M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Init: 1d20 + 2 ⇒ (16) + 2 = 18
3d6 ⇒ (3, 6, 4) = 13 " I told you all we shouldnt bring it here. Please be calm we will take care of the creature."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Leave, Desna's grace will lead us all to the path of truth. Go home or her luck might leave you." diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18 disperse: 1d4 ⇒ 4
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Beisdes compile everything creepy we found, maybe a corpse of a construct we fought or two, I'm good. Also about what time would you say it is Oaken? Yes he would know best. if we had a Tribe's corpse I could use speak with dead. We could still use the alchemists corpse for that. though I have the feeling Grine was the mastermind here.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"You should be dead already. Life is only left in you because I saved you. Now, I believe we have found some awfully inciminating objects here. Undead beast, constructs not unlike our client, I think I overheard mention of a flesh suit. Just come clean." I really don't want to be seen with those things in court. much better we get him to confess."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Wait what?" He will stay behind a moment and whisper a short prayer to Desna.
He will rejoin the others.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Agreed, I can only channel Desna a couple more times." Channel To Damage: 3d6 ⇒ (6, 6, 1) = 13 DC 14 will save to halve the damage, and ignore Aleks through selective channeling. Woo that level 5 channel boost.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
After securing Grine(tie him up to the walkway, let me know if you want a check on this.) "Do me a favor new evil friend. Don't move from this spot, or next time I won't save you from my other friends." Joining the others down below. "Don't look at me. When my people find deep treacherous waters we climb, jump, or glide across, not swim."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Caracotl lags behind the others. He brings the bound Grine over to the ladders. He calls down. "Anyone want to catch our new friend here? Wouldn't want him to die from the fall." he winks at Grine.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
I'm REALLY sorry, but I am alive and catching up on what I've missed. I'm finally settled into my new place, had some events(a.k.a. getting rear ended at a red light 24 hours after I moved in, totaling my car) keep my attention on real life for a longer period of time than I expected.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
I keep forgetting that not intentionally trying to kill you promise "Right, you're kinda weird. I'm not used to being almost useless when it comes to putting people back together. Well I guess I'm useless to dead things as well." Giving Grine a little kick as if to remind him of that fact, "BUT really how many more constructs, I think I overheard you call them that Gov, are you cohabitating with? Are there any traps about?"
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Caracotl will drag the tied up grine at least to the base of the ladder the rest of climb up. "Everyone Okay up there? Aleks get down here." Caracotl will pump a few wand charges into Aleks to get him healthy. cure light: 1d8 + 1 ⇒ (4) + 1 = 5
After that he looks at Grine, "Nod your head if we should expect more awful creatures."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Sorry for the absence in the battle. Move 1 is done, out of my current apartment, currently living back at home. Should be back to normal posting for 2 weeks now and then might go MIA for a bit end of June/start of July when move 2 occurs.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Perhaps our meeting means your road and luck have ended. If that's true I don't think my Goddess would mind me putting you back on the path to death. After all you would be dead by now without my intervention. We know this company had something to do with the events at Karb Isle."
Temp ability damage restored: 1d4 ⇒ 4
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Felt the need to post and Caracotl posing the first question at least made sense. Caracotl will also watch closely when Grine answers to determine if he is lying. sense motive: 1d20 + 10 ⇒ (14) + 10 = 24
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Its pretty simple we need answers. I'm Caracotl. What do you know of the creature they call the beast. We think he is innocent and this factory is our only clue. You wouldn't know anything would you?" Diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11 "I can cast that Gov no need to use the wand. Let's get our answers first."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Round 8 Caracotl stays between the downed Grine and the gear he just removed from the creature. If close enough, he will load and shoot the closest mongrelman on the lower level, regardless that's a miss. to hit: 1d20 + 6 ⇒ (2) + 6 = 8
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Round 7(just a general note if you ever need to bot my turn, just channel or use bit of luck on the closest ally.) Caracotl will spend the round(use my whole round for this) searching Grine and tossing anything dangerous and potions onto the walk way behind him
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
I'm alive again for real this time i think. Caracotl will take a step forward and cast stabilize on the assumed to be dying Grine. "Your time isn't now fiend. I think your path leads to court."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Caracotl moves out and takes a shot at the creature closest to the ladder or the first one on the ladder. To hit: 1d20 + 6 ⇒ (13) + 6 = 19
fort save against gases: 1d20 + 7 ⇒ (18) + 7 = 25
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Happy to have friends in the room Caracotl will buff up the Magus even further. He taps Gov on the arm saying "Desna's Luck to you" Using Bit of Luck on Gov. So during round 3(since I'm probably last on initiative order) roll all d20's twice and take the better.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Initative: 1d20 + 2 ⇒ (2) + 2 = 4 crap "OH uhhhhh hello. Is Father Skinsaw you're real father or a priest?" Caracotl will tie off the rope on anything nearby and make sure the square in front of the window is clear.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Caracotl will bash the window open with his buckler, as quietly as possible. thinking to himself "Desna I hope this is what you intend." Let me know if you want a climb check, to hit or something. If i fall i will use my glider ability to treat the fall as half as high.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Sorry for that monstrosity of a post. Must have been way more tired last night than i thought. Caracotl on 2nd inspection has rope, I am unsure of its length. The cleric's kit just lists that it has rope.
unless vetoed:
East or South: 1d2 ⇒ 1 Left, middle, right: 1d3 ⇒ 2 East middle
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Bluntly Caracotl retorts, though still speaking quietly[b]"The rules of society often fail you on travels. Times like these you just gotta trust Following Ali's advice Caracotl finds a place where he can climb up to a window. Caracotl will ask if anyone has a rope. take it and climb the wall.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"It doesn't look active. I doubt anyone will mind. If anyone asks we're repomen or cleaners."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
"Seems most of these uhh people died in the fire. But some were kill by blunt force trauma. So patients died locked in their room? The employees were killed? Sounds like the story we were told. But nothing conclusive to rule out the beast."
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Caracotl goes over to the heads and tries to determine if they were already dead when decapitated and if so any signs of cause of death. Healcheck?: 1d20 + 10 ⇒ (20) + 10 = 30 He also offers the wand of cure light wounds to heal anyone that needs it.
M Grippli Cleric 5 HP: 36/39 |AC:18| T: 12 | FF:17 | CMD:11 | Fort:+7 | Ref:+2 | Will: +9 | Initi : +2 | Perc: +4 |
Oh boy, this might get bad. Caracotl will blast the room with holy energy to damage undead excluding Aleks and the controlled ghast. "Desna, clear our path!" Channel: 2d6 ⇒ (1, 3) = 4 14 will save to halve
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