Bag of Holding

Carrion Crown Loot Pile's page

8 posts. Alias of cynarion.


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The items you find in the hidden vault are:

  • A masterwork smith's hammer, tagged 'Ispin Onyxcudgel'.
  • A tarnished but still playable masterwork silver flute, tagged 'Piper of Illmarsh'.
  • A mouldy book, bound in leather and chased with silver, tagged 'Hean Feramin'.
  • A set of silver holy symbols on chains, including those of Asmodeus, Iomedae, Sarenrae, Gozreh, Sun Wukong, Cayden Cailean, Calistria, Pharasma, Abadar, Norgorber, Erastil, Yamatsumi, Desna, Tsukiyo, Shelyn, Abadar, and The Black Daimyo. They are tagged 'Sefick Corvin'. When you pick them up, they initially seem to be stuck together in a tangled, rigid mess, but after a moment they slither apart and fall to the floor.
  • A +1 handaxe covered in blood that seems fresh, but which no amount of wiping or scrubbing seems able to dislodge. It is tagged 'Vance Saetressle'.


Raj comes across a bronze medallion depicting a flaming longsword set amongst a broken shield. It appears to be a war medallion from the Shining Crusade. It's worth 40 gp.

Lem discovers an unframed Taldan painting of Emperor Stavian I, worth 100 gp.

Dragomir finds a pair of silver hair clips worth 35 gp.

Rose opens a pouch that Septimus discarded as junk to find a dozen masterwork shuriken. (We'll say they're worth 80gp to save irritating arithmetic.)

Septimus (he's still here for now!) finds an array of weapons including a masterwork punching dagger, a masterwork silver war razor, and a masterwork sword cane. The blade of the sword cane appears to be made of what looks like a translucent green crystal.

Walter finds a wand hidden amongst what looks to be a pile of mundane sticks.

Detect magic + Spellcraft DC 18:
It is a wand of lesser restoration with 12 charges remaining.

Theron finds a scroll tube festooned with Pharasmin markings that contains a scroll of raise dead.

Karrik finds a dress that has miraculously escaped the ravages of the rot and mildew over the last fifty years. It's brocade, and looks to be worth around 120 gp.


As you check over the room, you find several items that appear to still be viable.

GM Rolls:

1d100 ⇒ 33
1d100 ⇒ 21
1d100 ⇒ 72
1d100 ⇒ 51
1d100 ⇒ 4
1d100 ⇒ 55
1d100 ⇒ 79
1d100 ⇒ 8

The items you find intact are:

  • 2 × vials of antiplague
  • 3 × vials of antitoxin
  • 3 × vials of bloodblock
  • 3 × vials of bodybalm
  • 4 × vials of sedative (treat as drow poison)
  • 2 × fully stocked healer’s kits
  • 2 × heatstones
  • 3 × doses of Lisken’s medicinal tonic
  • 3 × vials of smelling salts
  • 2 × does of soothe syrup
  • 4 × potions of cure light wounds
  • 1 × potion of cure moderate wounds


Replace:

  • a wand of aspect of the falcon (21 charges remaining)

with

  • a wand of magic weapon (21 charges remaining)

Problem solved! : D


On the halfling's body you find:

GM rolls:

1d100 ⇒ 25
1d100 ⇒ 4
1d100 ⇒ 72
1d100 ⇒ 7
1d100 ⇒ 55
1d100 ⇒ 50
1d100 ⇒ 40
1d100 ⇒ 26
1d100 ⇒ 6
1d100 ⇒ 74
1d100 ⇒ 82
1d100 ⇒ 97
1d100 ⇒ 71
1d100 ⇒ 9
1d100 ⇒ 2
1d100 ⇒ 85
1d100 ⇒ 74
1d100 ⇒ 27
1d100 ⇒ 11
1d100 ⇒ 44
1d100 ⇒ 82
1d100 ⇒ 16
1d100 ⇒ 92
1d100 ⇒ 93
1d100 ⇒ 91
1d100 ⇒ 71
1d100 ⇒ 75
1d100 ⇒ 45
1d100 ⇒ 50
1d100 ⇒ 58

  • 5 × usable crossbow bolts (the rest are ruined)
  • a small light crossbow
  • a small masterwork morningstar
  • a potion of cure light wounds
  • a potion (unidentified; faint divination)
  • a scroll of detect magic
  • a scroll of blur
  • a scroll of command undead
  • a wand of ray of frost (29 charges remaining)
  • a wand of aspect of the falcon (21 charges remaining)


You earn 17pp for selling the crossbow.


Raj expertly rifles through the zombie's pockets and pouches.

Gnome Zombie's Possessions
The gnome was definitely...well...an independent contractor. He had a few interesting items in his possession.
.
.

    Weapons
  • 1 × Small masterwork light crossbow
  • 1 × Small masterwork rapier
    Armour
  • 1 × Small masterwork studded leather
    Magical Items
  • 1 × small snuffbox containing magical powder (faint transmutation)
  • 1 × wax-sealed steel vial containing a swirling lilac liquid (faint illusion)
  • 1 × scroll of feather fall
    Mundane Items
  • 1 × masterwork thieves tools

Anything else that may have at one time have been useful is rusted or rotten.


A note: I quite like the idea of having to identify magical objects using detect magic and Spellcraft, but in order to make life a little less tedious, I don't require rolls for items that have a caster level lower than or equal to your number of ranks in Spellcraft.

You will be able to identify scrolls directly with read magic, provided they're written in a magical language you know.

I hope that makes sense!

If, in the future, you'd like me to make all those Spellcraft rolls for you, let me know and I can do it when you uncover something new.

Sarcophagus Contents
Amongst the shed skins and other detritus from the spider swarm, you find the following:

  • 12 × alchemical silver arrows
  • 4 × sunrods
  • 6 × flasks of holy water
  • 10 × magical arrows (Type A: faint transmutation aura)
  • 5 × magical arrows (Type B: moderate conjuration and faint transmutation aura)
  • 2 × magical arrows (Type C: moderate conjuration and faint transmutation aura)
  • 5 × potions of cure light wounds (automatically identified)
  • 2 × potions (faint conjuration aura)
  • 1 × scroll of detect undead
  • 2 × scrolls of hide from undead
  • 1 × scroll of protection from evil
  • 1 × thin darkwood case (more info below)

Once you blow the dust and other unmentionable material off the case, you can see a symbol painted on it--it's the same symbol as on the purple book back at the Professor's residence: a scarab with an eye on its back. The case itself is around 16" tall by 12" wide, and around 3" thick.

After checking for traps (you take 20 and find none), you open the case to reveal a padded velvet interior. On the left side are five vials. Each is made of lead glass, with a cold iron casing bearing stylised runes and depictions of malevolent creatures; each also has a cold iron stopper at the top in the shape of a leering skull. Each contains a wisp of white vapour that gyrates softly as though a cloud had been captured. There are three empty indentations on the left where vials were once stored. The vials radiate a faint necromantic aura.

On the right side of the case is a hinged timber board, that, when folded out, displays the Varisian alphabet and the numbers 0-9 in the middle, an archon, a whippoorwill, and a devil at the top, and the words 'yes' and 'no' in Varisian at the bottom. Also included is a small brass object shaped like a heart with a hole missing in the centre. The timber board is non-magical, but the piece of brass radiates moderate divination.

(All up, that's six items you don't yet know the function of.)