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Carolynn Croyle's page
132 posts. Alias of Supreveio.
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Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart coughs and gags as Tobold's healing returns him to consciousness, spitting out the remnants of the now-dead undead Patrissa's viscera.
"So... This ordeal is over."
Still weak from the fight, he staggers out of the jury room, pausing for a moment to retrieve the body of Carrie.
"I was fooled into turning my back on an innocent person and leaving them to rot," he murmurs, "And I will not let another rot."
"I shall return her to her family. She should be laid to rest with dignity. Or, perhaps with some luck and help, returned to life."
And with that he carries Carrie out of the musty confines of the courthouse and back into the city.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Fortitude save: 1d20 + 7 ⇒ (4) + 7 = 11
Damage taken: 1d6 ⇒ 1 nonlethal
More stabbin'.
Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Fortitude Save: 1d20 + 7 ⇒ (3) + 7 = 10 Failure
Nonlethal Damage: 1d6 ⇒ 2
With Rekkart weakening, Patrissa manages to get a piece of entrails around his neck, strangling him slightly. He merely glowers at the mobile corpse, content knowing he's distracting it.
Sword Attack: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Sword Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Swift Action: Lay on Hands: 1d6 ⇒ 2
Standard Action: Attack
Sword Attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Channeling divine energy, a few of the more minor wounds on Rekkart's body heal, though not enough to power through the damage the undead Patrissa is currently inflicting on him.
"Kill me if you must, Mord," Rekkart shouts, "but I will not allow you to kill any more of those who had nothing to do with the trial!"
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Fortitude Save: 1d20 + 7 ⇒ (9) + 7 = 16
Sword Attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Sword Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Though Rekkart once again manages to resist strangulation, he still can't get a good hit in.
"What is going on out there?!" Rekkart yells out to the people in the hall.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Fortitude Save: 1d20 + 7 ⇒ (13) + 7 = 20
"Release me, you godsforsaken corpse puppet!" Rekkart growls at the undead Patrissa through gritted teeth as he's dragged into the room. The monster's ambulatory entrails attempt to wriggle their way down his throat, but can't manage to pry his mouth open.
Sword Attack: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
Sword Damage: 1d8 + 2 ⇒ (7) + 2 = 9
He attempts to strike Patrissa with his sword, but the way her viscera have latched on to him prevents him from getting an effective hit in.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart grits his teeth, trying not to be distracted by the commotion behind him as he swings his blade at the headless puppet that was once Madge.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
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Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"If we need someone to stall them here, I'll do it," Rekkart says, stepping forward, "Trevor, you fall back. And don't worry about singing me, I can handle it."
"I am sorry, young one," he sighs as he swings his blade at Carrie's puppeteered body, "You did not deserve any of this."
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Critical Confirmation: 1d20 + 5 ⇒ (20) + 5 = 25
Critical Damage: 1d8 + 2 ⇒ (7) + 2 = 9
These are some pretty lucky rolls.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart nods to Zinli as he takes a step back from the door. He glances briefly in the direction of the scream in the moments before the undead monster is able to break through the door.
"I warned you that you couldn't leave now," he scolds what he assumes is Wade.
Ready Action: Strike at the undead or its puppets if they get close.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart sighs wistfully and shakes his head at the sight of the undead body of Patrissa, "Damn it all," he mutters under his breath.
Knowledge (Religion): 1d20 + 6 ⇒ (5) + 6 = 11
"We are going to have to deal with her eventually," he says as he returns to scanning around the hall for Wade, "The undead do not tire, on top of her having two extra bodies to work with; she will break through at some point."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart gives a resigned yet annoyed sigh as the barrister vanishes, "Damn it, Wade!" he shouts, drawing his sword, "hiding isn't going to save you. Mord's spirit wants justice and he's not letting anyone leave until he gets it."
"Come clean and perhaps Iomedae may still have mercy on your soul."
Rekkart will listen for Wade's footsteps to find out if he went anywhere.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Well, regardless of who wrote the letters, the two of you seem well aware that you condemned an innocent man to die," Rekkart narrows his eyes at the two men, "so logically, you would know the true villain - or villains - who slew his family, would you not?"
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Miscarriage of justice?" Rekkart feigns ignorance, raising an eyebrow in intrigue, "Care to elaborate on that?"
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
It appears the site maintenance was pushed to next week.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart stares at the two gentlemen, glancing at the letters each of them carry before turning to Sveth, "Was this also your doing?" he asks dryly.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"I believe we should be the ones asking you two that question, sir," Rekkart replies to the man, crossing his arms. He briefly glances at the rounder man whilst listening to his complaints.
"Wade, eh?" he cocks an eyebrow at the name, turning his attention back to the bearded man, "Alastir Wade, perhaps?"
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart stares at the scene before him, with an expression somewhere between confusion and annoyance, "So is this another of the curse's illusions, or did these two manage to somehow duel their way through the front door?" he mutters.
He gives a quick glare at Trevor as he continues his ranting. Sighing, he tries to reason with him, "Settle down, friend; that sort of attitude won't help anything."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart nods in appreciation as Tolbold hands him a potion. Without delay, he removes the bottle's stopper and downs its contents.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
He furrows his brow as the noise from the main hall becomes apparent. Looking around to see everyone else's reaction, he asks, "Do you all hear that too?"
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Yes, a healing potion would be quite welcome at the moment," Rekkart confirms as he peers down the stairwell, making sure the zombies haven't broken through, sheathing his blade and turning back to the group when it becomes apparent they aren't being followed.
"What exactly do you plan on exploding?" he questions, raising an eyebrow at Zinli's idea.
The bracers won't do much for Rekkart at the moment. He doesn't have access to paladin spells yet.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart grits his teeth, sighing in frustration at Madge's avoidable demise. He nods to Zinli in response to her suggestion.
"Alright, everybody upstairs. If they manage to break down the door, we can bottleneck them at the top of the stairwell."
Ready Action: Five foot step into the hall and close the door once everyone heads for the stairs.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"I should have a bit of healing left, yes," Rekkart replies to Zinli as he reaches out to Trevor with a hand shrouded in holy magic, "It's not much but it should keep you on your feet a bit longer."
Lay on Hands: 1d6 ⇒ 1
He quickly turns around as he hears Madge's comments, "No, you fool, get back!" he shouts, "That thing isn't your father! Not anymore!"
Once Trevor is healed up, Rekkart follows Madge into the morgue.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Okay, the centipedes are dead; everyone out of the room. Unless we know for certain we need something from in here, there's no sense in wading around in this filth," Rekkart beckons as he turns to exit the waterlogged room.
He steps out from the water, shivering slightly as the icy chill of the next room over rolls over his drenched form, "I do believe our less combat-trained companions have found the morgue. Be prepared for more undead."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Fortitude Save: 1d20 + 7 ⇒ (19) + 7 = 26
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart wades past Trevor to confront the other centipede.
Sword Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Sword Damage: 1d8 + 2 ⇒ (4) + 2 = 6
But trudging through the water seems to have thrown him off a bit.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Oops forgot the pre-roll.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Critical Confirmation: 1d20 + 5 ⇒ (4) + 5 = 9
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart grunts as he's surprised by the sudden descent into the room. He wades to his right to get a better look between the shelves for whatever is moving around.
Move: Five feet of movement (Through what I'm assuming is difficult terrain)
Standard: Ready an attack against whatever's in the room if it tries to attack.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Only one way to be sure."
Drawing his sword, Rekkart steps into the waterlogged room. He grits his teeth as the musty stench reaches his nose. From the entrance, he takes a moment to scan around the room.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart crosses his arms as Tolbold (presumably) relays the note carved into the bunk, "Well, unless the 'true' murderer was one of us here, or is otherwise within the courthouse, I don't see how he expects us to hang them from the gallows, since we can't leave."
"But again, there's still this one staircase here we haven't ascended yet. Perhaps the answers lie there."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Mord was the courthouse executioner," Rekkart comments, "At least until his trial, I'd imagine."
"And most court-ordered executions don't occur in the convict's cell. Nor would they just leave the body."
He thinks for a moment about the name Sashrala.
Intelligence Check?: 1d20 + 1 ⇒ (1) + 1 = 2
Rekkart ain't remembering anything right now.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart gives a silent prayer for the former priest as the necromantic energies fade from the man's corpse.
"Only one more place we haven't yet looked," he says, sheathing his blade and making his way to the gaol's staircase, "If Mord's spirit was here in the gaol, then perhaps whatever we need to do to leave this wretched place lies above it."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart gives the ghast another slash of his sword.
Sword Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Sword Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart looks over the undead man.
Knowledge (Religion): 1d20 + 6 ⇒ (9) + 6 = 15
Determining the type of undead he is, Rekkart readies his blade and shouts a warning to the others, "Careful, everyone. This is not just an ordinary zombie; it's a ghast. This one can think, and it can paralyze with just a touch of its claw."
Scrutinizing the symbol on the ghast's robe, he takes note, "Hmm... His robes bear the symbol of Sarenrae. I take it this is the body of one of this haunted place's victims, not a forgotten prisoner... All the more reason to put him to rest."
Sword Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"What need would a simple courthouse have for all of this?" Rekkart grumbles as he makes his way over to the iron maiden at Neronius's suggestion.
He braces himself for whatever may be inside as he opens the heavy metal panel.
I'm not sure which of the objects in the room is the iron maiden, so I'll just put Rekkart somewhere near all the equipment.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"While it wouldn't be out of what could be considered 'ordinary' in here, given what happened to me in the bell tower earlier," Rekkart explains, "Patrissa fled upstairs when Mord appeared. So I propose a quick glance in this... Torture chamber, then proceed upstairs if she's not in the room."
With that said, Rekkart makes his way over to the door to the chamber, opening the door and peering inside.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Brandishing his sword, Rekkart slashes at the rope-snake.
Sword Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Sword Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Critical Confirmation: 1d20 + 5 ⇒ (10) + 5 = 15
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Good gods..."
Not wanting to cut up Neronius with his sword, Rekkart will attempt to grab onto the rope and aid the merchant in escaping its grasp.
CMB: 1d20 + 4 ⇒ (17) + 4 = 21
Rekkart doesn't have Improved Grapple, so the rope gets an attack of opportunity if it can.
Rekkart calls out behind him, "Any of you have a smaller blade?
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart: This Round - Run to the end of the hall; Next Round - Double move into the room.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart continues to double move his way back to the gaol.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart: One move action to get to the stairs, another move action to descend.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Hearing the glass shattering from the floor below, Rekkart begins making his way back to stairs down, "Bah... Everyone back downstairs. Our merchant friend might be in trouble."
Double move toward the staircase.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Critical Check: 1d20 + 5 ⇒ (8) + 5 = 13
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Where could that woman have gone...?" Rekkart ponders to himself, seeing that Patrissa has seemingly vanished, but his train of thought is interrupted by the sudden reappearance of the formerly-bound clown.
As Ebin attacks, Rekkart merely grits his teeth and grumbles in annoyance as the risen jester strikes him for minimal damage.
Without missing a beat, he swings his sword in retaliation. Apparently with catharsis after how obnoxious the gnome had been while alive.
Sword Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Sword Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Marching toward the staircase leading to Mord's room, Rekkart narrows his eyes at Trevor's comment, "Hope lost or not, we must still try."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Very well. Allow me to head up first."
Taking Trevor's suggestion, Rekkart draws his blade once more and ascends the staircase to the bell tower.
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Damn it all," Rekkart curses under his breath as Mord's ghost ignores the party and phases through the wall. Sheathing his blade for the moment, he begins to follow Trevor, "Everyone stick together!"
He stops at the sobbing wreck that is Madge, extending a gloved hand to help her to her feet, "Come," Rekkart orders in the most gentle voice he can manage, "I know this situation is frightening, but this is no time to succumb to fear. Stay here alone and you'll be a sitting duck for the horrors haunting this place."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Rekkart takes another swing at the undead Mord.
Sword Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
While he could not determine what the man has become in death, between the rotten flesh and the obscuring hood, Rekkart's eyes widen as he only now recognizes who chilling specter before him once was.
"By Iomedae's light..." he utters in horrified comprehension, "Jarbin Mord."
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Gritting his teeth, Rekkart takes another swing at the creature with his sword.
Sword Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Sword Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
"Hmph..." Rekkart grunts as the sudden burst of cold chills his body, "I do believe we've found what was keeping the door frozen."
Knowledge (Religion): 1d20 + 6 ⇒ (3) + 6 = 9 to see what type of undead our hanged man is.
Rekkart steps into the darkened room with blade ready and standing firm at the foot of the stairs leading onto the gallows.
Ready Action: Strike at the creature if it attempts to attack.
Sword Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Sword Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage
Rekkart
Knowledge (Religion): 1d20 + 6 ⇒ (18) + 6 = 24 to determine what kind of undead just rose from their graves.
Rekkart opens the door, takes a moment to survey the contents of the room, then closes the door again when it becomes apparent the living dead behind the bars can't break through.
"The wall has collapsed on the far side of the room, but there are still iron bars preventing us from leaving that way," he relays to the group, "There's also several corpses that just rose from their shallow graves, but I don't believe they are capable of tearing down the bars at the moment. Let us investigate the rest of the jail first before we deal with them."
After closing the door, Rekkart cautiously makes his way to the next door, slowly opening it to peer inside.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
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