Witchwyrd

Catsial Drun's page

129 posts. Alias of Farol.


Full Name

Catsial Drun

Race

| HP 22/22 SP 18/18 | RP 5/5 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +8

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

"Catsial Drun" Male CG kasatha space pirate operative 3

Strength 12
Dexterity 17
Constitution 10
Intelligence 10
Wisdom 12
Charisma 14

About Catsial Drun

Operative 3 Kasatha Space Pirate

SFS-ID 2359780-705

INITIATIVE +5
PERCEPTION +8
STAMINA 18/18
HIT POINTS 22/22
RESOLVE 4/4

EAC 14 KAC 15

Fortitude Save +1
Reflex Save +5
Will Save +4

ATTACK BONUSES
Attack Bonus +2
Melee Attack +3
Ranged Attack +5
Thrown Attack +3

STR 12 (+1) DEX 17 (+3) CON 10 (0) INT 10 (0) WIS 12 (+1) CHA 14 (+2)

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SKILLS
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ACROBATICS +13 (3 ranks) ATHLETICS +8 (1 rank) BLUFF +11 (3 ranks) COMPUTERS +6 (2 ranks) CULTURE +7 (1 rank) DIPLOMACY +10 (3 ranks) DISGUISE +11 (3 ranks) INTIMIDATE +3 PERCEPTION +8 (2 rank) PILOTING +11 (3 ranks) PROFESSION [CHA](Acquisition specialist) + 13 (3 ranks) SENSE MOTIVE +8 (2 ranks) SLEIGHT OF HAND +10 (2 rank) STEALTH +10 (2 rank) SURVIVAL +2

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EQUIPMENT
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Second Skin + infrared sensors upgrade
Semi-auto pistol, tactical +6 (1d6 P, 30 ft, ammo 9, Analog) + Called fusion
Sword cane, tactical +5 (1d4 P, Bleed 1d3, Analog, Operative) - hidden inside is 20 ft of retractable cable line
Diasphoran rifle, tactical +5 (1d8 F, 70 ft, Sniper(250ft), unwieldy, battery 10) + Glamered Fusion
24 rounds of small ammo
Backpack, Industrial
1 week field rations
Hygiene Kit
Clothing, reconfigurable (everyday, travel, formal, professional, uniform)
Morphic skin augmentation
Disguise kit
Hacking kit
Serum of Healing 1d8
Profession tool kit (acquisition)
Synergizing Symbiote (+2 DEX)

CREDITS 3239 + 1530 + 42

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WEAPON PROFICIENCIES
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Basic Melee Weapons, Small Arms, Sniper weapons
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ARMOR PROFICIENCIES
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Light Armor

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FEATS
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Feat (Weapon focus - Small Arms)
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ABILITIES
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Specialization - Spy
Theme Knowledge - Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5
Desert Stride (move through nonmagical difficult terrain with normal speed)
Four-Armed
Historian (+2 to culture checks)
Natural Grace (+2 Acrobatics and Athletics)
Evasion
Operative Exploit - QUICK DISGUISE - as a standard action, last 1 min per level; +10 circumstance bonus to disguise
Operative’s edge +2,
Quick movement (+10 ft.),
trick attack +1d8,
weapon specialization

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LANGUAGES
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Kasatha, Common, Ysoki

EXPERIENCE POINTS: 8
FAME: 14
REPUTATION:
DATAPHILES: 16
Acquisitives: 1

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BOONS
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Envar’s Attention (Ally Boon): How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill.
Solar Powered Weapon System (Starship Boon): Pick one weapon with laser in it's name. Add +1 to damage rolls. Gunner can use 1 RP before the shoot to add +4 instead.
Distinguised Ambassador (Social Boon, Limited-use, 0/4 used) - use this boon to lower the price of an item by 10%.

Starfinder Insignia (Slotless Boon): A Starfinder Society Medal that can store information as a common 1-tier datapad. DC20 for Perception or Sense Motive to discover that.

Contractor’s Respect (Social Boon; Limited Use): The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure.
Organization: AbadarCorp

Star Monster Slayer (Starship Boon): you gain a +2 bonus to all skill checks made in starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Duskimre Allegience (Ally Boon - Yetis): +1 to STR and DEX based skills and +1 to fortitude saves.

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Finished adventures
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1-07 Solar Sortie
1-32 Acts of Association
Quest Into the Unknown
1-12 Ashes of Discoveries
1-20 Duskimre's Accord 9 (day job roll 15: 30 creds)
1-02 Fugitive on the Red Planet
3-18 Secrets in Stillness
1-98 Into the Perplexity