Kardinnyr Azrinrae

Cazithiel's page

214 posts. Organized Play character for Wrong John Silver.


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Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel sighs at the fallen archer.

"Foolhardiness is common among the Aspis Consortium."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Thanks, everyone! I had a great time. It was fun playing with everyone!

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Oh, you're a persistent foe, aren't you?" Cazithiel taunts in the darkness. "Come catch me!"

The elf slips past Saria to stand by the Pharasman.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

40' move halved twice is 10'

Repositioned, he smiles to the other cleric and stabs the fighter again.

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Crit confirm: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Miss Chance: 1d100 ⇒ 55
Damage: 1d6 ⇒ 4

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

In the darkness, Cazithiel remains calm and confident, quickly drawing and thrusting his rapier at the combatant in front of him.

miss chance: 1d100 ⇒ 43
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 5
Crit Damage, if any: 1d6 ⇒ 2

He then skulks back into the darkness.

5' step to the Northwest

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"You want this? Come find us," Cazithiel hisses.

He bolts straight ahead to the group with speed, calling out, "Let me show your path, my Lord..."

Dark, inky black smoke billows forth from him, surrounding him on all sides, covering the entryway and the combatants.

Move 40', cast obscuring mist.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel prays for guidance for anyone who wants it.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"So, I'm guessing these files are what this is about?"

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Josheb, I agree with you. Hubris is the problem. I believe that you cannot take the Test of the Starstone with the goal of becoming a god. If you succeed, you'll become the god of becoming a god, and will yourself out of existence."

Tensing up, preparing for action, he adds, "Iomedae took the Test out of duty, and became the god of duty. Cayden Cailean took the Test on a drunken lark, and became the god of drunken larks. Norgorber? Who knows why he took it, and he remains the god of secrets to this day."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Will: 1d20 + 5 ⇒ (3) + 5 = 8

"Why wouldn't someone else have noticed this before?"

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Knowledge(Religion): 1d20 + 5 ⇒ (20) + 5 = 25

Cazithiel studies the wall. "Rot of the Sixteen Poses, in a drug-induced hallucination. That reminds me of the Shrine of the Failed. Three would-be gods, of rot, of the Sixteen Poses, of hallucinations, all met their end in the Test of the Starstone. I suspect we need to look there."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"I'm simply ready for the Wall."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"We had better hope he respects petty burglars," Cazithiel observes. "if he's willing to let one have the keys to a Pathfinder's studies."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I got my own wand.

CLW: 18 + 1 = 19

Let me try that again.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Rotten illusionists!" Cazithiel calls. "Well, if it's needed, it's needed," he sighs, casting bless and drawing his rapier.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel hugs the western wall, away from "Fimbrik's" room.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel shakes his head. "We should see what we can, first. Then see what we cannot."

Cazithiel runs around the building looking in each window as he passes. Then arriving back at the front door, he looks through the door with his Door Sight.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Nameplate of the aspirant? Would that be one of the three added to the Wall of Names?" Cazithiel inquires.

"In any case, we do have two roads now leading to Fimbrik. That is where we should go, next."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Thanks! Yeah, I'm designed for mobility and exploration, not the standard build for a cleric, I know.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel pulls his own coin out of his pouch and casts light on it, palming it and passing it over the skeleton's coin, trying to make out any details. He invites others to look before taking the light away.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel raises his hand. "Wait. I should look first."

He lays a hand on the sarcophagus and closes his eyes. The eye on his forehead seems to glow for a second.

Activating Door Sight: Touch a surface, see what's on the other side, as with clairvoyance, 7 inches maximum size, 6/day

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"For a man to become this wealthy, he certainly did not have much expectation to be respected beyond the grave," Cazithiel observes. "No plaque detailing his accomplishments, no adornment, other than this crest," indicating the sunburst.

He crouched down to study it further. "Is this all the legacy he wished to leave?"

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel looks at the others and responds, "We are here to pay respects to Arkath the Stonemason, and hopefully learn more about his life."

Blunt, perhaps, but the truth and hopefully clear of no interest in interfering with his soul.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel watches his fellows. "It's likely our best lead at this time," he observes. "Let's go."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Shall we be on our way, then?"

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I've got my own CLW wand, but if Janira is offering, let's take it.

Cazithiel looks at the bottle of wine he had picked up. "Perhaps I should still hold onto this after all, I can only imagine what else Dreng has planned for us."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I do not accept the rage bonus.

An umbral mist emerges from Cazithiel's third eye, snakes down his arm, and off toward the green scorpion.

Touch of Darkness attack: 1d20 + 4 ⇒ (14) + 4 = 18

The dark mist settles over the scorpion's head, clouding its vision.

Everyone has Concealment against the green scorpion for 1 round, so it gains a 20% miss chance to all attacks.

He then steps away from the corner, finding a place in the center of the room to let Hakon approach, and to get close to Josheb.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I've got +9 Acrobatics, so my long jump is 10' at minimum. I have Run and 40' move, so with a running start I've got a +17 Acrobatics and a minimum jump of 18'. I can practically just step across and back.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]
Dr. John H. Watson wrote:
Dr. John H. Watson wrote:

Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

@Cazithiel: I'm not sure if you read my question from last Monday (see above). Did you buy the thieves' tools? They would come in handy right now...

Oh, dang... But would Thieves' Tools really help you to secure a plank? In any case, I can get you the tools.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"If anyone has a rope, I can just jump across, wouldn't be a issue," Cazithiel mentions.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I'm taking a spot towards the back, mainly because my extra move can get me to the front should I need to be there.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel stands unassumingly and follows Heryn.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel ponders Jaervahn's question. Lifting a finger to the bridge of his nose, he answers, "A rust monster can ruin your equipment, a noble can ruin your life. This would be the consideration."

Thinking a moment longer, he adds, "And you witnessed two fall to a pit? Does the pit do anything, or does one just fly across?"

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"I'd be happy to join you, Hakon," Cazithiel replies.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel, standing somewhat dejectedly after failing to find a fireplace, replies to Dr. Watson, "That would appear to be simple enough, so it would seem the best thing to do would be to find something to keep us warm until duty calls."

Turning to the bar, he requests, "I'd like a stew, if you have it, and tea. If there is no tea, hot water will do."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"I'm a far superior courier to a negotiator. Travel and exploration are my specialties."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Mine are "Among the Living" and "Master of the Fallen Fortress."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel snorts. "Hmph. Heroic. For the most part, heroism has happened to me." He gestures at his face. "The Lantern Lodge freed me from a life among the rice paddies of Jinin, and I have made my way here. I owe the Lodge my life."

He looks up towards the sun as everyone travels. He seems fidgety, joining the front or the back of the group with ease, light on his feet. "Strange for the Captain to both say take all the time we want, and to hurry up and get his wine. No matter. He just wants to be rid of us, for now."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Cazithiel," the elf responded, his accent thicker than the typical elf. "Good to meet everyone. Hopefully the Captain will have more to say when he arrives."

Grand Lodge

Mobility Cleric. Get initiative, drop blessings before anyone else acts.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

When you arrive, an elf is already waiting. He is tall, spindly, and his skin is dark in hue, like singed teak. On his forehead in a much paler yellow color, a stylized third eye has been tattooed. He wears a simple black gi, but underneath is clearly studded leather as well.

In silence, he sizes you up, curious if you're one of the people he is there to meet.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Checking in.

Grand Lodge

Also, I can double as a scout. I'm not particularly good at stealth, but between the Exploration domain and high Dex, I have a 40' base speed and can see through doors.

I'm not a typical Cleric.

Grand Lodge

Wrong John Silver here. I'll choose this character.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I'm going to have to bow out. Please feel free to let someone else have my slot. My apologies.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Wrong John Silver here. This is the character I plan on playing; he's a speedster-support kind of cleric. More acrobatics and positioning, less bonking.

I also have a wishcrafter sorcerer or an Urgathoan cleric as backups if the party prefers.

Grand Lodge

I'll let the team decide. Would you rather have this character join your group, or Findlefarb?

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Thank you! I had a great time playing with everyone!

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"The bats deserve to live here more than the stench creatures. I am happy to return home now."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Fortitude: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Caz rushes in to join the fray.

Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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