Human Cleric 5
I am posting this to all my games (apologies if you see this multiple times): I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post. Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest. Apologies and thank you for your patience.
Human Cleric 5
As the group has not been swarmed yet, Casdin will hold his divine reserves and continue to call down radiant light on the swarm. The one I marked with a red C can make a DC 15 Dex Save or take: 2d8 ⇒ (4, 4) = 8 Radiant Damage. As a reminder, you all have +1d4 to all d20 rolls. Don't forget.
Human Cleric 5
Casdin will call upon the blessing of Oghma to fortify his allies for the battle to come. He will then prepare to call down fire from the sky on the third enemy that stumbles into view. Casting bless as a 2nd level spell to get everyone in the party but himself, then readying an action to use Sacred Flame on the third enemy that becomes visible, with the idea being that his allies will drop the first two. For those of you not in the know, you will get to add 1d4 to all attack rolls and saving throws while effected by Bless. DC 15 Dex save or take: 2d8 ⇒ (3, 5) = 8 damage.
Human Cleric 5
"Sheva, forget what I said earlier. Burn these damned woods to the ground if you have to." Casdin was not a priest of the god of the sun, nor a priest of the god of death, but he was still a priest, regardless. He would stand to stop the tide of undeath following them like a proverbial plague of locusts. I vote to fight. Initiative: 1d20 ⇒ 13
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