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Castien Galondiir's page
481 posts. Organized Play character for Pedwiddle.
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Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Visibly impressed by Jamila's efficiency, Castien fires at the remaining cultists.
Full-round action: Fire at the wounded gnoll first, then the other.
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Damage (+1 Composite Longbow (+2 Str, Gravity Bow), Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (6, 2) + 3 + 1 + (3) = 15
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Damage (+1 Composite Longbow (+2 Str, Gravity Bow), Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (2, 4) + 3 + 1 + (3) = 13
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien can make the stealth roll with vanish, and could use his bonded item spell to make Jamila invisible if needed.

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien fires thrice more at the oncoming creatures.
Full-round action: Fire first at any creature that is out of the fog cloud and not nauseated, then any creature that's out of the fog cloud (readied action, if necessary)
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (5, 2) + 3 + 1 + (5) = 16
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (6, 6) + 3 + 1 + (6) = 22
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (4, 2) + 3 + 1 + (2) = 12

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
FYI - Castien is not melee; he'll be in the back with the casters. Still, looks like the brute wouldn't hit anyone anyway.
Taking advantage of Jamila's blessing of fervor, Castien fires three times at the advancing horde.
Full-round action: Fire at any creature that is out of the fog cloud (readied action, if necessary)
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 2d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
Critical Confirm (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Critical Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 4d6 + 6 + 2 ⇒ (5, 4, 3, 4) + 6 + 2 = 24
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Recovering quickly, Castien fires two arrows at the cockatrice...
Full-round action: Attack cockatrice (rapid shot)
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Flame Arrow): 1d8 + 3 + 1 + 1d6 ⇒ (3) + 3 + 1 + (4) = 11
Critical Confirm (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
Critical Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Flame Arrow): 2d8 + 6 + 2 ⇒ (7, 2) + 6 + 2 = 17
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Flame Arrow): 1d8 + 3 + 1 + 1d6 ⇒ (4) + 3 + 1 + (5) = 13
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23
No AoO, as Castien is holding a bow
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien casts a spell and clambers up the wall towards the ceiling.
Standard action: Cast spider climb
Move action: Move into the room and 20' up the wall
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien lets two arrows fly.
Full-round action: Attack Zahrah
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Flame Arrow): 1d8 + 3 + 1 + 1d6 ⇒ (3) + 3 + 1 + (6) = 13
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Flame Arrow): 1d8 + 3 + 1 + 1d6 ⇒ (1) + 3 + 1 + (1) = 6
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien donates his flasks to the cause, if need be.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Intelligence: 1d20 + 4 ⇒ (18) + 4 = 22
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien holds up a couple of vials of alchemist's fire. "D-d-do y-you th-think th-these w-will h-help?"
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
They're actually nauseated for 1d4+1 rounds after they leave the cloud, if that matters...
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien casts a spell; noxious green vapors emanate from a point near the creatures!
Standard action: Cast stinking cloud (DC 18 Fort Save),
trying to get all three if possible, or the furthest two if not.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Perception (Heightened Awareness): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien takes a moment and casts a spell, increasing his awareness of his surroundings.
Cast heightened awareness
Perception (Take 10, Heightened Awareness): 10 + 9 + 2 = 21
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien, not relishing the possible fight, says, "I h-have f-f-four, b-but w-would p-p-prefer t-t-to k-k-keep s-some, if p-p-possible."
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Survival: 1d20 + 5 ⇒ (8) + 5 = 13
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
They're blinded up to 6 rounds (Castien is CL 6 w/Magical Knack trait), getting a save at the end of every round
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien casts a spell in an attempt to temporarily disable the guards.
Standard action: Cast glitterdust (Will DC 17) to include all opponents (10' radius)
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien steps back and fires two arrows at the gnolls.
Not an action: 5' step
Full-round action: Fire two arrows (rapid shot, split targets if needed)
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 2d6 + 3 + 1 ⇒ (6, 5) + 3 + 1 = 15
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Damage (+1 Composite Longbow (+2 Str), Gravity Bow, Point Blank Shot): 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Unsure of this course of action, but unwilling to leave his comrades with no support, Castien readies a spell as well.
Stinking cloud (DC 18)
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien, too, awaits Ellismus' return.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
"I agree, J-jamila. Th-the f-f-fact th-that th-they w-went t-t-to s-such g-great lengths t-t-to c-c-cover up th-the abduction s-suggests a larger m-motive."
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien Galondiir
PFS#: 70085-8
Starting XP: 15
Starting PP/Fame: 24/28
Starting Gold: 79GP, 2SP
Faction: Scarab Sages
Ditto for Broken Chains.
Castien Galondiir
PFS#: 70085-8
Starting XP: 15
Starting PP/Fame: 24/28
Starting Gold: 79GP, 2SP
Faction: Scarab Sages
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Rhanloi - any chance Castien could raid your spellbook for some 3rd-level spells? Obviously, he would be willing to reciprocate.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien, heartened by his previous volley scoring a hit, fires two more cold iron arrows at the will-o-wisp.
Full-round action: Attack will-o-wisp
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Rapid Shot): 1d20 + 9 + 1 + 2 - 2 ⇒ (10) + 9 + 1 + 2 - 2 = 20
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (3) + 3 + 1 + 2 + (6) = 15
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Rapid Shot): 1d20 + 9 + 1 + 2 - 2 ⇒ (16) + 9 + 1 + 2 - 2 = 26
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (8) + 3 + 1 + 2 + (3) = 17
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien draws and fires two cold iron arrows at the will-o-wisp.
Full-round action: Attack will-o-wisp
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Rapid Shot): 1d20 + 9 + 1 + 2 - 2 ⇒ (6) + 9 + 1 + 2 - 2 = 16
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (7) + 3 + 1 + 2 + (5) = 18
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Rapid Shot): 1d20 + 9 + 1 + 2 - 2 ⇒ (17) + 9 + 1 + 2 - 2 = 27
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (7) + 3 + 1 + 2 + (4) = 17
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Confident that his comrades could easily handle the automatons, Castien uses his arcane bond to cast a spell identical to Anáil's potion and moves into position.
Standard action: Cast see invisibility (via arcane bond)
Move action: As indicated on map
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien, too, attempts to derive what knowledge he can from the crystalline plates.
Knowledge (Arcana): 1d20 + 10 ⇒ (16) + 10 = 26
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Again, Castien looses two adamantine-blanched arrows at the leader of the creatures.
Full-round action: Attack pech leader
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (3) + 9 + 1 - 2 + 2 = 13
Damage (+1 Composite Longbow (+2 Str, adamantine-blanched arrows), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (5) + 3 + 1 + 2 + (5) = 16
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (11) + 9 + 1 - 2 + 2 = 21
Damage (+1 Composite Longbow (+2 Str, adamantine-blanched arrows), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (5) + 3 + 1 + 2 + (3) = 14
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien lets two more arrows fly - adamantine-blanched this time - at the largest of the creatures.
Full-round action: Attack pech leader
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (17) + 9 + 1 - 2 + 2 = 27
Damage (+1 Composite Longbow (+2 Str, adamantine-blanched arrows), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (4) + 3 + 1 + 2 + (5) = 15
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (2) + 9 + 1 - 2 + 2 = 12
Damage (+1 Composite Longbow (+2 Str, adamantine-blanched arrows), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (4) + 3 + 1 + 2 + (4) = 14
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien lets two arrows fly at the leader of the earthen creatures.
Full-round action: Attack pech leader
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (4) + 9 + 1 - 2 + 2 = 14
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (3) + 3 + 1 + 2 + (2) = 11
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Inspire Courage): 1d20 + 9 + 1 - 2 + 2 ⇒ (4) + 9 + 1 - 2 + 2 = 14
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot, Inspire Courage, Flame Arrow): 1d8 + 3 + 1 + 2 + 1d6 ⇒ (3) + 3 + 1 + 2 + (3) = 12
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Castien readies himself to attack, but holds his action until the diplomatic options run out.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien nods at Sorrina's offer of help, remaining silent but preparing to depart the Womb.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Linguistics: 1d20 + 8 ⇒ (17) + 8 = 25
Castien considers any further nuances of the shaitan's words.

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Switching to adamantine-blanched arrows, Castien fires twice more at the large creature.
Full-round action: Attack large Crysmal
Attack (+1 Composite Longbow (+2 Str), Inspire Courage, Rapid Shot): 1d20 + 9 + 2 - 2 ⇒ (20) + 9 + 2 - 2 = 29
Damage (+1 Composite Longbow (+2 Str), Inspire Courage, Flame Arrow): 1d8 + 3 + 2 + 1d6 ⇒ (3) + 3 + 2 + (4) = 12
Critical Confirm (+1 Composite Longbow (+2 Str), Inspire Courage, Rapid Shot): 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
Critical Damage (+1 Composite Longbow (+2 Str), Inspire Courage, Flame Arrow): 2d8 + 6 + 4 + 1d6 ⇒ (1, 8) + 6 + 4 + (6) = 25
Attack (+1 Composite Longbow (+2 Str), Inspire Courage, Rapid Shot): 1d20 + 9 + 2 - 2 ⇒ (6) + 9 + 2 - 2 = 15
Damage (+1 Composite Longbow (+2 Str), Inspire Courage, Flame Arrow): 1d8 + 3 + 2 + 1d6 ⇒ (5) + 3 + 2 + (1) = 11
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Apparently, I forgot to put Castien's init into the doc. Assuming, for the moment, that the roll for Grim was actually for Castien, and added Castien's +6, which will beat out the crystals' init. Sorry 'bout that.
Hesitating only a moment, Castien fires two arrows at the larger of the Crysmals.
Full-round action: Attack large Crysmal
Attack (+1 Composite Longbow (+2 Str), Inspire Courage, Rapid Shot): 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 24
Damage (+1 Composite Longbow (+2 Str), Inspire Courage, Flame Arrow): 1d8 + 3 + 2 + 1d6 ⇒ (5) + 3 + 2 + (5) = 15
Attack (+1 Composite Longbow (+2 Str), Inspire Courage, Rapid Shot): 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
Damage (+1 Composite Longbow (+2 Str), Inspire Courage, Flame Arrow): 1d8 + 3 + 2 + 1d6 ⇒ (8) + 3 + 2 + (2) = 15
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien nods his thanks to Rhanloi, and begins moving towards the rear of the group, away from the onlooker.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien attempts to draw any parallels between his past knowledge and this new experience.
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (13) + 8 = 21
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
No day job here
Castien remains silent, loyalty to his former faction conflicting with his comrades' loyalties.
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien shifts his focus to the badger, growing more concerned by the moment.
Full-round action: Attack badger
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (6) + 9 + 1 - 2 + 1 = 15
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (18) + 9 + 1 - 2 + 1 = 27
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien fires twice more at Cetenna, with significantly more success this time.
Full-round action: Attack Cetenna
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (20) + 9 + 1 - 2 + 1 = 29
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Critical Confirm (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (15) + 9 + 1 - 2 + 1 = 24
Critical Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 2d8 + 6 + 2 ⇒ (3, 5) + 6 + 2 = 16
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (16) + 9 + 1 - 2 + 1 = 25
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Unable to see the badger well enough to target it, Castien fires two arrows at Cetenna.
Full-round action: Attack Cetenna
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (5) + 9 + 1 - 2 + 1 = 14
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot, Bless): 1d20 + 9 + 1 - 2 + 1 ⇒ (9) + 9 + 1 - 2 + 1 = 18
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien launches two arrows into the melee, but they fly wide of their mark.
Full-round action: Attack weasel
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
Castien moves into the corridor and, gripping his bow, casts a spell, conjuring a mass of glitterdust over the woman and her animals.
Move action: As indicated on map
Standard action: Cast glitterdust via arcane bond (DC 17 Will)
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