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I'm rolling up a sorcerer for an upcoming RotRL campaign, and will be the only arcane caster in the group. I know nothing about the module, and wondering if I should focus more on combat spells when picking 1st level spells and beyond? Utility? A mix of both? Since we don't have an arcane caster that prepares spells, are there any particularly good ones my party would be screwed if I didn't have access to? I'm likely going with the Fae bloodline, so guessing that Sleep is a good combat starter, but not sure where to go from there.


Any advice on which archetype might work better for the campaign? (Without spoilers, I'm wondering if there'll be enough time actually spent *in* the water to give the aquatic druid the advantage.)


The Wood Bond power from the oracle's wood mystery says that "you gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear)." So in terms of martial weapons, how much wood counts as "mostly consisting of wood"? Since spears are listed in the description, should most polearms fall under that category too? What about weapons like greataxes or longaxes, which have long wooden hafts, or weapons like the tetsubo, which are wood "shod in metal"? (And in terms of simple weapons, if bows are fine, would crossbows also work with the power?)

Is this totally up to GM fiat, you think, or is there some reasonable category of weapons that could fall under the wood bond power?