Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 "It ain't done nothin'! Do you see it pullin' a gun on any of us?! Or even swingin' its arms at us?! You ever thought that maybe we just might've hit on what it's tryin' to tell us?! Think before ya shoot, partner," he tells him, pointing a finger at his own head to emphasize the word 'think'.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey looks to the robot curiously and then is startled by the gunshot. "What in the blazes are you doin'?!" he asks the kobold, somewhat perturbed, as his only thought is himself getting nearly shot.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey concentrates on the machine's words, trying to decipher them. With his toothpick moving right to left in thought, "So I'm guessin' there are some folks' 'shelters' that are in 'danger'. Not sure what to do with 'martial' though." He turns his attention to the robot, "Don't s'pose you know where we can get ya fixed up do ya? 'Cause we can try and get you fixed up if you're willin'."
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Leaning upon his horse's neck as the robot walks away, Casey looks on with curiosity. "Hm." Nudging his horse, he rides at a leisurely pace to where the robot stopped. Upon reaching the walking machine, he gets off his horse and moves to stand next to the robot before scanning the area and wondering if it's looking for something specific. Perception: 1d20 + 9 ⇒ (10) + 9 = 19 "You lookin' for somethin', pardner?" he asks as he keeps his eyes on the lookout for anything of interest.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Shaking his head, "It's not here to kill us, fellas," he states matter of factly. "If it was, it would've already attacked. I think it's tryin' to tell us somethin'. And being the metal contraption that it is, I think it's broke. That's why it's speakin' gibberish. Don't guess one of you knows how to fix it, do you?" he asks.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Sitting on the back of his horse, staring at the metal man with a look of no concern as his toothpick sits still, "If I were a gamblin' man I'd bet on gibberish. I ain't so sure we can actually speak to it."
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey heads off to the saloon as well and orders a drink before finding a table to himself. He nonchalantly keeps an eye on Sprig and his meeting with Shot just for curiosity sake. Sure hope that little dragon fellow knows what he's doin', he thinks to himself before taking a drink.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Ralrae Arkmir wrote:
Casey nods, figuring that's wise thinking. GM Coyote wrote: Pete comes out the meet them and says, "Well by the Gods. You brought justice to those bandits and brought back their leader! I...I reckon we could scrape together a bit more for y'all, work like that's got to be rewarded. So, what'd y'all find over there?" The drifter - staying in back of the others - hears the question but keeps to himself. Keeping the front of his hat tipped down just enough for his eyes to be shaded from the sun, he nonchalantly cuts his vision toward the others, wondering how much information they're going to share with Pete.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey moves over to take a look at the piece of metal. After studying it a moment, he looks up at Ralrae, "Machine huh? That don't sound good. I'd wager somebody's probably lookin' for it. Somebody that might want it a little bit more'n we do. Or maybe a lotta bit more." Turning his gaze to the open land around them, "Might wanna keep our eyes open ... especially when we sleep," he states matter of factly as he heads back with the others.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey looks over at the gnoll stoically before looking to the others, his toothpick giving off an air as if the cowboy's in thought. Looking back to the gnoll, he gives her a firm nod, probably the closest thing to a handshake the drifter has ever given.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Looking to the druid blankly, "Nobody's. Eatin'. Nobody," he simply repeats. He then digs through his pack and picks out a vial, handing it to him. "Here. Take this. It'll help better'n a few bandages." Potion of CLW.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Moving down to ground level, Casey checks on the tied up leader, wondering why the gnoll is tying her hands. "She's still alive. And nobody's eating no one. I'm gonna try and keep her from bleedin' out." Pulling out his healer's kit, the gunslinger goes to work. Herbs, a few bandages here and a tourniquet there, Heal: 1d20 + 9 ⇒ (20) + 9 = 29 "There, that oughta do it," he says as he finishes up. "I can bring her around if need be. She might prove useful. If not, I'm willin' to bet there's a reward for bringin' her in alive," he says, raising an interested eyebrow at the idea.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 It looks like green is in the pit so Casey's gonna switch to the pink one. Seeing his previous target fall in the pit trap, Casey reloads and takes a shot at another. vs. Touch
Shaking his head, "Man that was pathetic. I'm gonna have to check her sight when I get a chance," the tall fellow mutters to himself.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Seeing several bandits arrive, Casey takes note of them with a calm resolve as he loads his musket, takes aim, "I got the one on the right," and fires. Firing at the green guy. vs. Touch
Hp's 34/34; AC 19/15 touch/14 ff
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 His toothpick dancing animatedly between his lips as he takes note of the bandit shooting at Sprig, Casey quickly reloads and fires at him. Attack bandit shooting at Sprig. vs. Touch
Hp's 34/34; AC 19/15 touch/14 ff
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Nodding, "Nice shot, partner," he says to Ralrae. "But it looks like it's not slowing the rest of 'em down." He reloads his musket and takes aim, "Good. I was afraid I wasn't gonna get to shoot the rest of 'em," and fires at the one with the pistol. Firing at the pistol guy. vs. Touch
Hp's 34/34; AC 19/15 touch/14 ff
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 "Hm. Looks like I just got 'im last time," he comments out loud as he reloads and fires again at the large bandit. vs. Touch
Hp's 34/34; AC 19/15 touch/14 ff
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey reloads his musket and takes aim again and fires at the large target. Reload(move); Attack vs. Touch
Ah yes. The rolls only get better. Shaking his head at his terrible aim as his toothpick flitters around within his mouth, "Dang. I can't hit the broad side of a barn if I was standin' next to it." Hp's 34/34; AC 19/15 touch/14 ff
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Looking over at Ralrae, "You ready, partner? Two shots are always better'n one." Casey then raises his musket and takes aim. As soon as Ralrae appears ready, "Okay, we do this on three. One. Two..." He pauses a moment and cuts his eyes towards the rest of the group, making sure everyone at least appears to be ready and then says, "Three." Not sure if initiative is needed or not. And I'm totally assuming we can actually see the big guy and have somewhat of a clear shot. Will put it in a spoiler just in case. Plus, I'm not sure how far away the big guy is. Attack!: vs. Touch
Sooooo pathetic. Both rolls. Ugh. Will use Deed: Steady aim which makes my range 50'. If the target is farther, will use 1 grit point to extend my touch AC attack to 100'. Hopefully he's not farther than that.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 As Casey makes his way up with the others, he looks up at the bandit who's given up. "Best you come on down then. We're gonna need some answers from you. And if you decide to take off, well, next time we find ya - and we will find ya - there won't be no surrendering allowed. So be smart when you come down. That's all I got. You can come on down now."
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Sprig Snaggletooth wrote: Sprig squints down at the others down in the canyon. His eyes weren't great on the best of nights, but the daylight was debilitating. "What are they up to down there? They capture it yet?" Casey shakes his head, "Nope. Looks like there's a handful of them raiders on top of a wall. They're fairly high up. Not sure how they're gonna get to 'em from down below. I'm thinkin' we might need to move on in and give 'em a hand. Whaddaya think, pardners?"
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey double checks his gun to make sure it's loaded and then checks his sight thoroughly before lowering his musket. A toothpick sits calmly between his lips as he watches the others from a distance. "Ten to one this goes south quicker than a jackrabbit runnin' scared," he states plainly to no one in particular.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey ponders that a moment, his toothpick rotating from one side of his mouth to the other. Shaking his head, "Can't say that I have, pardner. Gotta be careful about lookin' up to often though. Too dangerous. Anyhow, that's just the way I see it. I'm just a man just like a bird's a bird. Easy enough." In case no one can pick a lock: Casey pulls out his handaxe and chops at the lock.
Handaxe: 1d20 + 6 ⇒ (8) + 6 = 14
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 "Hm. Don't suppose any o' you can work a lock can ya?" he asks, looking around at the others. "If not, I'll just have to bust it." Casey looks to the gnoll and then back up to the vulture. "It's just a bird. I figure it's probably wantin' what's in the cart or waitin' for one of us to die," he surmises, shrugging.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey pauses a moment and looks up. Taking a deep breath, "Maybe. Let's get this thing opened. And you, pardner," he turns to Sprig, "feel free to go on and light her up and get it over with. The sooner the better as far as I'm concerned." He then proceeds to work on the trunk.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Once the psycho is taken care of, Casey reloads his musket and then moves to inspect the wagon as well. Shaking his head, "This ain't nothin' but sick. A part of me is curious as to what's in that trunk though. But there again, we may regret openin' it. Regardless, let's take it and burn the rest of this to the ground. I ain't leavin' this for nothin'." I say we take the trunk out and as to the rest of it ... as Killmonger would say: "Burn it all!" :)
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Shaking his head at the foolishness of the woman, the tall cowboy reloads his musket, takes aim and fires once again. Reload(move); Attack Musket w/DA: 1d20 + 6 ⇒ (3) + 6 = 9 Pathetic.
AC 19; Hp's 34/34
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 "Yep. You got that right, pardner." Casey agrees with his fellow gunslinger as he pulls out his own musket, takes aim, and fires at Bertha. Musket w/DA: 1d20 + 6 ⇒ (7) + 6 = 13
AC 19; Hp's 34/34
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Casey narrows his eyes at the woman as he listens to what Saraon has noticed. He studies her a moment before leaning in toward the others, "Honestly, pardner, it don't matter. Keep and eye out and be ready," the gunslinger warns as leans back out. "Exactly what kind a meat we talkin' 'bout, ma'am? You hunt it yourself or you got hired hands to help you with that?" he asks as he glances around nonchalantly, wondering if this is an ambush. Perception: 1d20 + 9 ⇒ (8) + 9 = 17 Just in case there are more baddies nearby. Not that that roll is gonna do me any good though. Ugh.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey looks around at them all in a nonchalant way for a moment before, "Nope. Don't know any a you. I'd sure remember if I did. Name's Jayne. Casey Jayne. Now that we're all acquainted, probably best we leave now while we still got daylight burnin'," he states as a matter of fact.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey looks to Pete as if in thought, working the toothpick in his mouth from one side to the other. Looking off into the distance as he takes a deep breath, he stares a moment before turning back to Pete. "I'm in. Any idea how many we're talkin' about in this camp?"
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 GM Zed wrote:
A slight chuckle escapes from the gunslinger. "Well that makes a whole helluva lot o' sense. You were going to rid this land of the constructs with one of yer own? That's funny." He simply shakes his head in unbelief at it all. He then looks over at the steed and rider as they speak before turning back to the guilty party and leaning in close. "In case you don't understand what those two are tellin' you, pardner, the gist of it is: you've screwed up royally and now there's gonna be hell to pay." As the toothpick dances feverishly from one side of his mouth to the other, Casey leans back out. "Sucks to be you." Turning back to the others, "Good work, people. Once this storm clears, we can get this one," he nods in the direction of the minister, "behind bars where he belongs and we can all go our merry way. Or... whatever way we wanna go. Don't necessarily have to be merry, I guess." He shrugs.
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey follows the others into shelter, coming to a landing once secure. He looks to the prisoner through narrowed eyes. "So you're the fella that was controlling the big crab out there, huh? What in the blazes did you hope to accomplish, pardner?"
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Seeing the crab construct get practically shredded by the monk and his steed, Casey - who keeps to the skies - flies over to aid Lector against the construct he's engaged with, although, it appears that this one is close to falling to pieces as well. vs. Touch
AC 34; Hp's 85/144
Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7 Casey flies back outside, takes aim at the over-sized construct and fires. Moved 30' vs. Touch
AC 34; Hp's 85/144
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