Cerberus 1331's page

18 posts. No reviews. No lists. 1 wishlist.

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Envall wrote:

Since souls stay the same, soul identification system.

Your ID is made of your Soul Number
Should be easy since god runs the market.

so you're suggesting a (puts on sunglasses) soul-cial security system?

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Yakman wrote:
Cyrad wrote:
Yes, you're correct. The item's bulk still counts towards your carrying capacity. And you can draw the item as a swift action.

it was very helpful in our first play session.

i'm going to have to start keeping track of what i'm sticking in my mouth.

I would suggest that out of game as well

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The NPC wrote:
Remember, they're smart rats. So call them Nimhs.

I laughed when I read this because I had already named an NPC Racso

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Descrud wrote:
What, specifically, don't you get?

At the risk of looking out of touch, i just don't get why people are so concerned with what other people have going on in their pants/bedroom. I don't get why people feel the need categorize others and then use it against them. I don't get why someone would want to transition (nor am i saying anything negative about it), or why another person would criticize that person for it. I'm very much a "I mind my business, you mind yours" kinda person, and I respect and support anyone's right to life, liberty, and their pursuit of happiness. I guess it's like having friends from overseas and you just don't quite get their customs and social cues, try as you might.

tl;dr: I'm trying to understand it and be supportive at the same time

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My group is interested in vehicle chases and crafting. Maybe some kind of vehicle and weapon/armor crafting tables similar to the starship building tables? I know it's not for everybody, but I think there might be enough players out there that would like to see a "craft all the things" book.

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Deadmanwalking wrote:
VampByDay wrote:
Deadmanwalking wrote:
Imbicatus wrote:
This is only going to happen if the enemy is using a wounding weapon, which is unlikely as npc damage is based on cr, not equipment.
This part is factually incorrect. NPCs who use equipment at all use it exactly as PCs do.
Sorry, but your statement is factually incorrect. In the first Starfinder society scenario, (The commencement), there are enemies with tactical batons. A tactical baton in their hands deals 1d6 damage, but in a Pcs hands, it does 1d4

And the Sarcesian in First Contact says it does 1d810 damage with their weapon, too.

But all the other enemies everywhere do appropriate weapon damage exactly as PCs. My assumption is that the facts I mention above are typos (or, as others note, possibly legacy issues in the case of the 1d6 batons) rather than damage being defined by CR. Which wouldn't make a lot of sense given that several statted enemies of the same CR all do very different amounts of damage.

I don't care how impractical it is, i want a d810. Aside from that a new limb is only 100 credits, even the Black Knight from holy grail could get a grip and get back on his feet at character creation.

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Torbyne wrote:
i would really have liked to see automatic do more of "reduce the penalties for multiple attacks by 1 at the cost of double ammo cost or reduce penalties by 2 against a single target for triple cost" but that ship has sailed and we are stuck with it as is. There might be something there though if you get multiple PCs to overlap their fields of fire and mag dump into the same targets? Most enemies seem to have enough HP to soak up 5 or 6 shots pretty easily for the early game so you would need everyone to buy in or stack up things that add bonus damage dice into your attack to make it work.

My favorite Borderlands quote "You don't need to be a better shot, you just need to fire more bullets"