Male human on stilts

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Mmmm. Well let's tweak it then. So, let's say when made it lasts until used, much like a extract, and it uses up a bomb slot until it is used or the Alchemist decides to use the slot for something else... once again, like an extract.

Maybe the two bomb use is a bit harsh? I'm not sure. Maybe it should be allowed to be given to someone else?

The main reasoning I had behind the two bomb use was that this adds to a standard ranged weapon like a light cross bow; let's say that light crossbow was enchanted with Shock or something akin to it. Not only is the bomb's range now the cross bow's range (80ft), it's damage includes the crossbow's 1d8piercing + 1d6electric. The only downside to all of this being it is now a ranged attack rather then a ranged touch attack. If this does not warrant the use of the second bomb then I'd be more then happy with it being the standard one bomb.

Thoughts, comments?


Howdy. Long time lurker, first time poster. I had an idea for an alchemist discovery and have used it in a PF game for two sessions now. Check it out.

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Alchemical Missile: When the alchemist creates a bomb, he can use two of his bombs and any single arrow, bolt or bullet to create an Alchemical missile. An Alchemical missile deals it's standard damage as well as the bomb's damage on a successful attack. On a miss it deals it's splash damage centered on the missed target. Alchemical missiles are treated exactly as an alchemist's bomb except they are no longer a thrown weapon, and do not require a standard action to fire.
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It uses two bombs because I can see this being a bit powerful in the sense that the bomb stacks with a missile weapon so it has some increased damage. However, it is also, in most cases, less likely to hit as it is a standard ranged attack rather then a ranged touch attack. There is also the added range to consider in relation to a thrown bomb's 20ft entry. The ammunition cannot be handed to another party member as a bomb cannot (To my knowledge). So there is no problem with an alchemist handing a few Alchemical missiles to the party rogue and having them stack with sneak attack. If the alchemist is a rogue himself, I see no problem with the stacking as a bomb's damage increases by 1d6 every other level just as a rogue's sneak attack.

And now a feat I thought up.. it's pretty basic. >_>

Extra Bombs
Prerequisites: Bomb class feature
Benefit: You receive two extra bombs a day.
Special:You can gain Extra Bombs multiple times, it's effects stack.