Cauthon1987's page

Organized Play Member. 16 posts. 3 reviews. No lists. No wishlists. 1 Organized Play character.




Ok so I have not been able to find a definitive answer to this question and never really thought about it until recently. I purchased the permanent enlarge person enchantment to my character. Until now I haven’t really picked up any new loot for my character but I just got a +2 Keen Falcata and I want to use it. So there seems to be 2 schools of thought on the matter.

Permanency is like a one-time use spell it attaches to everything you are wearing at the time and only those items stay enlarged. If you get out of them to sleep or you take them off to swim or anything than that is it they all reduce to nothing and you are screwed. Also any new loot you pick up to use is not added to this spell.

The other is that the spell is a constantly active spell of enlarge person which effects all items as normal essentially once you get new equipment you add it to yourself and it enters the spell and it effected as all your other equipment is.

The specific text of the spell reads as follows “All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.”

So the first school of thought seems to think that this enlargement only takes place at the moment of casting the spell while the second school seem to think it’s a constant spell effecting a player’s items and equipment. I just want to know who is right and where specifically in the rules it says one way or the other.


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I am super excited for this Bestiary more than any before it for one simple reason. One word even. KRAMPUS! I cant wait to see what Paizo comes up with for stats of this legendary creature. I hope they do some other holiday creatures. Samhain maybe. Also interested in a lovcraftian player race. March cant come fast enough.


Ok so i got this as a piece of loot last week and im trying to figure out exactly what it does. Some of my fellow players say that since its just a breastplate it can only look like other chest items like a vest or tabard or coat or whatever. The actual description says a Glamered item can change into a "normal set of clothing" so whats the verdict does my thing controll the appearance of only my chest slot or is it infact a full set of clothing change? That leads to my next question, what is a normal set of clothing? I mean for a hellknight it would be a set of scary looking full plate right? Or a lawyer would be a nice 3 piece suit what are the limits?


Ok so when creating a magic weapon you need the weapon to first be Masterowrk. That means that that the Masterwork Rapier for example has a +1 to hit when used. Then you go into a town and find a wizard to enchant the weapon to become a +1 Rapier and here is where the question lies. So it already was +1 to hit and the enchantment adds +1 to hit and to damage does this stack with the bonus from having a masterwork so it is now a +2 to hit and +1 to damage?


I am looking to create a Wyrwood Cleric of Nethys and have a question about Starting health and advancement. Because the Wyrwood is a construct does it get all of the abilities attributed to a Construct? Including its very very long list of immunities? Only a few immunities / abilities are listed under the monster manual section for Wyrwoods directly those being, Lowlight Vision and Dark Vision 60-ft. Does my Wyrwood gain the +10 base hp associated with small constructs?