Elven Chainmail +1, darkwood shield +1, lesser metamagic rod of extend, ring of feather fall, rapier +1 with agile enchantment, named blade Besmara's Needle or Mouser's Needle .... Gotta check the costs a bit when I get back, but that's about the size of it... but happy to work with you to finalise anything should you want Cecic in your campaign.
If you don't want another Besmara cleric, would be happy to go to Gozreh and use Gozreh's trident (spell) to use as weapon ... domains, oceans and storms.
Here is a little cabin boy ... I mean a Halfling cleric of Besmara ...
He was in a campaign that died quite early when the GM had RL invade his play. I can put the guy up to 7th level when I get home and get the points buy correct etc.... But a short starting background is there. He will be cleric/rogue a couple of levels probably ...
Also tend to try and go for building a character around the background, rather than go for the super powered character.
GM Agent, hope things turn round for you soon. When you're ready again, PM us to get us back in the game. In the meantime, I'll join any conversations that go on to keep the dots there.
Cecic, not seeing the cabin girl, returns. His hair rough and messy, "Winds up" he says trying to smooth it down once more. "So Seherzada, rather than rely on magic to get some helpful information. We could try the good old fashioned way to get any sailor to look at life differently, a bottle of rum! Have we got anything like that we can use to loosen a few tongues? For by Besmara's hat, it's almost like holy water to thise that follow the pirate maid." he laughs.
"I dunno" says the little halfling, "using magic and take over someone's mind might be a bit provocative. Better to use mundane methods and speak to them directly, persuade them. I mean, there's nowt like a woman's revenge, whose mind has been clouded before a night of passion, only to wake up find her dignity ruined. Manys a sailor has bled to be redeemed before meeting Besmara. Best get hold of a betting book, I'm sure he'd have written the bets down, so's Scourge can get his winnings or reduce his loses."
Allowing for more to get healing if they come up, so I don't have to wait for everyone to post before Cecic does and hopefully speed up the pbp. If you don't like this approach the I'll go back to waiting for al the posts to appear, before doing party heals through channeling. Also will roll all channels, even though a player may stop the channeling before the end, just to save time, any unused may be used channeled later in the day and rerolled.
"Here Strom, let me take a look at your wounds" Cecic takes Strom further from the bilge, and anyone else that comes up to have their wounds bound. until he says, "Yes, Yes that's better, I think I like the light here." He takes some rags and starts to wrap the wounds, as he does he call, "Renew your loyal sailors in their love of the sea and its bounteous rewards." with this the air seems filled with a deep smell of ozone from the fresh sea, a faint sound of breakers rushing towards the shore.
Moves the injured until they are far enough away so that his channels do not heal any rats. Heal check 1d20 + 3 ⇒ (10) + 3 = 13 on Strom Heal check 1d20 + 3 ⇒ (12) + 3 = 15 on another 1 Channels until either Strom tells Cecic to stop, or all the wounds seemed healed. Channel positive energy 1 1d6 ⇒ 2 HPs healed now 2 Channel positive energy 2 1d6 ⇒ 6 HPs healed now 8 Channel positive energy 3 1d6 ⇒ 6 HPs healed now 14 Channel positive energy 4 1d6 ⇒ 4 HPs healed now 20 Channel positive energy 5 1d6 ⇒ 5 HPs healed now 25 ... this heal isn't required so it won't happen.
With the fighters engaged in a fight with the last rat, Cecic shouts down, "I'll wait til you've finished that rat off, then come up here and I see if I can make those wounds better. Don't think you'll be OK if you continue to stay in that dirty bilge water with nasty wounds."
Cecic pops his head through the hold and seeing the rats around, calls upon Besmara to move one of the rats out of the way. The dirty bilge water starts to rise in front of Strom creating a wave that crests white foam before washing over the rat, pushing him away from Cecic's friends.
Surge 1d20 + 4 ⇒ (18) + 4 = 22 to push the rat in the A11 square as far to the left as possible.
Surge:
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cecic his nerves electrified by the adrenaline coursing through his veins feels alive in the moment, though he finds it difficult to concentrate on watching the progress of his friends.
Cecic, his mind drifting in the monotony of the days, his goal to escape the cat or worse. On hearing an instruction, his head looks up, what really, something different to do."Aye, aye I'll go." and off the halfling scurries, down to the galley.
He tugs at the big Human's arm, "Come, Come quick, Plugg wants us to go to find whatever's stowing away in the bilges. I assume he means us to kill it or capture it if it's worth something. Best take some precautions, what could have stayed as a stowaway for so long without us having discovered it before?" he muses aloud.
As Cecic looks over the side he steps back his face draining of blood, a little shocked. He edges forward once more and points for his companions to see. "Those rock, you know them? If you don't then let me tell you I hope we don't get any closer. It's the home of Aashaq the Annihilator and her cult, a bad tempered red dragon, or at least that's how the stories go. They say when she stoops from the sky even the brass fittings melt and the rivets become liquid as the ship burns to its very core. No one survives." he looks round at his friends to see if fear takes hold of their hearts, before continuing, "but I sure we're far enough away that we won't disturb her sleep." he smiles and moves back from the side, though his knees seem a little weak and his walk isn't so strong, his smile hiding a fear beneath the mask of his face.
Cecic says goodbye to the girl, "I'll wait here for you tomorrow night, perhaps we can talk again." as he waves in the darkness.
Cecic comes back mumbling, talking about the difficulty of befriending the cabin girl. It would seem the captain's quarters will be out of bounds for a while, at least for Cecic.
When he returns Cecic asks if the trip to the quartermasters brought back his weapons or armor, a light crossbow (halfling size) and bolts, a rapier or his armored coat. As an after thought he asks about his belt with many pockets, which would contain some herbs and other useful stuff that he'd collected, if not he asks if anyone visiting the quartermaster can retrieve any of his stuff, otherwise he'll have to get it himself. Which he explains isn't as easy as it seems, because as halflings go, he's not noted as one of the quiet ones, his feet seem to make more of a noise than most, or was that the smell and his general clumsiness. Who knows but he hasn't been able to be very clever at keeping himself out of everyone's notice.
As Cecic is on deck, he notices Caulky on the poop deck. he hurries over. He coughs and looks up at the woman, "Hello, excuse me but I'm new to this ship. I hope you don't mind me disturbing you, but I'm new on the ship. Would you be my friend, you aren't one of those nasty grown-ups that treat me as a slave. I could help you with your chores if you want, I don't mind!" his voices pleads as a child wanting affection.
Disguise 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 to appear like a human child to the young women
Bluff 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 to appear innocent to the young woman.
GM Agent, would you place the links to the ship and its crew on the Campaign Info page, as it will make it easier to find, rather than looking for the correct post. Well it would be a great boon for me ... :)
Cecic watches Mawimbi's beating counting each stroke, knowing that his body is liable to face the same one day. Not an appealing prospect. After Mawambi is dropped to the floor and he struggles up, Cecic follows Mawimbi intent on offering him help should he need it. Yet to his amazement the man from Mwangi starts to cast a spell upon himself, Cecic smiles as he sees the deep cuts left by the whip, close and heal, I must ask him about that.
"Mawimbi, I see you are able to heal yourself of the wounds from the whip. Indeed that is a boon from the gods, would you tell me how you do that? And are you fully healed, I may be able to offer you some respite from any pain that remains?"
He searches out the captains cabin girl and will try and befriend and influence her, gaining information about the captain's cabin.
Diplomacy 1d20 + 3 ⇒ (12) + 3 = 15
I've no problem with the way GM A wants to continue. I'm not worried if Cecic hasn't got much to do, provided someone's making progress (I've got something to read) and I like the 48hr rule.
After the previous day's ineffectiveness Cecic is more circumspect with this days activities.
Cecic concentrates on getting several rats tails and other vermin from the hold, despite his lack of skill in the task, he spends a more time adjusting to the dim light. Wiping his brow as the heat of the hold increases through the day and as his clothes become sweaty and clammy, he is able to watch the paths the rats take to and from the sacks of food. He waits and strikes effectively, attaching the rats tails to his belt and piling the bodies up. This attracts more rats as the flesh and blood warm up as the daytime temperature increases, and more rats meet their end as Cecic's feet trap them before being crushed and killed.
Stealth 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 includes Days Action: Work Diligently
I won't be able to post much over the next few days as I won't have too much access to the internet. Back Monday/Tuesday ... Don't let me hold you guys up .. bot if you need
Local music festival .. working in the box office .. :)
The light begins to dawn, "So your Orange-u-tang is not a monkey, its a hairy orange man like you and ... well a big me anyway. So it hunts monkeys and eats them in its more natural environment. Well you should have said, perhaps we should get him here so he can have a little chat?" there a glint in the halflings eye as he continues, a sly wink to Strom. "Let's get him here to have an ale and rum and swap stories of his adventures. It's an unusual guise to play the dumb stowaway, but I like his style." The halfling's smile widens as he smoothes his hair back and sips from his mug of ale with dinner.
I thought this conversation was going on over supper, if I'm wrong just carry on and ignore references to dinner.
At Mawimbi's words Cecic looks somewhat taken aback. "So your Orange Monkey eats other monkeys, like a cannibal monkey? And this monkey is your friend Mawimbi?" Cecic's face is a face of total confusion, I mean pirates do most things, but even they draw the line at cannibalism. I mean beating someone senseless, is one thing, but eating them! Even the pirate queen would balk at that idea, I mean there might be occasions, but they would be only in dire circumstances.
Don't know if this helps you, but I think I'd do something like this.
Allow 48 hours for each part of the day, there seem 3 parts, so 1 day would take 6 days, or say make it a week to get role and roll playing in.
If there are interactions which need perception checks or something else, then use spoilers in the initial set-up post ...
e.g.
Perception DC10:
You see an oil lamp
Perception DC15:
You see an oil lamp and a snake wound round it's base
That saves several interactions and moves the game on, from a players point of view only opening the correct spoiler is easy and it adds to the suspense when you know there's something more you missed. And reading spoilers you shouldn't spoils the fun. Just some things that might provide a bit more structure around the free format ...
It might not work so well if the adventure requires this going one for several weeks (game time), but then I guess its like watches .. you have your 'normal' actions over time.
This may be like telling a grandmother to suck eggs, but I'll put it out there anyway .. :)
At the mention of ratcatching, the halfling's eyes look down, hie eyelids closing slightly. As his shoulders slump, Cecic answers Strom, "Well, you see they were hiding in the sacks and even with my eyes the deck was dark and dim, hardly saw any at all. I mean I'm sure given the right conditions, I'd be more than capable of squishing the red eyed black faced vermin. Nasty littled fanged mouths, I wanna do it right when I kill one you know, one clean blow, don't want their poisonous little teeth drawing my blood. You know what I mean. Such evil looking little beasties and I bet they're eating our supplies, so I really do want to rid the ship of as many of them as I can. So next time, I'll be really successful, you'll see." As the others look at the halflings diatribe on the rats, he becomes self-conscious and stop hi witterings. A twinkle quickly returns to his eyes as he changes subject.
He continues in a lighter vein, "Hope the monkeys got webbed feet, it'll need to swim as well as climb the rigging you know. Eh Strom. Is it really Kroop's, what does he use it for. I wonder if it is trained to do tricks and stuff, you know like those monkeys I saw once. What was it, oh yes 'The Maxima Trundheisti Circusisma", they had must be .. oh must have been hundreds of monkeys performing tricks in thir show, climbing, tumbling and even stealing the hats from those brave enough to sit in the fron row. yes they could really perform. The halfing smiles as he exaggerates the performance and its size. "So do you think Kroop tell us all, where does his monkey hail from, does it perform or is it just his little pet?"
More day ...
During the day Cecic gets close to the feathered man chained to the mast, "You crossed the Captain? And you're punished for what?" he asks.
Later he asks one of the crew for a mug to take some water, he drinks some before going to the creature "Water to loosen your throat so I can hear your story?" The halfling sits easily perched on some cargo near the mast, his hair flys behind him, the wind once more catching his straw ponytail. he heat of the day makes the cleric sweat.
Once in discource with the man, Cecic asks if he is injured in any way, perhaps he can make the man more comfortable, for a consideration of course. If the man responds, Cecic looks at the mans health, determining what ails him most Heal 1d20 + 3 ⇒ (8) + 3 = 11
Mealtime
Before eating the meal and drinking the rum, Cecic prays and blesses his food, "My lady Pirate Queen, know that to follow you with emptiness inside is a sign of your displeasure, I ask you to make this food and drink wholesome, that we might fight for you pleasure."Casts Purify Food and Drink During the meal, Cecic enters a discourse with Strom, "A fine meal that, who taught you to cook like that?" He offers what help he can to ensure that the vittels served to the Captain and his officers is of sufficient quality to keep Strom from a beating.
Evening before turning in
During dinner Cecic looks at the bloody welts covering Scourge's back. In the evening he approaches the man. "Mr Scourge, that beating, it seemed harsh just because a man died in the bilges. I take it the captain is always quick with the punishment? Is there anything I can do to relieve your pain? When I was on the 'Crimson Sun', some of the crew used to come to me let my warm hands ease their hurt. I could try and see if such would aid you, if you desire? Lets just say, you can look out for me in return eh?"Will pray and cast CLW on Scourge if he wants help.
Up to you, Cecic; if you still wish to search the hold I'll describe what you find, but you'll end up failing your task and have to take some lashings from the whip during Bloody Hour.
Bloody hour it is!
Cecic enters the dim light of the hold, the sounds of skittering and scraping meets his ears from the darker corners, momentarily stopping as his feet sound on the hardened wooden deck. Ailes piled high on each side with sacks, tightly packed. Cecic's eyes take time to adjust to the shadows of the hold, even as the ship gently rocks, movemnt is evident is various sacks and on the floors. Occasional dark and glinting eyes peer from sacks, whiskers splayed above a mouth full of sharp and nasty teeth. Not a time to use his feet, he takes a wooden broom leaning against a supporting beam, and thrashes it ineffectually at those creatures that venture out from the safety of the bags. However, his reflexes don't seem to have their normal sharpness, perhaps its the dryness of his mouth, the thumping in his head, the aftermath of the rum. Despite his best efforts he cannot catch many rats at all, so instead starts to search the hold to see what might be there.
Eventually he makes his way up back on deck, rubbing his eyes as he sees the blue sky above. Well that didn't go well, best prepare for the worst. I wonder he thinks, no that cruel mate don't really like me!
Cecic, you didn't mention your daytime Ship Action, but it looks like you added the +4 for Working Diligently in order to overcome your initial poor result. That correct?
I'll be more specific in my replies, but I meant to take the Sneak action and expected to fail the task ... but rather than go back I'll be happy to just continue as is. Happy with whatever way you think you want ot do it GM Agent
Šeherzada's Sense Motive: 1d20+0; not good enough for a hunch, but maybe enough to pick something up?
Seherzade:
You understand the words have been chosen carefully and if taken at face value do not seem to give the captain his full pledge at all.
Cecic climbs the stairs, shielding his eyes with a hand on his brow. The wind catches his straw hair blowing it wildly about his face. Using his little hands he tries to smooth his hair back down, but it keeps getting in his eyes, until eventually he retrieves the handkerchief you saw earlier, which he uses to tie his hair bck into a tangle of a ponytail. Unless you look closerly, the red and white pattern is irreglar and doesn't show the skull and crossbones you saw earlier. He tucks the small piece of parchment back inside his green and white pantaloons, frayed at the end where his bronzen feet pad along the deck. Eventully he smiles as he tastes the salt on his lips, the fresh ozone in the wind. His attention is caught by Captain Hannigan's speech, his forehead wrinkles up in a frown at the man's words. His toes wiggle in waves of annoyance as he finishes.
As the man looks up and down the 'new crew', Cecic puts his best childlike face on, smiling sweetly at the man. "Begging your pardon sir, does the captain mean for even the little one to climb so high?" his blue innocent eyes look up, "I'm sure you don't want to loose such a fine little one as me up so high, I mean what good can I do up there. I wouldn't even see over the rigging on that nest."
Bluff 1d20 + 6 ⇒ (5) + 6 = 11 add 10 if you think he's trying to appear innocent.
As the man looks at Cecic, he thinks better of the idea to stay on deck and runs over to climb up and down hoping that he will be the first up and back.
Climb rolls:
Any bonus for profession sailor ... just asking ...
Cecic being small only climbs at quarter speed. Str -1, halfling sure-footed +2 Climb 1d20 + 1 ⇒ (6) + 1 = 7 Climb 1d20 + 1 ⇒ (18) + 1 = 19 Climb 1d20 + 1 ⇒ (15) + 1 = 16 Climb 1d20 + 1 ⇒ (11) + 1 = 12 Climb 1d20 + 1 ⇒ (18) + 1 = 19 ... makes it to 20ft
GM Character stuff
I realise that the age I gave previously of 13, maybe deemed fairly childlike now, but would actually he'd be sent out to work in Port Peril then. So if you don't mind me retconing to look like a 7 year old, its much better.
Social stuff
Yep PaizoConUk was an absolute blast we had some great moments. I played 2 characters over the game sessions an orc rogue and human paladin. Both now 2nd level characters, yea!!
The convention started with a Friday night get together in an Indian Balti House, where I sat next to Mike Brock the PFS coordinator. Unfortunately didn't really get to chat with him as much as I would have liked as he and some others were having heavy Pathfinder rules/builds discussions. Sorry but life as too short. Anyway was a good night and with lots of silliness and gazoo playing...
Then first game Saturday morning, I'd slipped through the cracks and hadn't been set to a gametable. Never mind, soon sorted and then it was down to gaming, and my fellow rogue decided to be first climbing across the tree blocking our path. As he went flying, he reminded himself he should have looked for traps ... we started as we meant to go on. Later on in the scenerio, my rogue went on his own to be a watching ye for the others in the party as they split into two groups searching for something. Well I went down without a sound as some naughties caught me unawares. They then snuck up on the others, at one point 4 of the 6 were down and out I think, or was it 3 ... we survived just ... great game.
Then it just got better and better ... last game I had a rubber paladin .. down he went .. up he got ... down he went ... up he got (thank you bard), damned ranged attacks. DM never threw below 16 for those attacks. Aaargh!!
Another game the rogue was afflicted by insatiable thirst, so after drinking a few waterskins he led the way into the next room were a few hobgoblins were waiting for a bit of a ruckus. So what did Natty do ... obvious, first round he runs over to the first hobgobin and steals his waterskin, next round drinks it ... yea!! then later in the chest he found a potion, well that should help quench his thirst, so drank that too...luckily it was CLW...
One saturday night there was a cross between Pathfinder and Larping as we, as our characters, were introduced to many of the Lodges Venture Captains and many others played in costume and aplomb by many of the convention goers. There were many different games giving boons for success in a particular skill. Natty with his Charisma of 7 really struggled in the story telling game ... dah! But won a 3rd prize in the archery, much to his amazement. Then there was the Harrow reading, how lucky for Natty he came away with the opposite of a boon, the next 3 saves Natty made were all failures, great for a rogue... Luckily the DM threw 1 damage on the first failure, 2 on the second so he managed to get out of that alive ... some other friends left the weekend still with that 3 save failure hanging over them ...
Lastly and most importantly I met loads of really good people all having fun. Including some on the pbp boards that I play with and hadn't seen before. It was a great weekend, as tey say 'I'll be back'.
Out of the shadows in the corner a small child-like figure emerges. As he looks around the darkened room at the men and women standing there, a hoarse voice sounds from the young man's mouth, as Cecic tries to force his pitch higher than its natural low drone. He looks like a thirteen young man, but there's something just not right, is that facial hair, his complexion, just not fresh enough a little to bronzed and weather beaten. Yet his straw blonde hair untidy, long and sticking out over his face and to his shoulders, could be that of any young boy. His eyes blink as his mind weighs up he situation. His breath reeks of spirits, his dirty clothes perfumed with the sweet smell of rum.
He speaks, "Indeed it will be a pleasure to serve for Captain Harrigan, scourge of the Chelish fleets. His exploits known and spoken in the bardic tales in the Inns and Taverns of Port Peril. And you sir, may the Captain provide you with advancement in the ranks of the free pirates of the seas, I'm sure your captain can provide your future rewards and reputation with Besmara's blessings." he speaks slowly, as though the effort to place the words in the right order stretches evry part of his mind. Though the young man's words seem far more insightful than one who looks so young as he winks to his fellow captives.
He turns to the others, "Best leave our quarrels as they be, at the shore, we work together to ensure success in this joint adventure. Leave the bitter taste of the oil at the dock, eh Lucky and the rest of you." the young man takes a red and white handkerchief from the inside pocket, it surrounds a small piece of parchment. The handkerchief unravels showing the emblem of all pirates, the skull and crossbones, Cecic smiles "Bring us good fortune and reward on this, the beauty that is the 'Wormwood', my pirate queen." It appears that the young boy has been awake as long as the rest of you, if not a little before, maybe he watched you all rise from your enforced slumbers, only revealing himself when the opportunity to escape the incarceration presents itself.
"I, Cecic, will do all I can to serve the captain of this ship, for the betterment of all. Will you all make such a pledge?" he ask as he finishes speaking hinting at the duplicity in his words.
Profession(Sailor) 1d20 + 7 ⇒ (20) + 7 = 27
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16
(88
posts)
Rakenlattle
Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23
(108
posts)
Luminae Maralen
CN F Half-Elf Oracle 8 | HP 58/78 (if took 20 from life link) | AC 27 | T 13 | FF 25 | CMD 18 | Fort +9 | Ref +7 | Will +11 | Init +2 | Perc +2 | Spells Left (2,6,3,2) | resist energy (fire)
(79
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Karg Once-Bound
Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3
(112
posts)