Summoner

Cathis Salte's page

71 posts. Organized Play character for Lekku.


Classes/Levels

HP: 12/12 | AC:16* | CMD: 15 | Fort: +4 Ref: +4 Will: +5 | Initiative: +2 | Perception: +1

About Cathis Salte

1 XP     2 Fame     2 PP
 
Male Human Transmuter 1
CG Medium Humanoid (human)
Initiative +2; Senses Perception +1

~~  DEFENSE  ~~
AC 12, Touch 12, Flat-footed 10 (+2 Dex)
HP 12 (1d6+6)
Fort +4, Ref +4, Will +5
Endurance: +4 to resist hot or cold environments & to resist damage from suffocation.

~~  OFFENSE  ~~
Speed 30 ft.
Melee

Mwk Cold Iron Greataxe:
[dice=Attack, Mwk Cold Iron Greataxe]1d20+4[/dice]
[dice=Damage]1d12+4[/dice]
Crit 19/20x2

Club:
[dice=Attack, Club]1d20+3[/dice]
[dice=Damage, 1h]1d6+3[/dice]
[dice=Damage, 2h]1d6+4[/dice]
Crit x2

Unarmed:
[dice=Attack, Unarmed Strike]1d20+4[/dice]
[dice=Damage, Nonlethal]1d3+3[/dice]
 

Caustic Flask:
[dice=Attack, Caustic Flask]1d20[/dice]
[dice=Direct Damage]1d6[/dice]
[dice=Splash Damage | Radius 5']1[/dice]

Ranged Touch Attack +2 (varies By Spell/ability)
Melee Touch Attack +3 (varies By Spell/ability)

Arcane School Spell-like Abilities (CL 1st;  Concentration +4)
  Telekinetic Fist (1d4 Bludgeoning) 6/day

Transmuter Spells Prepared: (CL 1st; Concentration +4)
Level 1 ~~
 Adhesive Spittle[acg] (DC 15) | (2d4 rounds)
  Enlarge Person (DC 14)
   Shield

Cantrips ~~
 Acid Splash
  Detect Magic
   Flare (DC 13)

Opposition Schools Enchantment, Necromancy

~~  STATISTICS  ~~
Str 16, Dex 14, Con 14, Int 16, Wis 12, Cha 7

Base Atk +0; Cmb +4; Cmd 16
Feats Martial Weapon Proficiency (Greataxe), Spell Focus (conjuration), Toughness
Traits Bruising Intellect, Fate's Favored
Skills 
  +2   Acrobatics
  +3   Appraise
   -2   Bluff
  +3   Climb
  +7  Craft (Tattoos)
   -2   Diplomacy
   -2   Disguise
  +2   Escape Artist
  +2   Fly
   -1   Heal
  +7  Intimidate
  +7  Kn (Arcana)
  +7  Kn (Planes)
  +3   Linguistics (untrained)
  +1   Perception
  +2   Ride
  +1   Sense Motive
  +7  Spellcraft
  +2   Stealth
  +1   Survival
  +3   Swim

Languages
 Common
   Draconic
    Goblin
     Orc
      Polyglot

sq Arcane Bond (ring), Physical Enhancement (+1)

~~  GEAR  ~~

Bandolier/Belt:
 Scroll of Grease
  Scroll of Mage Armor (x2)
   Alkali flask
    Alchemist's fire
     Flint & Steel

Mwk Backpack:
 Backpack
  Bedroll
   Black Ink
    Club
     Hemp Rope (50 ft.)
      Mess Kit
       Sewing Needle
        Waterskin

Backpack:
 Mess Kit
  Waterproof Bag

Waterproof Bag:
 Chalk
  Vial of Black Ink
   Trail Rations (x5)

Spell Component Pouch

Belt Pouch: 98gp 9sp 5cp

~~  SPECIAL ABILITIES  ~~
Enchantment You Must Spend 2 Slots To Cast Spells From The Enchantment School.

Necromancy You Must Spend 2 Slots To Cast Spells From The Necromancy School.

Physical Enhancement +1 (Strength) (su) When Preparing Spells, Chosen Physical Attribute Gains Enhancement Bonus.

Spell Focus (Conjuration) Spells From One School of Magic Have +1 To Their Save Dc.

Transmutation Transmuters Use Magic To Change The World Around Them.

~~  ACTIVATED ABILITES  ~~
Arcane Bond (ring) (1/day) (sp) Use Object To Cast Any Spell In Your Spellbook. Without It, Concentration Required To Cast Spells (DC20 + Spell Level).

Master of Pentacles (1/day) 1/day, Add 2 To The Caster Level of A Conjuration Spell For The Purpose of Duration.

Telekinetic Fist (1d4 Bludgeoning, 6/day) (sp) As A Standard Action, Ranged Touch Deals Bludgeon Dam Vs. Foe In 30 ft.

~~  SPECIAL CONDITIONS  ~~

~~  Enlarge Person:
Transmutation | DC 14 +2 Str -2 Dex -1 AC -1 Atk

~~  Mage Armor:
Conjuration | Armor Bonus +4 AC | +4 Flat-footed

~~  Shield:
Conjuration | Shield Bonus +4 AC | +4 Flat-footed

Enlarged Weapon Rolls ~~

Mwk Cold Iron Greataxe:
[dice=Attack, Mwk Cold Iron Greataxe, Enlarged]1d20+4[/dice]
[dice=Damage]3d6+6[/dice]
Crit 19/20x2
 

Club:
[dice=Attack, Club, Enlarged]1d20+3[/dice]
[dice=Damage, 1h]1d8+4[/dice]
[dice=Damage, 2h]1d8+6[/dice]
Crit x2
 

Unarmed:
[dice=Attack, Unarmed Strike, Enlarged]1d20+3[/dice]
[dice=Damage, Nonlethal]1d4+4[/dice]
 

Ranged Touch Attack