HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis produces a beetle's wing from his component pouch, tracing a rune in the air, and snapping the carapace between his fingers. Running out into the chamber, he positions himself behind a column, and attempts to get a sense of their enemies' positions. Cast Shield round 1/6 | +4 AC
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Malik Jiri wrote: "Over all a very profitable mission." Malik says, looking at the documents with awe. "Much better than the milk-run... er, wine-run we were initially assigned." Cathis agrees. "I'm still not sure how much of this Dreng suspected."
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
"The last rabbit hole led to a choker." Cathis grunts, freeing his greataxe. "I'd just as soon be prepared, this time." Shrugging and taking the proffered chalk, he writes out the password on the chalkboard tablet. W i f f l e
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis releases a long-held breath, looking sheepish. "What? After what we found at the Wisp, I can't be the only one half-expecting him to leap from his tomb and attack us all! I'm just glad he's not still ripe..." Peering into the mason's final resting place, he tries to sense the magic source that Simon mentioned. Kn(Arcana) | Find source of divination?: 1d20 + 7 ⇒ (6) + 7 = 13
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Simon Zoraelius wrote: "Dude!" Simon whispers acidly back to Cathis, "Loudy McThunderfoot! Why don't you take your royal loudness back out to the front door?" "That's Lord MacThunderfoot, to you..." Cathis grumbles jovially, but heads back to the porch.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
"Looks like he's been gone for a long time." Cathis says, giving the door a cursory knock. Expecting no reply, he peers through one of the windows on the corner. Noticing Simon creeping about as well, he does his best to move quietly. Perception: 1d20 + 1 ⇒ (10) + 1 = 11
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Simon Zoraelius wrote: He takes a moment to go and inspect the choker close-up, pulling his morningstar to curiously poke and prod its aberrant limbs. ”Never actually seen one of these,” he mutters as he inspects the inside of its choking hands, ”pretty fascinating … and gross.” "Indeed..." Cathis adds, indicating a rogue bit of viscera decorating Baddacus' shoulder. Simon Zoraelius wrote: He mutters as he thinks and reads, ”You guys think Dreng knew about this place? "That I don't know, but I'm sure he'd want to hear that someone has been tampering with the Wall of Names."
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Don't forget Bless With a curse of his own, Cathis presses himself against the wall, inching out of the creature's terrible reach. A flick of his wrist sends a suspended ball of caustic liquid hurtling at the fiend. 5' step north
*Ninja'd by N'Neka (Say that 3 times fast.)
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis jerks away from the notes as the impossibly lithe creature slides from the crack in the wall. His hand stops halfway to the handle of his absent greataxe, and instead lunges forth to assault the creature with a fountain of light. Cast Flare (DC 13)
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Simon Zoraelius wrote: At Cathis’s nudge, Simon shoot shim a scowl and a whispered, ”After you.” With a sigh, Cathis squeezes past Simon, heading over to inspect the desk notes and chests. "Now what's all this about?"
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
"Huh." Cathis stares blankly at the opening passage for a moment, then his expression lightens visibly. "Well, this certainly got more interesting. Well, go on - let's check it out." He says this last bit to Simon, while trying to peer over the lad's shoulder. Fuzzfoot, currently the map is set to view only.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
A valid point.
Cathis listens to the conversation with half an ear as they each creep across the rickety makeshift bridge. Despite N'Neka's cheerful disposition, he is obviously ready to be done with such a menial job.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
GM Fuzzfoot wrote: The two half-orcs look up at Cathis, and the girl says "If by 'us' you mean awesome masters of battle and drink, then YES - it is good to see others of our ilk! Come, sit with us as drink and tell us of your exploits!" "Wonderful!" Cathis says with a broad, toothy grin, as he takes a seat. "As for exploits, well... my missions have been pretty tame, up to now – an envoy mission for some dead Quadiran diplomat. Sure, there was violence, but not much more than when my great-uncle Vornkyr died... Now they've got me fetching parcels, today – gods send spies or assassins, to keep things lively!"
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis hesitates, then looks over the room. If you're not safe here... Handing over his coat and greataxe, he makes a mental note of their placement. Taking a flagon of the local grog, he approaches the half-orcs' table. "Gods, are you two a sight for sore eyes! I haven't seen enough of us out and about, of late." He gestures to the empty chair, leaving the question unasked, but obviously awaiting an invitation to sit.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis appraises the inkwork, impressed with the experienced hand that crafted it. "She was quite talented." The wizard rolls up a sleeve to reveal a pair of strange sigils – disparate in style, but seemingly joined together like segmented armor – but also organic, like interwoven vines holding them together. "Every one tells a tale. Each is a pivotal moment along the path I journey." A sharp eye notices darker ink, and recently healed – an illusionary illustration that appears to be a scarab, but suggestions of a skull featured in the patterns on its shell. Perched upon an emerald tableau the beetle clutches a pair of scimitars, one ebony and one ivory. He traces a finger along the tribal patterns extending from his temples. "These honor my people, and announce my training under Shaman Ogguabash – it is he who taught me the art of inks and needles... among other arts."
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Simon Zoraelius wrote:
Cathis seems impressed with the young man's breadth of knowledge, and immediate recall on such a mundane topic. "Wow. You got all that from... what, books?" Doing a double-take, he looks closer at the young human's hands, which betray a scaly pattern of ink on their backs. "Hey, you look familiar..."
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
"I suppose you're right." Cathis tells the dark woman, a grin creeping onto his face, despite his best intentions to hold onto his sour mood. He gives her a wink – "Mwanamke, macho yake ni furaha.*" Turning to the Venture-Captain, he is about to salute, but stops himself short – remembering the man is undercover. "We'll return directly." Leaning his oversized axe on one shoulder, he moves off through the rain, and toward the tavern. *Polyglot: "The woman, her eyes are cheerful." (Referring either to their look, or her way of seeing the world, his meaning is unclear.)
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Kn(History) | Untrained, Max 10: 1d20 + 3 ⇒ (18) + 3 = 21 Cathis's brow furrows in thought. "The Wounded Wisp... sounds familiar. Isn't that the bar where the original Pathfinders would go to drink and brag, in the old days?" His pensive look turns into a flat stare, aimed at their superior. "And you want us to go there and fetch you... a drink..." He trails off, the flat tone of disappointment poorly hidden in his voice.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Stepping from the shadows, a half-orc shakes the rain from his coat futilely, and spares a gloomy look at the sky – his face a match for the dark skies and downpour around them. Taken aback bay the Venture–Captain's humor, he smoothes his features into a semblance of respect – or at least no disrespect – for the man guised as a beggar. "Cathis Salte, sir, at your call." "All of us, for a simple delivery? Is there... anything of note about this package, that we should be wary of? Fragile? Volatile? 'Don't get it wet?' " His dark eyes again shoot fury at the spears of rain striking down upon them.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Examining the items from the crypt, Cathis mumbles to himself as he feels for any magical auras. Spellcraft - Scythe: 1d20 + 7 ⇒ (2) + 7 = 9 Spellcraft - Scrolls: 1d20 + 7 ⇒ (11) + 7 = 18 Spellcraft - Potions: 1d20 + 7 ⇒ (4) + 7 = 11 Dunno if it's really almost over, so...
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Sorry, I didn't see anything to attack on the map. Acid Splash: 1d20 + 2 ⇒ (14) + 2 = 16
Cathis draws from his arcane reserves as acid desublimates in the air before him. Sending the ball of burning elements toward the corpse nearest the fallen Petra. Charging toward his allies, he places himself behind Maximillian, ready to support as best he can. Spear OOC for any baddies moving within 10': 1d20 ⇒ 9
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Cathis runs around the chaos to Temel, raising his longspear to defend the man. "Stand down, assassin. You've failed."
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Card 1: Zombies on the stairs! Acrobatics (above): 11 = 11 Card 2: They're blocking the hall! Attack!: 1d20 ⇒ 6 Card 3: What's a trap doing here?! Reflex Save: 1d20 + 2 ⇒ (9) + 2 = 11 Card 4: Barricaded door! Strength Check: 1d20 ⇒ 14 Cathis does his best to fumble through the obstacles, sticking close to Maximillian, and attempting to not be overwhelmed by the zombie hoard.
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11 Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 Jumping appears to be my best bet, as well... With little time to respond, Cathis follows Cyrinda to the bannister. What is all of this undead madness?
HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1
I think that's a grand idea. Cathis nods to the others. I'm sure that Temel's loyalty is to his own continued success, but I'm not sure the others are different. However, it appears that he has the strongest seat at the table, as it were - disrupting him could gain us more allies, if not necessarily stronger. It's worth considering." Nodding again to his fellows, Cathis makes ready to move. "He was insistent. Agreed, to Jakti."
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