (4) + 13 = 17

◆ Strike
1d20 + 12 ⇒ (20) + 12 = 32
Slashing: 2d10 + 4 + 2 ⇒ (7, 10) + 4 + 2 = 23
Ferocious Vengeance: Enemies that ignore your taunts take the brunt of your anger. You deal 2 additional damage on Strikes against creatures affected by your Taunt if they take a hostile action that doesn’t include you as a target. This bonus lasts until the end of your turn. This additional damage increases by 2 at 9th level and 16th level.

◆ Taunt will DC 21

Cercuciel feels his joints stiffen as he sweeps more with his halberd.

Only prepping an Intercept Strike this time.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Good catch.


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Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Ah..

Kinda wish I'd known about pincer before doing my turn. I'd have stride 1 square and then stepped the last into adjacent.

Pincer is a really neat ability. Combining it with Form Up is certainly a good combo.

Edit: nevermind "...While you can use multiple tactic actions a round, a character cannot respond to more than one tactic per round, regardless of source..."


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

My thoughts behind Cercuciel's first turn...

Well, I honestly didn't think I'd be using Taunt. I pretty much wrote it off as a probably never use. But, this is a truly ideal opportunity. The qualifier in Taunt "..a hostile action.." works really well against this creature. Its action of slowing and its reaction of slowing would both be considered hostile 'actions'. As such its DC will be lowered against every other member of the party. The downside of it be higher vs me is...certainly worse, but thankfully Cercuciel has a pretty solid Fort save.

Hampering Sweeps probably isn't necessary to do, but it (at least) will prevent the creature from being able to flee.

I'm hoping that the Taunt's penalty to hit, in addition to likelihood that Cercuciel missed will set up Intercept Foe as a likely reaction to protect Hancock. This will mitigate any damage taken as opposed to a possibility of damage being dealt through an Intercept Strike.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel marches closer at Hisaki's command, his halberd at the ready. His marching and armor seem to be intended to attract much attention. When he arrives into position next to the ferocious dwarf, he lowers his halberd and begins to make attacks and big sweeps, not affording the strange lizard much opportunity for movement.

↺ Stride 10ft closer (to adjacency)

Begin Turn (actions reset)

Fort: 1d20 + 13 ⇒ (19) + 13 = 32

◆ Taunt (will DC 21)

◆ Hampering Sweeps

◆ Strike
Strike: 1d20 + 12 ⇒ (7) + 12 = 19
S: 2d10 + 4 ⇒ (8, 1) + 4 = 13

Lastly, Cercuciel might use a reaction if an ally is attacked.
..if the attack would be mitigated with a +2 to the ally's AC, he will use Intercept Foe

...if Intercept Foe is not used and the ally would take damage and is adjacent to Cercuciel, he will use Intercept Strike

Taunt ◆:
With an attention-getting gesture, a cutting remark, or a threatening shout, you get an enemy to focus their ire on you. Even mindless creatures are drawn to your taunts. Choose a creature within 30 feet, who must attempts a Will save against your class DC. Regardless of the result, it is immune to your Taunt until the beginning of your next turn. If you gesture, this action gains the visual trait. If you speak or otherwise make noise, this action gains the auditory trait. Your Taunt must have one of those two traits.

Critical Success The creature is unaffected.
Success Until the beginning of your next turn, the creature gains a +2 circumstance bonus to attack rolls it makes against you and to its DCs of effects that target you (for area effects, the DC increases only for you), but takes a –1 circumstance penalty to attack rolls and DCs when taking a hostile action that doesn’t include you as a target.
Failure As success, but the penalty is –2.
Critical Failure As success, but the penalty is –3

Hampering Sweeps ◆:
You make it difficult for enemies to move away from you once they have gotten close. Until the beginning of your next turn or until you move, whichever comes first, foes within reach of the weapon you are wielding or your unarmed attack can’t use move actions to move outside of the reach of your weapon or unarmed attack. They can still move to other squares within reach of your weapon or unarmed attack.

Intercept Foe ↺:
Trigger An ally is the target of a melee Strike, and you could reach that ally with a Stride action.

You cannot stand still while your comrades might be in danger. Stride, and you must end your movement adjacent to the triggering ally; you can use Intercept Foe while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. That ally gains a +2 circumstance bonus to their AC against the melee Strike.

Intercept Strike ↺:
Trigger An adjacent ally takes physical damage.

You fling yourself in the way of oncoming harm to protect an ally. You take the damage instead of your ally, though thanks to your armor, you gain resistance to all damage against the triggering damage equal to 2 + your level.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

My thoughts of Hisaki's first turn..

As a first round option, form up can be pretty amazing given the mechanics of how actions work. At the beginning of one's turn is when their actions reset. As such, in a situation where a commander goes before allies and allies go before the enemy(s), the reaction spent by allies they just get back on their turn.

Also as such, granting Cercuciel an extra reaction is made a bit moot. This is not to complain, merely an analysis.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel will have Hancock selected as the target of Bodyguard


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

The Jinin elf steps up behind Hancock and adds gently, "I believe it appropriate to give gift of appreciation, is it not?"

Diplomacy aid: 1d20 + 7 ⇒ (10) + 7 = 17


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

An elf in green o-yoroi armor stands in the background.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Cercuciel's smile diminishes slightly as he turns his head to Mina. "I do not have a place that I call home. You?"


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

A fancily dressed elf sits on a bench and observes the celebration with a warm smile.

Being a sentient being can be so troublesome sometimes that such celebrations are almost necessary. What a delight! he thinks to himself as he sips his beverage from a plain mug.


Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout

Elf psychic has mostly arrived. I need to refine the profile a bit more, but is mostly complete.

pronounced
sir - soo - see - el