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![]() The hound archon shoots Barak a doggy grin before shifting to his south and striking out at the juju to its west, five feet below the level of the roof. Five foot step to Barak's south to try and block the four on the west. Make the first attack a ready if he's not in reach but think OK. Move to others in reach if any are knocked off wall by attack, primary goal to get them back on the ground rather than damage. Greatsword: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 23 (power attack, higher ground)
Greatsword: 1d20 + 6 - 2 + 1 ⇒ (14) + 6 - 2 + 1 = 19 (power attack, higher ground)
Bite: 1d20 + 5 - 2 + 1 ⇒ (19) + 5 - 2 + 1 = 23
Durin, hound's auras currently providing you a +2 deflection/resistance bonus and -2 to zombies hit, AC and saves. Edit: Go houndy, hopefully three hits! ![]()
![]() The canine celestial attacks the slowed gnome with a righteous fury. Magic circle against evil with cover Durin. Aura of menace DC16 affects 20' radius. Greatword: 1d20 + 11 ⇒ (4) + 11 = 15
Greatword: 1d20 + 6 ⇒ (2) + 6 = 8
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
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![]() Three globes of light answer the wizards call, the celestial outsiders spinning around the conjurer as he instructs them in celestial. The three spin off to briefly bathe Durin, Arachiel and Zanzu in their light before flying ahead of the dwarf into the tower interior. They have 60' of move so idea is to scout the way. Was hoping for at least 2 so very happy with that. The three will spend 1 standard action to cast aid on the three before moving in. 10 rounds total duration on the summoning. Thats three rounds free for anyone elses's prep. If anyone wants more I will delay the summoning as needed to maximise its duration. Aid is +1 morale bonus to hit and saves to fear, 1d8 + 3 temp hp, 3 minutes duration. ![]()
![]() Round 2 The actual hound archon continues its assault on the basilisk, bolstered by Vincent's incredible magical inspiration if not his spell. Bite: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 (ic)
Slam: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Hopefully that maintains its attention. Would have been a greatsword crit if I had of kept that in hand. Not sure what it takes to split it. ![]()
![]() Inquisitor is amazing for a ranged type. You want the same stats, all good saves, potent attack and damage bonuses on top of your already good BAB and favored enemy. More spells from the damagey side of the clerics spell list rather than the utlity druid side. Against non favored enemies your still good, against them your crazy. ![]()
![]() This time the chimes herald a canine-headed humanoid, its celestial essence plain from every proud line and movement. Putting this as close as I can to the basilisk with my eyes closed. The noble archon regards the creature before it without fear, looking fully into its eyes, even as it sets down its silvery, polished greatsword at a quick command from its summoner. It bays as it rushes forward at the creature with fists and teeth, a call to lift the hearts of the righteous. Relevant effects are magic circle vs evil on it and an aura of menace(as the lantern archon's aura above) at DC 16 will. Bite: 1d20 + 10 ⇒ (5) + 10 = 15
Slam: 1d20 + 10 ⇒ (16) + 10 = 26
DM ignore the second it I couldn't put it close enough to full attack. ![]()
![]() With the faint sound of chimes, three nice! brilliant globes of light warp into existence in the air over the chasm. Ideally within Vincent's performance range but not 100% sure where he is and the primary aim is to have them with LOS and within 20' of the creature (who I know I can't see) so assuming they have to be at the ground level over the pit and probably out of his range til he moves. Marcus barks at them in Celestial and the creature's respond, the ones on the left and right fanning out very slightly 5' shift before all three open up with a barrage of light beams at the hydra below. Full attack, they can hover automatically with a + 14 fly. Plus 2's if they are within 30' of Vincent. Archon 1: 1d20 + 3 ⇒ (20) + 3 = 23 1d6 ⇒ 5
Archon 2: 1d20 + 3 ⇒ (4) + 3 = 7 1d6 ⇒ 2
Archon 3: 1d20 + 3 ⇒ (6) + 3 = 9 1d6 ⇒ 1
Argh didn't fully think through how much extra typing being a summoner with an improved familiar was going to take :) Attacks are ranged touch and pierce DR of course. Each archon should impose its aura of menace as well which is a DC 13 will save. Summoning has 9 rounds duration. Aura of Menance wrote:
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