Centuros's page

Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.




1 person marked this as a favorite.

Or do we have to manually find changes in the "what's changed" PDF every time we are trying to make something?


Does being immune to lucky hits also allow a monster to be immune to the penalties of being really bad at resisting an effect? For example, the Ooze cannot be crit, but would it take more damage if it failed to dodge Electric Arc by 10 or more? What about spells that only do their main selling point on a crit fail like the save-or-sucks?


Excuse me if this is something obvious, but my GM and I have gotten to the first combat, and we're not sure what Recall Knowledge we would have to roll for the sewer ooze. Is it something listed in the Bestiary, or is it in the handbook, or is it just always Nature?

Also, are we expected to get similar results to knowledge checks in PF1, or how does that work?


Is being a spell-like ability that has an effective spell level enough to qualify as a spell for feats and traits that affect spells such as Elemental Focus? N. Jolly's Kineticist guide sure seems to think so, but I've seen other materials that did not list these kinds of feats as a consideration.

Is there any sort of official ruling on this?