Adowyn

Cazic Thule's page

51 posts. Organized Play character for James Risner.


Full Name

Cazic Thule

Race

| hp 244 |AC49 T26 F38 | CMD39 | F+25 R+25+Ev W+26 | Init +11 | Per+14 (16vEvil)

Classes/Levels

SM+36 | SR 13vEvil | Darkvision 60 | Lifesense 30ft | See in Darkness | Speed 30ft

Gender

Female LG Human Oracle 9 / Evangelist 10

Size

Medium

Age

18

Special Abilities

Daily Shield Other on Falling Rock and Sir Hendric's mount

Alignment

Lawful Good

Deity

Erastil

Languages

Common, Dtang, Polygot, Sylvan

Occupation

Wonderlust Expert

Homepage URL

https://media.discordapp.net/attachments/681566348685344878/687515190035873 802/image0.jpg

Strength 9
Dexterity 18
Constitution 24
Intelligence 14
Wisdom 18
Charisma 28

About Cazic Thule

Cazic Thule, Oracle of the Dark Tapestry, Treehugger, Daring Swashbuckler.
Always wearing a beautiful (read most expensive available) dress, a broach with sapphires (200 gp), a golden necklace (400 gp), a large ruby ring (1000 gp), and a very intricate tiara (450 GP). Never the one to be out dressed.

Cazic Thule
Female human (Mwangi) evangelist 10/oracle (spirit guide) 9 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +11; Senses darkvision 60 ft., lifesense 30 ft., see in darkness; Perception +14 (Situational Text)
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Defense
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AC 49, touch 26, flat-footed 43 (+11 armor, +5 deflection, +4 Dex, +2 dodge, +1 insight, +3 luck, +5 natural, +1 sacred, +7 shield)
hp 244 (19d8+131)
Fort +25, Ref +25, Will +26 (+5 bonus vs. mind-affecting effects); +8 sacred vs. poison and fear, +4 resistance bonus vs. [emotion] spells, +1 insight bonus vs. enchantment, +1 insight bonus vs. evocation, +1 insight bonus vs. illusion, +1 insight bonus vs. necromancy, +2 vs. death
Defensive Abilities evasion; Immune fear
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Offense
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Speed 30 ft.
Melee oaken staff +19/+14/+9 (1d6) or
quarterstaff of entwined serpents +19/+14/+9 (1d6) or
staff of power +20/+15/+10 (1d6+1)
Ranged light crossbow +23 (1d8/19-20)
Special Attacks channel positive energy 10/day (DC 28, 9d6)
Spell-Like Abilities (CL 19th; concentration +28)
2/day—shield other
1/day—communal table
Oracle (Spirit Guide) Spells Known (CL 19th; concentration +28)
9th (4/day)—interplanetary teleport[UM], overwhelming presence[UM] (DC 28), true resurrection
8th (6/day)—mass cure critical wounds, divine vessel[APG], euphoric tranquility[APG], frightful aspect[UC], mass heal, reverse gravity
7th (7/day)—bestow grace of the champion[UM], mass cure serious wounds, destruction (DC 28), holy word (DC 27), insanity (DC 26), repulsion (DC 26), greater restoration, umbral strike (DC 28)
6th (5/day)—animate objects, mass cure moderate wounds, eaglesoul, hammer of mending, heal, mass minor reversion, planar binding (DC 25)
5th (8/day)—break enchantment, breath of life (DC 24), mass cure light wounds, fabricate, feeblemind (DC 24), invigorating repose, life bubble[APG] (DC 24), true seeing
4th (7/day)—black tentacles, blessing of fervor[APG] (DC 23), greater celestial healing, cure critical wounds, enchantment foil[ACG], inflict critical wounds (DC 25), restoration
3rd (3/day)—bestow curse (DC 24), cure serious wounds, magic vestment, neutralize poison, communal resist energy[UC], second wind, tongues
2nd (7/day)—beloved of the forge, cure moderate wounds, dust of twilight[APG] (DC 21), make whole, peacemaker’s parley (DC 21), remove paralysis, lesser restoration, shield other
1st (10/day)—bless, cure light wounds, dancing lantern[APG], detect undead, endure elements, entropic shield, liberating command[UC], obscuring mist, protection from evil, shield of faith
0 (at will)—create water, detect magic, disrupt undead, enhanced diplomacy, mending, read magic, resistance, scrivener's chant, stabilize
Mystery Dark tapestry
S spirit magic spell; Spirit Life
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Statistics
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Str 9, Dex 18, Con 20, Int 14, Wis 18, Cha 28
Base Atk +13; CMB +18; CMD 39 (48 vs. steal)
Feats Deific Obedience, Diverse Obedience, Extra Revelation[APG], Extra Revelation[APG], Fey Foundling[ISWG], Heighten Spell, Improved Initiative, Quicken Spell, Selective Channeling, Skill Focus (Diplomacy), Skill Focus (Sense Motive), Skill Focus (Use Magic Device), Steadfast Personality[ACG]
Traits extremely fashionable, fate's favored, magical knack
Skills Acrobatics +10, Appraise +14, Bluff +22, Climb +5, Craft (alchemy) +38, Craft (blacksmith) +18, Craft (carpentry) +18, Craft (gemcutting) +18, Diplomacy +48, Disguise +17, Escape Artist +10, Fly +20, Heal +27 (+28 to all checks except treating poison or disease, +2 alchemical bonus to staunch bleeding), Intimidate +22, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +21, Linguistics +16 (+21 to Linguistics checks to identify forgeries), Perception +14 (Situational Text), Perform (oratory) +19, Profession (merchant) +14, Ride +10, Sense Motive +36, Spellcraft +30 (+34 to identify magic items), Stealth +10, Survival +22 (+24 to avoid becoming lost), Swim +5, Use Magic Device +47
Languages Ancient Osiriani, Common, Dtang, Giant, Gnome, Goblin, Jistka, Polyglot, Senzar, Shadowtongue, Sylvan, Thassilonian, Undercommon
SQ bonded spirit, bonded spirit hex (life link[ACG]), covetous defenses, covetous skill bonuses, family’s bond, healer's touch, hunter's ally, oracle's curse (covetous), revelations (gift of madness[UM], lifesense, many forms[UM], pierce the veil[UM], war sight, wings of darkness[UM]), spirit (), spiritual form
Combat Gear eclipsed metamagic rod, lesser, hand of glory, lesser reach metamagic rod[APG], oaken staff, reach metamagic rod[APG], runestone of power (1st)[ACG], runeward tattoo (enchantment), runeward tattoo (evocation), runeward tattoo (illusion), runeward tattoo (necromancy), staff of power, strand of prayer beads, karma, authoritative vestments, various alchemical reagents; Other Gear celestial armor, mwk sanctified darkwood heavy wooden shield, quarterstaff of entwined serpents, crossbow bolts (20), light crossbow, bag of holding, minor, belt of physical might +6 (Dex, Con), cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, deep red sphere ioun stone, dusty rose prism ioun stone, halo of inner calm[ARG], headband of inspired wisdom +6, lucky horseshoe[OA], pale blue rhomboid ioun stone, ring of evasion, ring of revelation (lesser)[APG], ring of revelation (superior)[APG], rod of splendor, shadow jumper's tunic, spectacles of understanding[UE], tome of leadership and influence +2, traveler's any-tool[UE], wayfinder[ISWG], witching gown (witch via umd dc 20), bedroll & winter blanket, flint & steel, mirror, signal wistle, 9 sticks of chalk, 10 candles, spell component pouch, wooden holy symbol of Erastil, soap, 10 sheets of paper, 4 inkpens, and a vial of ink, candle lamp[UE], canteen[UE], 2 magnets[UE], 50 ft spider's silk rope[UE], cooperation crystal, fire fragment, heavenly quartz, jewelry[UE], lantern, miner's, masterwork backpack[APG], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, small mithral hammer worth 300 gp (worth 300 gp), various herbs[UW], void shard, broach with sapphires (worth 200 gp), necklace worth 400 gp (worth 400 gp), ruby ring worth 1000 gp (worth 1,000 gp), small vial of 8000 gp of diamond dust hanging on necklace (worth 8,000 gp), 136 gp
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Special Abilities
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Bonded Spirit Gain a wandering spirit each day.
Communal Table (1/day) (Sp) Enhanced heroes' feast grants double bonus, plus teamwork feat for 12 hours.
Covetous Must wear non-magic clothing/jewelry or are sickened. Also sick if valuable item stolen.
Covetous Defenses +9 Gain listed bonus to DC of sleight of hands to take your items.
Covetous Skill Bonuses Gain +4 bonus to spellcraft when identify magic items.
Darkvision (60 feet) You can see in the dark (black and white only).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Family’s Bond (Sp) cure light wounds 3/day, shield other 2/day, or prayer 1/day
Fey Foundling Magical healing works better on you
Gift of Madness (18 rds, 12/day DC 28) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Healer's Touch (Su) As a standard action, move up to half speed & touch up to 6 people to auto-stabilize them.
Heighten Spell Increases spell level to effective level desired.
Hunter's Ally (1/day) (Sp) As a standard action, summon 2 hound archons for 19 min.
Immunity to Fear (Ex) You are immune to all fear effects.
Life Link (18 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Many Forms (18 minutes/day Level 18) (Su) As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small
Oracle/Shaman Channel Positive Energy 9d6 (10/day, DC 28) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a {
Quicken Spell Cast a spell as a swift action. +4 Levels.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spiritual Form (Constitution, Wings, 10 minutes/day) As a standard action, gain telepathy, stat boost, and ability of choice.
War Sight (Su) Take your choice of 3 initiative rolls. Always act in the surprise round.
Wings of Darkness (18 minutes/day) (Su) Manfest a set of translucent inky wings.