Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Marbles gets escorted in with a bandage on his head. Well that was exciting and crazy! Looks like I missed the fun. Just as everything started to go to hell I got knocked out by a smoke grenade someone threw right at my head! After being filled in on the bank account and the belief that the ship they saw signs of is still somewhere around, Marbles gets a gleam in his eyes. He strokes his experimental weapon, happy to have it back and agrees Oh, yes. We would most certainly be happy to bring these culprits down.
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Sorry for my super delayed ability to respond. My work started back up Monday and after not being open since mid March there’s been a lot of backlog and it’s just been crazy.
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Marbles looks around in awe Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision sorry been a really busy weekend for being stuck at home Marbles will go to the party event 3: 1d4 ⇒ 2
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Marbles will take his pack and hand over his tech and leave anything needed to behind. He takes comfort that his custom rig is part of the data jack in his brain. He downloads the entire series of Sanctuary Moon into the tech in his brain so he won’t be bored, straps his new gear on, Fun, yeah. his eyes gloss over slightly as episode 1 starts playing and he follows the rest to the shuttle.
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Marbles will go get his kit and peruse the supplies. Are there arrows with this bow or are you just giving us a pretty stick with a string on it? he says sounding a little salty.
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision As the strange dwarf leaves the bar a Ysoki walks in in full gear looking fresh off the shuttle, Just got back from Enereth-7, Give me the strongest thing you got! Need to wash the taste of Devourer magic and demon out of my mouth.
Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision Player Name: Casper
Luckmann wrote: Man, it's a very generous assumption that groups will calm down or subdue Susreth. I can't think of a single one of my groups that wouldn't be far more likely to blow him away. My groups first reaction was "how do we calm him down?" Sent him back with the agricultural group after fixing their issue though because they didn't trust him to hold it together if they went up the mountain with him.
Role play potential is what you make it really. the group I'm playing in had a character's brother in with the prison escapees in book 1. The group I'm GMing had one of the players wanting to be from a space station so they ended up being from Spacedock Prime - 1 (that might have been evil of me). The interactions with the refugees rely heavily on the GM interjecting personality into them. No the books don't hold your hand and give you a script for every minor conversation but the trip from Suskillon takes minimum 3, maximum 9 days. enough time for you to build up some dialog and RP moments, maybe even make a permanent pen pall out of one of them or something if you wish. It just depends on how much a GM is willing to do some extra work besides read the text block the AP gives you. I would also heavily encourage RP moments between the players themselves. A big part of most war movies that this AP emulates is the relationship between the soldiers themselves more than relationships between the soldiers and outside world.
Armory p4 wrote: While Starfinder has a preponderance of nonhumanoid aliens with strange morphology, any playable alien race can purchase and use the equipment in this book. A betentacled barathu (Starfinder Alien Archive 20) soldier can wield a hydra cannon and make use of hoverskates just as easily as a kasathan soldier this right here is the guiding principle on what you can buy, install, use etc. An Android can use lung augments just as easily as a human
It seems like a pretty clear with the last quote that they act as basic boosters and inhibitors, unless otherwise stated in the field of study booster/inhibitor description, the only way to combine them is with the level 3 spark of ingenuity for studious biohackers.
COM p43. wrote:
Typically GMs tend to adjust hp or number of creatures for a fluctuating number of people at the table. AP’s are designed around 4 person party. The easiest thing to do would be to bump hp, probably 10ish or less (it is a level 1-2 book) hit points for a table of 6. Adding more creatures can put a disproportionate strain on the melee/front line characters in my opinion.
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