Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 "The deal opens up resource opportunity for Ekkshikaar. Maybe now you are dependent on Droon. But, this is an opportunity to become less dependent on Droon. Droon may try to bully you, but if you have other options, it dulls their teeth."
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Warfare Lore: 1d20 + 7 ⇒ (19) + 7 = 26 Cercuciel clears his throat as he stands. "Honorary Irixi, war is difficult. War is daunting. But, much of war is won or lost by resources and allies. To approve this agreement would net you those two things. And that is only in regard to Vidrian. That does not also include the allies of Vidrian. When one attempts to isolate themselves, they often only succeed in making themselves an easy target for those with ill intent."
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel closes his eyes and takes several deep breaths before his turn comes around again. I shall show them the pride of the Jinin, he thinks to himself. He mounts the dinosaur with dedication in his heart. Athletics: 1d20 + 13 ⇒ (10) + 13 = 23
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
(Sorry it has taken so long for me to post) Cercuciel analyzes that the fire elementals are the most dangerous to the success. So he rushes a slash at the fire elemental and takes up his defensive position once more. Strike: 1d20 + 12 ⇒ (11) + 12 = 23
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel slashes twice in quick succession at the air elemental with his halberd and then stamps his haft on the floor again. "I will protect you." Strike: 1d20 + 12 ⇒ (1) + 12 = 13
Taunt will DC 21 Taunt: With an attention-getting gesture, a cutting remark, or a threatening shout, you get an enemy to focus their ire on you. Even mindless creatures are drawn to your taunts. Choose a creature within 30 feet, who must attempts a Will save against your class DC. Regardless of the result, it is immune to your Taunt until the beginning of your next turn. If you gesture, this action gains the visual trait. If you speak or otherwise make noise, this action gains the auditory trait. Your Taunt must have one of those two traits.
Critical Success The creature is unaffected. Success Until the beginning of your next turn, the creature gains a +2 circumstance bonus to attack rolls it makes against you and to its DCs of effects that target you (for area effects, the DC increases only for you), but takes a –1 circumstance penalty to attack rolls and DCs when taking a hostile action that doesn’t include you as a target. Failure As success, but the penalty is –2. Critical Failure As success, but the penalty is –3
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel slams the haft of his halberd on the floor of the room several times to get the attention of the elemental. Afterward he readies to attack it if it comes within reach. ◆ Taunt will DC 21
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel steps over to cover his allies and slashes at the earth elemental. "I will keep you safe." Strike: 1d20 + 12 ⇒ (12) + 12 = 24
I will use reaction to intercept strike on any physical damage coming at Lashwater
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel takes the step advised by Hisaki and then slashes at the fire twice. Strike: 1d20 + 12 ⇒ (1) + 12 = 13
Strike: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
He then looks to the moving rock pile and stomps his feet. Taunt will DC 21
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel rushes over to Lashwater's side to protect him. He then stops twice at the airy elemental. Halberd: 1d20 + 12 ⇒ (19) + 12 = 31
Halberd: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
◆ Stride
Taunt 1st fire elemental (DC 21) if my first Strike kills the elemental
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel swings his halberd at the airy looking creature. He gives Hisaki a nod and then rushes over in-between the elementals on the far side of the Circle. His halberd begins waving threateningly, letting the elementals know that any opening will be taken advantage of. ◆ Strike
Strike: 1d20 + 12 ⇒ (4) + 12 = 16
Edit: Hero Point on Strike
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel gives Hisaki a blank stare with a raised eyebrow. After a couple moments of that, he shifts his gaze back to Lashwater, "We are adept at bodyguard duties. It should work out well if that is all takes to ensure your attendance. "
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel looks to his allies with a confused expression. After a moment, he steps up to the door, lifts his arm, and knocks on the door. "Is this not the normal way of announcing one's presence?" he asks, clearly still confused.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
"It is through cooperation that peoples can best thrive. Each of our talents can coalesce into a greater whole, covering each other's weaknesses instead of exploiting them," Cercuciel delivers stoically as if reciting the words of another.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Fort: 1d20 + 13 ⇒ (11) + 13 = 24 Though Cercuciel barely fights off further stiffening, it does hamper him enough for the lizard monster to get a good bite in. He grunts in pain as the teeth sink in hampered only slightly by his composite armor. (armor spec composite = resist 2 piercing) ◆Strike: 1d20 + 12 ⇒ (11) + 12 = 23
The lizard's chomp sets Cercuciel up for a strong stab with his halberd, sinking it into the creature's back, near the spine. ◆ Taunt (for good measure) Will DC 21
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Free action step Fort vs DC 22: 1d20 + 13 ⇒ (4) + 13 = 17 ◆ Strike
◆ Taunt will DC 21 Cercuciel feels his joints stiffen as he sweeps more with his halberd. Only prepping an Intercept Strike this time.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Ah.. Kinda wish I'd known about pincer before doing my turn. I'd have stride 1 square and then stepped the last into adjacent. Pincer is a really neat ability. Combining it with Form Up is certainly a good combo. Edit: nevermind "...While you can use multiple tactic actions a round, a character cannot respond to more than one tactic per round, regardless of source..."
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
My thoughts behind Cercuciel's first turn... Well, I honestly didn't think I'd be using Taunt. I pretty much wrote it off as a probably never use. But, this is a truly ideal opportunity. The qualifier in Taunt "..a hostile action.." works really well against this creature. Its action of slowing and its reaction of slowing would both be considered hostile 'actions'. As such its DC will be lowered against every other member of the party. The downside of it be higher vs me is...certainly worse, but thankfully Cercuciel has a pretty solid Fort save. Hampering Sweeps probably isn't necessary to do, but it (at least) will prevent the creature from being able to flee. I'm hoping that the Taunt's penalty to hit, in addition to likelihood that Cercuciel missed will set up Intercept Foe as a likely reaction to protect Hancock. This will mitigate any damage taken as opposed to a possibility of damage being dealt through an Intercept Strike.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
Cercuciel marches closer at Hisaki's command, his halberd at the ready. His marching and armor seem to be intended to attract much attention. When he arrives into position next to the ferocious dwarf, he lowers his halberd and begins to make attacks and big sweeps, not affording the strange lizard much opportunity for movement. ↺ Stride 10ft closer (to adjacency) Begin Turn (actions reset) Fort: 1d20 + 13 ⇒ (19) + 13 = 32 ◆ Taunt (will DC 21) ◆ Hampering Sweeps ◆ Strike
Lastly, Cercuciel might use a reaction if an ally is attacked.
...if Intercept Foe is not used and the ally would take damage and is adjacent to Cercuciel, he will use Intercept Strike Taunt ◆:
With an attention-getting gesture, a cutting remark, or a threatening shout, you get an enemy to focus their ire on you. Even mindless creatures are drawn to your taunts. Choose a creature within 30 feet, who must attempts a Will save against your class DC. Regardless of the result, it is immune to your Taunt until the beginning of your next turn. If you gesture, this action gains the visual trait. If you speak or otherwise make noise, this action gains the auditory trait. Your Taunt must have one of those two traits.
Critical Success The creature is unaffected.
Hampering Sweeps ◆:
You make it difficult for enemies to move away from you once they have gotten close. Until the beginning of your next turn or until you move, whichever comes first, foes within reach of the weapon you are wielding or your unarmed attack can’t use move actions to move outside of the reach of your weapon or unarmed attack. They can still move to other squares within reach of your weapon or unarmed attack. Intercept Foe ↺:
Trigger An ally is the target of a melee Strike, and you could reach that ally with a Stride action.
You cannot stand still while your comrades might be in danger. Stride, and you must end your movement adjacent to the triggering ally; you can use Intercept Foe while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. That ally gains a +2 circumstance bonus to their AC against the melee Strike. Intercept Strike ↺: Trigger An adjacent ally takes physical damage.
You fling yourself in the way of oncoming harm to protect an ally. You take the damage instead of your ally, though thanks to your armor, you gain resistance to all damage against the triggering damage equal to 2 + your level.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
My thoughts of Hisaki's first turn.. As a first round option, form up can be pretty amazing given the mechanics of how actions work. At the beginning of one's turn is when their actions reset. As such, in a situation where a commander goes before allies and allies go before the enemy(s), the reaction spent by allies they just get back on their turn. Also as such, granting Cercuciel an extra reaction is made a bit moot. This is not to complain, merely an analysis.
Elf Guardian 5 | HP 76| AC 25| F +13 R +9 W +13 | Perc +11| Default Exploration Activity: Scout
A fancily dressed elf sits on a bench and observes the celebration with a warm smile. Being a sentient being can be so troublesome sometimes that such celebrations are almost necessary. What a delight! he thinks to himself as he sips his beverage from a plain mug. |