M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb nudges Bastagar and whispers, "Psst, a house sidhe is about, Brownie or Buttery by the looks of it." He pulls off his red cap and makes a few motions to smooth the tangles and twigs of his hair. He shrugs, "Just in case shes pretty" Perception: 1d20 + 7 ⇒ (14) + 7 = 21
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb ears go up, and he smiles as he comes to a rest upon the dog's back, "Ah, rescue a child, it is good we came upon you, that is something I have experience with..." Then his smile fades a bit and he looks momentarily confused before continuing more brightly again, "...sort of the same...reversed a bit, I guess...but if the Witches have them, we can help see them free, I am sure they make very neglectful mothers, seem to lose their sons a lot, never hear of man-witches..." Not sure anyone is listening or paying attention the rest of Cearb's prattle is lost as he pulls up his yeti hood, which swallows up his head and his voice, but by the way the yeti head bobs, it is clear he is still continuing his one-sided conversation.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
DM - Voice of the Voiceless wrote:
I was hoping you were going to get the Mummy's Mask bug, so I might have a chance at dusting off a certain desert princess. But this is just as good. Tweak some mechanics that weren't quite working and level her up. Adjust her background a bit. Look forward to the application process.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
"The storm passed, we should be moving too then, lest they find us too easily. With hospitality spent, perhaps he should beware to cross us up on the trail too. Cearb spends a conspicuous moment to resheath his collection of sharpened knives in boots, belt, and bag.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Sorry, slow on the uptake this weekend. I JUST finished refinishing the last of the 100 year old floors in my house....Now I get to go out a do all that fall yardwork that I ignored. Cearb has Endure Elements from the Yeti cloak, so unless it is below -50 he is ok from the saves, I believe. Retcon, Hilde should be nursing Bastigar. Cearb is a small snow-colored lump pushing through the snow-colored snow. [/ooc] "He knows much of us, so aye, if he knows wheres we can get out of the snow, I will follow, but I remember the last cabin in the snow did not offer us comfort." Cearb keeps a hand on his knife all the same.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Survival -> 1d20 + 5 ⇒ (19) + 5 = 24 Cearbs small voice calls into the wind, "This will get worse before it gets better, the wind says much snow is on the way, it will bury us and freeze us, we need to find shelter before that happens." Not exactly the picture of health this morning...with sleep and a boost in CON Cearb is at 5/23 hp
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb rocks beside Hilde. He is sitting and biting on his knuckle...hard, to keep himself from waking the Princess to hurry her along. No calling out or poking her would be welcome...so he waits impatiently...for he knows the Hut awaits. When it finally seems she might be close to awaking, he rises and prepares for the day, donning his ample Yeti Cloak, his newly red cap, and lacing his large boots. He will be ready to pass through when Hilde is ready to go.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb rubs his hat on where the blood spattered his cheek. He feels the power wind its way through his veins, the old man's blood seems to call out to him and he is only too eager to let it run its course "Blood and more blood, Black Blood to kill the Ice Blood." Cearb turns and looks at the crumpled Halfhand, [b]"He was maimed in more than the hand, to see and feel the power of the First World is more than many mortals can take, it may have finished the task of breaking his mind, not a big task mind you.....do we add him to the pyre?" Blood Gift: Going to go with a +2 to Con (the gift that keeps on giving...every level)
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
"He gives keys to the Hut, steal the Hut, thus steal the power, free the Crone, but come to learn, learn the Hut secrets, learn Grandmother's secrets, know what makes the Hut walk, know what makes Grandmother come and go.....the Hut....he gives us the way to the hut! Cearb's eyes are larger than normal and he seems overcharged with energy. That is as close a morality take as Cearb can provide
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb puffs out his chest, "I am sworn to the Grungir. That is why I am here. But his stoic pose soon devolves into him almost jumping in place, "If the Hut...<giggle>...if stealing the Hut ends this invasion. If that....by the First Acorn....steal the Hut.....If that and finding Grandmother ends all this, I do my duty AND fulfill your oath." Cearb pulls a odd assortment of collection of glass fragments, pottery shards, and an few broken toys and dolls out of his bag, "Are any of these of use as keys? The more keys the better...to steal the Hut, did ja hear that Basty, we are going for a ride." But then he goes all serious and takes his hat off. He wrings it in his hands as he looks over to Hilde, "Minding if that is something the Princess approves of?" Cearb's puppy dog eyes are in full force.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb turns to Hilde, he sheathes one knife. "We should hear his story, there is little he might do in his current state, he seems exhausted, his words of the other side of the Ice Gate will repay this mercy, seems the cold takes all our strength."
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb warily approaches him, daggers out. "Friend or Foe, Shadow Man? You slew the White Wolf, and that pushes you to Friend of those that fight the Witches, but I would hear it from your lips."
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb throws a snowball at Bastagar 1d20 + 5 ⇒ (12) + 5 = 17 *POOF* Further dusting his appearance. "Don't be in such a hurry, the Princess is in no shape for more fighting, we need to rest, loot these huts, find what is hidden, food and furs, out of the cold, mind the floors full of pits." Cearb will search through the huts he has yet to burn a hole through, remaining mindful of traps.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb lets the Princess dote on him a bit as he was really too weak to resist. Finally gathering his strength, he separates himself to say what needs to be said. Cearb will doff his dirty white hat to stand by the fallen Olaf. He stands there a while until he breaks the silence with a just a few words, "Find your way safely on your next path. Look for Ng if you lose your way." He dips his hat into the pooled blood Olaf spilled "Some blood of a friend...." He moves over to the Trow and finds where he had stabbed it deep in the leg and swabs much more blood into the fabric, "Lots of blood of my foe," He now moves to the fallen sprite he knifed and dabs the hat in the small pool, "Witches' reign will end..." and here he placed the crystallizing red cap back on his head, "When their blue blood flows." Father...Grungir. Give me the power to see this done!
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Top of Round 13 Cearb coughs up a gob of blood, and spits it at the Trow. "You're gonna need a bigger spear." The flint strikes again, sinking deep in the Trow's thigh. Flank Attack with Flint Knife -> 1d20 + 3 + 2 - 2 ⇒ (15) + 3 + 2 - 2 = 18
Flank Attack with MW Knife -> 1d20 + 4 + 2 - 2 ⇒ (5) + 4 + 2 - 2 = 9
Status: 1/21 HP
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Top of Round 12 Between the Trolls legs, Cearb sees Olaf hit the snow in a spray of blood. "Blood for blood. Let's see it flow you dim beast!." Desperate or inspired, Cearb does mange to draw blood from both knives. Flank Attack with Flint Knife -> 1d20 + 3 + 2 - 2 ⇒ (17) + 3 + 2 - 2 = 20
Flank Attack with MW Knife -> 1d20 + 4 + 2 - 2 ⇒ (15) + 4 + 2 - 2 = 19
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Top of Round 11 Cearb continues to try to make a nuisance of himself for little effect, his little knives just not finding purchase. Flank Attack with Flint Knife -> 1d20 + 3 + 2 - 2 ⇒ (8) + 3 + 2 - 2 = 11
Flank Attack with MW Knife -> 1d20 + 4 + 2 - 2 ⇒ (4) + 4 + 2 - 2 = 8
................sigh.............again
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb stepped up when Kelgar did and Kelgar took that AoO, but that was a few rounds ago (beginning of Rnd 8). There was no AoO in the beginning of round 9 and it would have reset on the Troll's turn in ROund 9 anyway so you are kind of a target any way you look at it. Sorry. BUT Olaf is drawing an AoO alongside you so 50/50. Hope that helps.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Round 10 Dancing between the Troll's feet, Cearb continues to try to make a nuisance of himself. Flank Attack with Flint Knife -> 1d20 + 3 + 2 - 2 ⇒ (13) + 3 + 2 - 2 = 16
Flank Attack with MW Knife -> 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Sorry, you were right about the off hand attack only on a full attack. Just too eager to stab something. Emboldened by seeing the Princess stirring on the other side of the Trow, Cearb unleashes the fury of his blades....on the back of the Trow's knotty knees. Flank Attack with Flint Knife -> 1d20 + 3 + 2 - 2 ⇒ (8) + 3 + 2 - 2 = 11
Ugh...Again....Bite me!
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb closes in from behind (P-7 drawing several AoO possibly) waiting for Kelgar to occupy its attention. Liking what the knife did to that sprite, he will try it on the Trow along with his shiny blade. Flank Attack with Flint Knife -> 1d20 + 5 + 2 - 2 ⇒ (7) + 5 + 2 - 2 = 12
uggh...it just doesn't get better.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Taking an AoO from a Troll so I can slog through deep snow to do 1d3 damage, because I can't move far enough (and forget about acrobatics) to get a flank, that kind of tense fight....good times. ;-)
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Was hoping a double move would have allowed Cearb to get a flank, if he couldn't get to that spot take 2 off the to hit and a whopping 8 off the damage. AoO Flank Attack with Flint Knife ->1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
He will then move once again through the igloo with a double move to get into the central area between all the igloos, setting up hopeful move to a flank next round.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
"Ooaaff!" Cearb is momentarily lifted off his feet by the Trow's spear. Facing the huge foe in the deep snow seemed hopeless, so he goes back to try an finish off the sticky flier. He drops a dagger and pulls the hafted chuck of flint he carries. Steel doesn't work, maybe rock will. He skirts the pit as he comes through the hole the opposite way this time. He is alarmed to see the creature actually freeing itself but also sees Kelgar there. He moves so the creature can not easily escape. Double Move to O-14 giving up an AoO from the prone sprite if applicable. Drawing his Flint Knife as he moves...forgot I had this, might have hung around and stabbed the little dude, but I took a hit for Hilde and that was probably better in the long...or short term, as it were. And Kelgar's presence means I have a chance to overcome DR although the Flint Knife may, that will be VoV's call at the time.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Lack of movement + prevention of acrobatics in difficult terrain = lack of flank attacks, is really relegating me to useless. Will wait on Hilde before I risk another AoO, but will likely just do a full move this round to get somewhere I can be useful.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Sorry, busy weekend. I can't do much more to the sprite against its DR so.... With the prone and stickied sprite in front of him, Cearb goes off to help his Princess. Ducking through the hole in the wall, flame should be out now he moves through the hut drawing his second knife as he goes. He emerges (N-10) next to the Trow drawing an AoO, maybe with cover? and feints a upward stab at its frozen nether-regions. Feint as Standard Action (buff vs 10 + BaB + Wis Bonus) -> 1d20 + 5 ⇒ (12) + 5 = 17
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb sees the sprite wiggle it's fingers and send out pretty lights, but all it does is give him something to aim for. He reaches again into his satchel and pulls a tanglefoot bag back out and heaves it at the sprite. He gives an evil chuckle as the sprite eats it, right in its face. Tanglefoot toss -> 1d20 + 5 ⇒ (20) + 5 = 25 Exposed to an AoO if the sprite is armed That helps the attrition game....I hope. either way, it felt good.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
DC 12 Will saves vs illusion -> 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12
Not sure if everyone needs 2 saves or not as that was a little vague and we are spread over 20'. So made the first, if a second is needed, lights out.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Seeing the approaching Trow as he ducked into hiding, Cearb drops his Tanglefoot Bag back into his satchel and instead pulls out his last Fire Flask. He cracks it against the side of the ice hut hoping to open passage to the interior. MA retrieve new flask, Free drop previous item, SA smash flask....hopefully opening path through for next round. Really debated this, but overcoming the lack of mobility (too long to move around igloo) and the pinch point the troll is about to occupy (he will likely move between the igloos and block all flanking), outweighs the single use of fire on the troll...I hope.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Fort Save -> 1d20 + 3 ⇒ (14) + 3 = 17
Cearb will move closer to the ice imp, one hand has his dagger, the other is on his satchel. He will draw out a small item. Move to R-11 and draw item.
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
perception -> 1d20 + 7 ⇒ (8) + 7 = 15
Cearb creeps past Bastager and whispers, "Wight-One, your joints crack like kindling, show some care so we might take thems unaware, whoever thems be."
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
"Die already you dirty imp of an icicle." Flanking MW dagger attack -> 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Second flanking dagger attack -> 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Sorry about all the "draw' confusion, but worrying about where to flank at a late hour left me confused on other issues. But I did learn with 2-W Fighting you can draw two weapons at once....will definitely remember that one, so thanks. Cearb stabs again and readies a second blade to finish the job. Flanking MW dagger attack -> 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Status 20/21 hp
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Cearb needs a move action to draw a blade, so he is only going to shift to H-7 which I think? will set him up on a flank with Bastigar as that would seem to be the spaced reached with a tumble. Relex save -> 1d20 + 6 ⇒ (10) + 6 = 16 Cearb grumbles over the errant toss. He draws another blade when he feels a cold gush of air. Turing he more than happily joins the convergence on the icy devil, pleased with a more tangible target. Flanking dagger attack -> 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive
Perception -> 1d20 + 7 ⇒ (10) + 7 = 17 Cearb squints but the bright snow is keeping him from seeing what needs seeing. He adds a second knife to his drawn weapons. "Show me and I will see if air can bleed."
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