Valeros

Cerberus Cain's page

142 posts. Alias of Benny Aren't.


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Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Mik, I would find great honor in continuing to fight by your side. This is a strange place. It feels wrong somehow... and yet I feel right in being here. As though this were always to be part of my path, looming dark on the horizon of my future, waiting for the sun. Let us bring light to this place and balance the darkness my friend. I will help you in your cause. Cain sips his wine and glances up at the stars. Perhaps it will bring balance to me along the way.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Taking a level of Pally. Will update my sheet tomorrow.
hp: 1d10 + 3 ⇒ (6) + 3 = 9
Divine Health
Aura of Courage
Mercy: Fatigued
+1 BAB and Reflex save


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I'd be up for a goblin campaign and it sure would be nice to get in some actual table time.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Seconded.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Is there anything that can be done to ensure the security of the grave? It seems a bit wrong to sell his stuff. Or maybe we could each select a piece as a kind of carry it in his honor sort of way.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

sense motive: 1d20 + 10 ⇒ (14) + 10 = 24
To hazard a best guess about retaliation and I'll answer accordingly.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cerberus uses lay on hands instead of wand charges and happily helps haul back the loot (he has mule back chords, so his carry capacity is rockin' good) after saying a prayer for the fallen and thanks to his god for victory and the chance to further his path to perfection through combat.
LOH: 3d6 ⇒ (3, 1, 6) = 10
To the faction leaders, Indeed. The day finds our foes fallen and our comrades standing. A good sign. Praise be to Irori and friend alike.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Hola Amigos. I'm back. Did you miss me? (Reply not required).


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Forgot the +2 attack, if that makes a difference anywhere.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Ah. I thought he was being a assassin sneakybutt.
Flurrys the big monkey. Somewhere Zao is very upset

No over-sized villains allowed

McFlurry of Blows with Power Atttack
pwr att: 1d20 + 12 ⇒ (3) + 12 = 15
dmg: 2d6 + 14 ⇒ (2, 4) + 14 = 20
pwr att: 1d20 + 12 ⇒ (1) + 12 = 13
dmg: 2d6 + 14 ⇒ (6, 3) + 14 = 23
pwr att: 1d20 + 7 ⇒ (16) + 7 = 23
dmg: 2d6 + 14 ⇒ (4, 4) + 14 = 22
pwr att: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 2d6 + 14 ⇒ (1, 5) + 14 = 20

If at least 2 attacks hit:
dmg: 2d6 ⇒ (2, 2) = 4
1d6 Bleed Damage
demoralize: 1d20 + 17 ⇒ (1) + 17 = 18 vs. DC of 10+HitDice+WisMod, Effect: Shaken

Holy d20 Failure Batman!
Are we doing critical failures?

absolute failure: 1d20 + 12 ⇒ (10) + 12 = 22
absolute failure: 1d20 + 7 ⇒ (13) + 7 = 20


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Also, I'll see if I can catch up at a Outer Planes PFS event and perhaps rejoin you later.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I don't know where we're at. The agent in front of me disappeared from the roll20 map. Did he disappear on his turn? Was the AoO adjusted to a miss? Did anything from my last turn hit? Maybe my connection is having issues.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I'm going to have you guys ahead on this without me. I've been having trouble finding time recently and will be gone Sunday-Saturday quite possibly without reliable internet access and I don't want things delayed further on my behalf. Have fun guys. I will do my best to post up here for Serpent Skull, but I'll be on vacation and I'm not certain of the quality of Mexico's wi-fi. Good luck godspeed.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Looking back through the AoO should have come before the save as far as order of operations go. You're welcome to swap those d20 rolls so I miss. I'll try to be more careful in the future.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Flurrys at the fellow in front of him w/ a bonus attack from spending a Ki point. Note: Shield ends at the start of my next turn.

FoB with Power Atttack & Smite
pwr att: 1d20 + 17 ⇒ (13) + 17 = 30
dmg: 4d6 + 20 ⇒ (5, 3, 6, 5) + 20 = 39
pwr att: 1d20 + 17 ⇒ (11) + 17 = 28
dmg: 4d6 + 20 ⇒ (4, 5, 3, 1) + 20 = 33
pwr att: 1d20 + 17 ⇒ (5) + 17 = 22
dmg: 4d6 + 20 ⇒ (3, 2, 5, 2) + 20 = 32
pwr att: 1d20 + 12 ⇒ (9) + 12 = 21
dmg: 4d6 + 20 ⇒ (6, 3, 4, 5) + 20 = 38
pwr att: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 4d6 + 20 ⇒ (3, 6, 6, 4) + 20 = 39

If at least 2 attacks hit:
dmg: 2d6 ⇒ (3, 1) = 4
1d6 Bleed damage
demoralize: 1d20 + 17 ⇒ (10) + 17 = 27 vs. DC of 10+HitDice+WisMod, Effect: Shaken


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Looks at his green fist. Bleh
will: 1d20 + 18 ⇒ (2) + 18 = 20
AoO: 1d20 + 17 ⇒ (15) + 17 = 32
dmg: 4d6 + 20 ⇒ (2, 1, 2, 2) + 20 = 27


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

DC 21 fortitude save for Ivo.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Will 5 foot step back (only if reach is an issue), initiate smite against Ivo, and flurry making the 1st attack a stunning fist attempt. Keeping the +2 attack and AC.

FoB with Power Atttack & Smite
pwr att w/stun: 1d20 + 17 ⇒ (18) + 17 = 35
dmg: 4d6 + 20 ⇒ (6, 2, 6, 6) + 20 = 40
pwr att: 1d20 + 17 ⇒ (17) + 17 = 34
dmg: 4d6 + 20 ⇒ (3, 2, 2, 6) + 20 = 33
pwr att: 1d20 + 12 ⇒ (6) + 12 = 18
dmg: 4d6 + 20 ⇒ (5, 4, 6, 3) + 20 = 38
pwr att: 1d20 + 12 ⇒ (9) + 12 = 21
dmg: 4d6 + 20 ⇒ (3, 6, 3, 4) + 20 = 36

If at least 2 attacks hit:
dmg: 2d6 ⇒ (5, 5) = 10
1d6 Bleed damage
demoralize: 1d20 + 17 ⇒ (7) + 17 = 24 vs. DC of 10+HitDice+WisMod, Effect: Shaken


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Will: 1d20 + 18 ⇒ (7) + 18 = 25


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

5 foot steps up and scorpion style/stunning fist punches the Mantis after initiating smite evil.
Attack: 1d20 + 19 ⇒ (1) + 19 = 20 +3 if evil
damage: 4d6 + 8 ⇒ (5, 6, 6, 6) + 8 = 31 +6 if evil

Drat, I'm punching worse than a dwarf.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Griff we should not leave Mik alone. One of us needs to back him up, fight through, and flank those here from the other side. You or I, who goes?


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

UMD: 1d20 + 17 ⇒ (8) + 17 = 25
Held off on the roll because I figured somebaddy would interfere with the check. Lucked out WOOT WOOT!


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Grrrr Pulls out a wand and starts casting enlarge person.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

reflex save: 1d20 + 12 ⇒ (4) + 12 = 16
Damn. Would be nice to use evasion soon. HP adjusted already from healing and damage


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Hey Coop, I'm planning on starting as a Swasher as well, but it's just a dip. I decided on a sword and pistol, dirty, cursing, borderline alcoholic, reluctant paladin with the Chosen One archetype. He carries his conscience around on his shoulder. It's funny, for once all I want is to play the character's concept without bothering much about optimization. There are good odds he will die as he has str and con of 8 due to his poor life choices, but if he makes it to level 6 he should come on line pretty well.

He's not done but what I have is in my aliases if anybody want to take a look.

Paul, I'm kinda hoping you go with your crossbowman idea. I think it'd be kinda cool to have a low magic group and see if we can keep it together.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Sorry to hear that. Get better man. I thought that bug was only hitting folk on the west coast.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

So I moved over there to keep Griff from being surrounded and alone, but now his turn ended with him not being there anymore, techninically before I had moved there to back him up. Can I edit my turn? If so, I'll still lay on hands and I'll re-cast shield using my awesome d20 roll of 1 from my attack. Which would mean I can't use that wand again for 24hrs. Then I'll look at it sadly and put it away.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Swift action to lay on hands before moving up (the semi-long way to avoid the AoO) and continuing to wail on that same baddie. And I'll go with the +2 attack and AC from the blessing.
LoH: 3d6 ⇒ (6, 3, 6) = 15
Pwr Att: 1d20 + 16 ⇒ (1) + 16 = 17
dmg: 3d6 + 14 ⇒ (4, 4, 5) + 14 = 27


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Since the item works the same as the spell and doesn't designate whether the difficult terrain is in the air or on the ground, it seems like they should work, but I'm getting hung up on the "step" part of "feather step" and it's giving me second thoughts.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

@Gimble: Brings up an interesting question for me too. Are my featherstep slippers going to get me through or is the fact that the air around it is affected going to keep them from working?


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Oh yeah. Lead blades. Please add this to my last damage roll if the attck hit
Dmg: 1d6 ⇒ 2


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

AOO: 1d20 + 17 ⇒ (8) + 17 = 25
Dmg: 2d6 + 8 ⇒ (5, 2) + 8 = 15


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Well damn. You were briefly met but will be missed. Thank you for spending some time with us. I hope you may return when things are less hectic for you. As Mik said, life indeed comes first. Good luck with your endeavors.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

@Gimble: I'm good where I am at.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Moves over to blue dot (underneath? If needed to reach him)
CMB: 1d20 + 16 ⇒ (2) + 16 = 18
Attack with Scorpion Style and Stunning Fist.
Att: 1d20 + 17 ⇒ (10) + 17 = 27
Dmg: 2d6 + 8 ⇒ (6, 2) + 8 = 16
If it hits, 2 DC 21 fort saves, stun 1st, scorp 2nd.
Can I evade the fire if I'm choosing to run through it? If so,
Reflex: 1d20 + 12 ⇒ (9) + 12 = 21


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Wil: 1d20 + 18 ⇒ (4) + 18 = 22
Ref: 1d20 + 12 ⇒ (2) + 12 = 14
I need to get quicker on the draw to beat Griff to the good dice rolls :p


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Oh yeah, the web. CMB: 1d20 + 16 ⇒ (10) + 16 = 26


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Sounds good to me. Moves into the hall and pulls out his shield wand again.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Off topic, sorry folkes. Eric, thanks for the help. The google doc for PFS worked. I'm leaning towards a Rob Roy kind of character. A single dip into Swash & Gun and then Savage Technologist straight through. May even be Human for once. Your efforts are much appreciated.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cain says A moment and I will be ready. Uses the wand he's still holding and casts Lead Blades. UMD: 1d20 + 17 ⇒ (6) + 17 = 23 He puts the wand away. Someday you may need to teach me whatever this is. Flutters his hand around in mockery of Handjive.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Sorry for the long post. It's an odd deal.
If the Flurry at the invisible chika is considered ok and it misses because she's not there, Cain yells out, She went invisible, Zeromus bomb the area just outside this room a little towards that back hallway.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

If this is thought of as meta-gaming, ignore the whole deal. It seems like it would make sense that Cerberus would know how the hindered movement of a combatant might work after one of his studied strikes, but it's a weirdass scenario so you tell me. I'm really uncertain how to play it.
Since yellow dot had her movement reduced to 5 ft, I'm guessing at where a double move would have put her (see the purple dots? That's where I'm attacking)
High result equals successful
miss chance: 1d100 ⇒ 38
Blind fight second chance
miss chance: 1d100 ⇒ 90

McFlurry of Blows with Power Atttack
pwr att: 1d20 + 12 ⇒ (12) + 12 = 24
dmg: 2d6 + 14 ⇒ (5, 5) + 14 = 24
pwr att: 1d20 + 12 ⇒ (2) + 12 = 14
dmg: 2d6 + 14 ⇒ (3, 2) + 14 = 19
pwr att: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 2d6 + 14 ⇒ (6, 5) + 14 = 25
pwr att: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 2d6 + 14 ⇒ (3, 2) + 14 = 19

If at least 2 attacks hit:
dmg: 2d6 ⇒ (4, 3) = 7
1d6 Bleed Damage
demoralize: 1d20 + 17 ⇒ (9) + 17 = 26 vs. DC of 10+HitDice+WisMod, Effect: Shaken

If this is considered wrong in any way, I'll move up and stunning fist/scorpion style the caster Mik is fighting instead.

Att: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
1d2d6 + 8 ⇒ (5, 5) + 8 = 18
If it hits, X2 DC 21 fort saves, stun 1st, scorp 2nd.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

AoO: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
dmg: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Gorgon's fist says it's a standard action, so I can't use that on a AoO even though the other qualifiers are met, right?
If I'm wrong and it applies: DC 21 fort save or staggered.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I was referencing the shot before the crossbow. From your post "Yellow takes another shot at Cerberus." I ask becuase I may be (and often am) mistaken. For some reason a lot of the colors don't show up on the Roll20 map for me, so I get confused on who's who. Thank you for clearing it up and for your patience.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

@Gimble: Yellow has shot at me twice now and didn't close the door. I don't need to be able to see him right now to know someone in that room has been firing at me and go in to punch them. Is there some reason I couldn't see where it came from?


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

+1 to Attack roll from Bless.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Cain moves up to the Mantis just inside the door of the room Mik went into. CMB: 1d20 + 15 ⇒ (18) + 15 = 33 and scorpion strikes.
Att: 1d20 + 17 ⇒ (3) + 17 = 20
Dmg: 2d6 + 8 ⇒ (2, 6) + 8 = 16
If hit, DC 21 fort save.


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

@Gimble: Do we know where the crossbow hit the floor?


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

I figure that Red Dot isn't likely to get away, even if he moves, so I got this cued up for after his turn.

5 ft steps towards the Red Mantis (if needed).

FoB with Power Atttack & Smite
pwr att: 1d20 + 15 ⇒ (9) + 15 = 24
dmg: 2d6 + 20 ⇒ (5, 1) + 20 = 26
pwr att: 1d20 + 15 ⇒ (20) + 15 = 35
dmg: 2d6 + 20 ⇒ (6, 1) + 20 = 27
pwr att: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 2d6 + 20 ⇒ (2, 1) + 20 = 23
pwr att: 1d20 + 10 ⇒ (2) + 10 = 12
dmg: 2d6 + 20 ⇒ (1, 3) + 20 = 24

If at least 2 attacks hit:
dmg: 2d6 ⇒ (1, 6) = 7
1d6 Bleed Damage
demoralize: 1d20 + 17 ⇒ (5) + 17 = 22 vs. DC of 10+HitDice+WisMod, Effect: Shaken

Possible Crit:
pwr att: 1d20 + 15 ⇒ (12) + 15 = 27
dmg: 2d6 + 20 ⇒ (6, 3) + 20 = 29


Male SkinWalker Monk 4, Paladin 3, CotE 4 [HP:108/108] [AC:22 T:22 F:19] [Fort:+15 Ref:+13 Will:+18 (+2 vs. Enchant)] [Per:+15] [Init:+3] [CMD:37]
Active Spells:

Will: 1d20 + 18 ⇒ (4) + 18 = 22

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