Stymphalides

Cari - Chronicler Pregen's page

29 posts. Alias of CariMac.


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AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Thank you for running.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Is the the rift we're trying to work on pictured in the top right of the map? That might help me visualize what we are trying to do. If it's to stabilize the rift by offsetting the various elements, I can work on fire. It didn't sound like that was it from DM Beckett's first post, but I think I'm missing something.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember begins to sing a song that Inspires Competence in her allies.

Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember shifts forward slightly, and uses her breath weapon again. She continues to sing her Fiery Song.

Fiery Breath Weapon: 5d4 ⇒ (4, 1, 3, 2, 1) = 11 DC 19 Reflex Save for Half Damage
Recharge Weapon: 1d4 ⇒ 3
I believe I positioned myself where I'll miss all my allies with the breath weapon attack.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember continues her Fiery Song, and uses her breath weapon on the Protean.

Fire Damage: 5d4 ⇒ (4, 3, 1, 1, 4) = 13 DC 19 Reflex Save for Half Damage. We get +2 for the Wysp, correct? If that's +2 damage add that to the total.
Recharge Breath Weapon Rounds: 1d4 ⇒ 1


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Thank you for running. It's been a pleasure. I'll keep posting until we finish up.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember realizing that the wysp is increasing her element she stops singing her Inspire Confidence song. Instead she begins to perform her Fiery Song. She flies closer to the wysp.

Fly: 1d20 + 24 ⇒ (14) + 24 = 38

Inspire Confidence is off, but Fiery Song is up. It doesn't buff the group, but my breath weapon now does 5d4 fire damage instead of 1d4


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Know History 1: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Know History 2: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Know Planes 1: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Know Planes 2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Know Planes 3: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22

Do I need to start another Bardic Performance or is this the same fight?

If I need to Start a New Song:
Ember begins to sing a song about bravery and wisdom of the elements. Ember flies to the next island over.
Fly: 1d20 + 24 ⇒ (12) + 24 = 36 Bardic Performance Inspire Courage +2 2/19

If I Can Maintain My Song:
Ember continues to sing about bravery and elements. A song about choosing your way for your element and not chaos. She tries to remind the fire wisp of it's purpose. Know Planes: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Ember flies to the next island over.
Fly: 1d20 + 24 ⇒ (1) + 24 = 25


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember begins to tell a story. "Be brave my friends. Our elements will serve us well in this encounter, and we'll have a story to tell of a found tower from a missing castle."

Inspire Courage +2 1/19 Rounds Used


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Player Name/Nickname CariMac
Character Name you will be applying credit to: Rose Haddelfoot
PFS ID you will be applying credit to 110249-2
Downtime/Day Job Roll (If your Pregen has a skill that is allowed): Perform Oratory: 1d20 + 16 ⇒ (1) + 16 = 17


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Know Planes: 1d20 + 11 ⇒ (14) + 11 = 25

"What a beautiful room. Just look at those dragons."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Know History: 1d20 + 7 ⇒ (13) + 7 = 20
Know Planes: 1d20 + 11 ⇒ (5) + 11 = 16

Ember studies the reliefs closely as if she is committing the scenes to memory. "What stories that are told on these walls. Let's see what else there is to see."

The next door is good.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

"Someone named Hshurha"

Know History to Know who Hshurha was: 1d20 + 7 ⇒ (19) + 7 = 26


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Know History: 1d20 + 7 ⇒ (15) + 7 = 22

Ember flits about in amazement when she realizes where they are, "This tower was once a part of the palace of the noble djinni Pahwal ijil Ranginori. Ranginori created this palace as a reward for his devoted servant. Because the servant feared a rival he left and this palace was lost to legend and lore. What a story. We found a lost palace. I wonder where it's been all this time."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Know Nature Bardic Lore: 1d20 + 2 ⇒ (7) + 2 = 9

"What an interesting tower. Does anyone know anything? Ember asks as she leans forward to see the tower better. She looks concerned as she watches the shaking.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
I can't fail the fly check +24. Fly speed is 60 feet.

Ember having been thrown the furthest away begins flying back toward the glider. She reaches out to grab the glass bottle hoping to keep away from the elemental.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember asks the barkeep of the Drunken Hero if she might perform some stories, and dance. She has a grand time telling a story about the time the volcano she was born near erupted, and the younglings dodged the rocks and ash of the explosion.

Perform Oratory: 1d20 + 16 ⇒ (4) + 16 = 20
Perform Dance: 1d20 + 11 ⇒ (10) + 11 = 21

I don't need to buy anything.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

I'll be without good computer access starting tomorrow through Sunday morning. Feel free to bot me if needed.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Diplomacy to Aid: 1d20 + 7 ⇒ (19) + 7 = 26
Know Planes to Aid: 1d20 + 2 ⇒ (3) + 2 = 5
Sense Motive: 1d20 + 3 ⇒ (2) + 3 = 5

"It's an interesting tale. We've heard that ships are missing, and the currents aren't stable. It could be a boon for your guild if they assist us in this adventure."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember flies up near the captain. "It's a pleasure to meet you. We have a task worthy of great stories. You could feature prominently in songs for years."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

"Sounds like a good compromise. Let's speak with Captain Sisivel."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

I like the idea of the gnome. She has an interest in getting us there, and seeing it through if only to stave off the blight. I don't mind working for my passage."


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember in a attempt to distract the beings arguing she moves a few feet away, and begins to tell a story about small air elementals choosing to work together.

Perform Oratory: 1d20 + 16 ⇒ (2) + 16 = 18


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember flies over to where the dispute is taking place. "I'm sure it was the chuspikis that cause this not anything else."

Diplomacy to Aid: 1d20 + 7 ⇒ (7) + 7 = 14


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember carefully flies over to Zephyr, and attempts to lightly land on his arm. "Thank you. I like to fly, but sometimes the conditions make it difficult." she says while glaring out the mice.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember huffs as she fights to stay aloft, "It might be harmless, but it's making flying difficult. That's no fun to the one on the receiving end. She overcompensates for a particularity hard gust and goes flying end over end for a moment.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Know Planes: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Know Geography: 1d20 + 2 ⇒ (5) + 2 = 7

"Perhaps it's genie magic or a lack of genie magic. They control they day night cycle and stabilize gravity on this plane. The might be affecting the currents. I'm sure we can find a brave and wise ships captain. We just need to listen for the stories to lead our way." Ember flits around the room as she speaks.


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Ember hovers just high enough to be eye level, as she listens to Amun Kelisk. "If you tell a story in the best light, there is nothing simple in the telling. A chance to keep the balance and float on the currents while collecting stories? What an opportunity. How long has this been going on? How many ships have gone completely missing? Are the currents like a river? Do they have a point where they begin or do they just appear?"

Know Planes: 1d20 + 11 ⇒ (7) + 11 = 18


AC 22, T 20, FF 17: HP 57/57 fast healing 1 | Fort +7, Ref +12, Will +10; +4 vs. bardic performance, languagedependent, and sonic Ember CG Female advanced pyrausta bard 5 \\ mwk longspear +8 1d3-1 Init +5; darkvision 60 ft., low-light vision; Perception +10; BAB +4; CMB +5; CMD 15 (19 vs. trip)

Player Name/Nickname CariMac
Character Name you will be applying credit to: Rose
PFS ID you will be applying credit to 110249-2
Downtime/Day Job Roll (If your Pregen has a skill that is allowed): Perform Oratory: 1d20 + 16 ⇒ (1) + 16 = 17



The Ritualist prestige class from the Player Companion: Chronicle of Legends is really cool, as I've been wanting to play an occult ritual-focused character for a while. Its fifth level ability, expedited rituals, reads thusly:

Expedited Rituals (Su):
At 5th level, once per day when beginning to cast a ritual as the primary caster, a ritualist can decide to cast the ritual as an expedited ritual. The DCs of an expedited ritual’s skill checks increase by half the ritual’s level (rounded down). However, the ritualist can cast the ritual as soon as its casters succeed at the requisite number of skill checks rather than waiting for the ritual’s full casting time to elapse. A ritual can be both cautious and expedited, but the penalties stack.

The confusion that I'm having comes from the fact that the level of the ritual is equal to the number of checks required, and the casting time is equal to 10 minutes, or 1 hour, times the ritual level.

Creating Occult Rituals:
The number of skill checks the ritual requires is equal to the level of the ritual, and the base DC of the skill checks needed to complete a ritual is 28 + the ritual level.

Casting Occult Rituals:
Casting an occult ritual requires at least 10 minutes per ritual level and sometimes as long as 1 hour per ritual level. One of the casters—either the primary caster or a secondary caster who the primary caster specifies—attempts one of the skill checks required by the ritual every 10 minutes of the casting, unless the ritual takes 1 hour per caster level, in which case the caster attempts the check every hour of the ritual.

If you have to make one skill check per time period, what benefit does the expedited rituals class ability give? Do we just assume that the very last skill check is performed at the very beginning of its 10-minute casting block and you get to shave off those last 10 minutes?


Sorry if this has been covered elsewhere, but I didn't find clear answers after combing the boards.

A question about permanent and temporary ability score bonuses of a non-stacking type (say, enhancement bonuses) and odd ability scores:

If a creature with an odd-numbered ability score has an odd-numbered permanent bonus to that ability score (resulting in an even-numbered ability score and a higher ability score modifier), and then gains a higher, even-numbered temporary bonus of the same (non-stacking) type to that ability score, "For every two points of increase to a single ability," does the creature "apply a +1 bonus to the skills and statistics listed with the relevant ability", or does the fact that the permanent enhancement bonus is already providing an overall numeric increase override the "+1 bonus to skills and statistics" that the temporary enhancement bonus would normally give?

(note: I am aware that enhancement bonuses should normally be an even amount, but I'm trying to write a formula in a custom character spreadsheet that can handle uncommon situations)

Example:

Strength score 11 (+0 modifier) +1 permanent enhancement bonus =

Strength score 12 (+1 modifier) +2 temporary enhancement bonus (which does not stack with the permanent +1 enhancement bonus, but as it is a higher bonus, it would then supersede it) =

Strength score 12 (+1 modifier), with a +1 bonus to Strength-based skills and statistics

or is it just:

Strength score 12 (+1 modifier)?

To further clarify what it is that I am trying to puzzle out here, if:

Strength score 10 (+0 modifier) +1 permanent enhancement bonus =

Strength score 11 (+0 modifier) +2 temporary enhancement bonus (which does not stack with the permanent +1 enhancement bonus, but as it is a higher bonus, it would then supersede it) =

Strength score 11 (+0 modifier), with a +1 bonus to Strength-based skills and statistics

not:

Strength score 11 (+0 modifier)


So, I signed up for and won a lottery event (Night of the Crimson Moon) without realizing that it is a game system with which I am completely unfamiliar (Call of Cthulhu), and experience required is veteran (The quickstart rules are 50 pages long so I couldn't even fake it). I thought I had it sorted to only Pathfinder RPG games. I've put up a trade for it, so far with no takers, and no one else has created a trade looking for it. Worst case scenario, is there a way to drop the event to free it up, or give it to someone else who really wanted to win it in the lottery?


Paladins, which are champions of good and law, have access to Knowledge (religion), which covers their good, but not Knowledge (local) which covers laws? Here's a link to the skill description:

http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#_knowledge

Wouldn't it make a whole lot of sense is paladins were trained in the laws of the society they are operating in, in order to distinguish between legitimate rulership and, say, corrupt policemanship?


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Hello, all. I made this holy symbol of Ragathiel for a peri-blooded aasimar paladin of Ragathiel I'll be playing in Council of Thieves (Yes, I know that this is a terrible idea).

He is described very little (he has "five fiery wings"), and his holy symbol even less (his followers wear "a fiery holy symbol"). Since he is the child of Dispater and an unnamed goddess of the plane of fire, I saw him as a sort of reverse fallen angel. And since seraphs are angels with six wings, in my imaginings he had six but lost one doing something suitably epic, like beating up one of those creepy fez-guys with the dancing monkey and the organ-grinder.

So, the idea of this holy symbol is to represent his six wings, with one of them missing, and instead of outright fiery, I went with just red (because I made it in MS Paint and am not good at it). So, with no further distractions, here are the two versions I came up with:

Star of Ragathiel

Star of Ragathiel with Flourish

Sorry I can't figure out how to display them directly. The second one kind of makes me think of a Gothic stained glass window.

What do you think?


Hello, all. I’ve been working on a magus version of monk vows, and would appreciate an unbiased opinion. The restriction is to a specific school of magic, as though the magus had a wizard’s specialized school (or, closer, the thassilonian wizard’s prohibited school). I did not remove a magus class ability as a monk with vows loses the still mind class feature.

I counted the amount of magus spells, per school, from all books, and tallied them up. Based on the amount of spells a magus would no longer be able to access by picking one of those schools as taboo, I increased the amount of points to their arcane pool. I don't know how to make a nifty table on here, so I will list my number haphazardly below:

School: 0th/1st/2nd/3rd/4th/5th/6th - total - percentage
Abjuration: 0/4/0/2/3/0/1 - 10 - 5%
Conjuration: 1/7/9/4/5/6/3 - 35 - 17%
Divination: 2/1/1/2/0/0/1 - 7 - 3%
Enchantment: 1/1/2/0/0/0/0 - 4 - 2%
Evocation: 5/6/11/9/12/4/5 - 52 - 26%
Illusion: 1/4/4/2/2/1/1 - 15 - 7%
Necromancy: 1/1/1/2/0/0/0 - 5 - 2%
Transmutation: 2/15/13/15/7/10/12 - 74 - 37%

Based on this nonsense, I humbly developed the following rules for your review:

Magus Taboos
A magus can eschew knowledge of spellcasting in order to expand their arcane pool. By selecting a school of magic as taboo, the magus’ arcane pool is increased by the amount listed in the taboo school’s description.

A taboo magus can never prepare a spell that is in a taboo school—he treats these spells as if they were not on the magus spell list. A magus must attempt to save against spells and spell effects from his taboo school, even if those effects are harmless or beneficial. A taboo magus that makes a successful save against a spell takes reduced or secondary effects as normal. If using a spell trigger or spell completion item to cast a spell from a taboo school, he must use the Use Magic Device skill to do so.

As an immediate action, when targeted by a spell from one of their taboo schools, a magus can expend 1 point from their arcane pool to gain a bonus on that save equal to their Intelligence modifier (based on other magus arcana, this seemed too weak to make into its own arcana, so I made it a base ability).

A magus may have multiple taboos. Their effects and increase to their arcane pool stack.

Abjuration Taboo: A magus with this taboo increases his arcane pool by 1 point for every 6 magus levels (minimum +0).
Conjuration Taboo: A magus with this taboo increases his arcane pool by 1 point for every 3 magus levels (minimum +0).
Divination Taboo: A magus with this taboo increases his arcane pool by 1 point for every 7 magus levels (minimum +0).
Enchantment Taboo: A magus with this taboo increases his arcane pool by 1 point for every 8 magus levels (minimum +0).
Evocation Taboo: A magus with this taboo increases his arcane pool by 1 point for every 2 magus levels (minimum +0).
Illusion Taboo: A magus with this taboo increases his arcane pool by 1 point for every 6 magus levels (minimum +0).
Necromancy Taboo: A magus with this taboo increases his arcane pool by 1 point for every 8 magus levels (minimum +0).
Transmutation Taboo: A magus with this taboo increases his arcane pool by 1 arcane point for every magus level he possesses.

The taboos that give points every 8 levels were originally every 11 levels, but i figured no one would take them. Anyway. I would appreciate your thoughts, even if they are mean or stupid.

Thanks