Inevitable

Captain Kuro's page

Organized Play Member. 152 posts. 3 reviews. No lists. No wishlists. 2 Organized Play characters.




It has been my DMing habit to add Theme Songs to most of my villians when running an Adventure Path, and was wondering if anyone else had done so as well? So far some of my favorites have been:
-Baphomet (Shepard of Fire by Avenged Sevenfold)
-Saul Vankaskerkin (White Trash Millionare)
- Xanthir Vang (God Particle, Angel and Demons score by Hanz Zimmer)
- General Malus (Dracula's Theme from Van Helsing by Alan Silvesti)
- Unity (Rinzler from Tron Legacy by Daft Punk)
- Erum-Hel (Oh Fortuna!)
- Frost Giants (Beowulf theme by Alan Silvesti)
- King Iovetti (Hail to the King by Avenged Sevenfold)

Hoping that anyone looking for a theme for a villian gets ideas they can use here. Personally looking for one for Abrogail Thrune and the Jade Regent if anyone has ideas.


Recently I hit the non-mint page and loaded my shopping cart with books. However, ever since then when I try to access the shopping cart the page takes forever to load and then crashes. Any idea how I can get to my cart?


1 person marked this as a favorite.

So I must start this thread by saying I have no working knowledge of cars. If you asked me the difference between a Farrari, a Jaguar, and a Prius I would say "paint job?"
However, my players may meet a bunch of famous wizards from D&D and Pathfinder holding a meeting on Earth in the modern day. I know what type of car and its condition/assessories can say alot about a person. So assuming they're keeping their magic on the DL, what do you think the following wizards would drive:

Golarion
-Old Mage Jatembe
-Aram Zay
-Razmir
-Abrogail Thrune (sorcerer but still there)
-Queen Edassiril
-Baba Yaga

Greyhawk
-Mordinkinen
-Rary
-Igwillv
-Tenser
-Otto

Forgotten Realms
-Elminster
-Mansoon
-Khelban Blackstaff
-Storm Silverhand


This adventure looks amazing, but in the final length alot of the enemy stat blocks are referenced to Adversaries of Crisis. I cannot seem to find this resource anywhere. Is it something I overlooked, or is it a different product?


So one of my players have achived 20thlvl as monk and increses his size to huge in combat. Currently the damage by size chart does not seem to go above 4d8, so what would be the damage of a huge size monk. Does it cap at 4d8, or goes up?


1 person marked this as a favorite.

So I have recently become a huge fan of the Dark Souls Series, and one of the greatest aspects of the game is the "Story w/o telling". With the exception of the occasional peice of dungeon dressing (how'd this doorknob get in the iron maiden?) Or monster (How did the Hydra get through that 5ft door?), most stories in dungeons are able to be puzzled and figured out.
So how would you go about creating a dungeon where very little to nothing is explained? A game where NPCs are uninterested in holding their hands through quests or will lie and misdirect to achieve their ends, where they walk in the wake of great events and have to discover what happened before if they want a chance to get out of their situation alive? As a (mostly) nonvisual media, the game's method of hiding hints in scenery is impratical, and without item descriptions like in the game, hidden messeges and wordgame riddles will be harder to insert. Any ideas how to meet this challenge?


So I've been kicking around this idea since Reign of Winter, where the Linnorm Kings decide to strike the witches while their focus is spread thin across the globe. One of the biggest conundrums I've been facing is the disparity in magical might between the two. The Linnorm Kings might have more numbers of hardened warriors, but few mages besides skalds, bards, and maybe druids if they can get the druids of Gruingar to help. Irrisin meanwhile has monsters, witches, and a terrain almost impossible for an invading army to live off of. As such I was wondering how a mostly mundane army would have a chance aginst a foe with such magical might?


The other day I was running a traveling portion of an adventure through some remote boreal woods, and was really taking time to drive home how isolated the players were and untamed the wilds felt. My players felt very immersed but I'm starting to worry that as time goes on I'm going to have to recycle some descriptions and encounters, which I know lessens their impact. I was wondering what other DMs have done to immerse their players in the remote and isolated parts of their worlds.


2 people marked this as a favorite.

As a DM I have always added a bit of spice to important encounters by tossing a bit of Background Music into my encounters, and I always have a go to list for certain monsters or types of monsters. However my list is starting to get a bit stale (and predictable) and I was interested to see what the rest of the Paizo community use for their encounter music, either for specific bosses or general creatures.
For Example
Vampire Bosses: Van Helsing Sondtrack
Anything from Leng: Prince of Persia, Warrior Within
Taldorians: Anything posh and classical
Orcs: Usually any of the Howard Shore LOTR or Hobbit soundtracks, but occasionally the God of War soundtracks for brutal orcs.
Demons & Devils: Hanz Zimmer's Angels and Demons and DiVinci Code
Baphomet: Avenged Sevenfold's Sheppard of Fire
King Ivoretti: Avenged Sevenfold's Hail to the King
Kingmaker Adventure Path: Game of Thrones Soundtrack
Mythic: Two Steps from Hell
Last Stands:Requiem for a Dream