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just as a note from the Inner Sea Races book, if you are playing a half-orc there is a teamwork feat called Pack Intimidation that would be great for an inquisitor that intimidates foes.


so besides power attack, which feats would you recommend? also, instead of taking power attack early, would taking quingong ki power at lvl 4 and then getting power attack be a good idea and clear up a feat slot since the character wont be lvl 1 to start


Think im gonna stick with Suli.

How about these stats:
Str- 17
Dex- 15
Con- 13
Int- 10
Wis- 14
Cha- 9

these are after racial adjustments.


Human(+any)
Catfolk (+dex, +cha, -wis)
Dhampir (+dex,+cha, -con)
Dwarf (+con, +wis, -cha)
Elf (+dex,+int,-con)
gnome (-str, +con, +cha)
Gripplis (-str,+wis, +dex)
Half elf (+any)
Half Orc (+any)
Halfling (-str,+dex,+cha)
Ifrit (+dex,-wis,+cha)
Kitsune (+dex, +cha,-str)
Nagaji (+str, +cha, -int)
Oread (+str, -dex, +wis) (I am asking about the original stats)
Ratfolk (-str,+dex,+int)
Samsarans (+int,-con,+wis)
Suli (+str,-int,+cha)
Sylphs (+dex,-con, +cha)
Tengu (+dex, -con, +wis)
Undine (-str,+dex,+wis)
Vanara (+dex, +wis, -cha)


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after racials. It might be easier to link a copy of his available races then listing them.

https://docs.google.com/document/d/1qXJapHCP8zrqN5xF7PtoyWJ4iQ-SBRLJ3gH3K8G _a6Y/edit


like i said, im more than willing to go full monk. Just need advice on build options and all. its a 20 point buy (cant go lower then an 8 on any stat), and what feats and all i should aim for.


i was going to go with full brawler like you previously suggested, but if you think the monk is the better path i can do that also


ok so to bring this back up, changed some things. Race is now Suli because of fluff reasons, and looking at a brawler basic instead of mutagenic. Basically looking for 20 point buy assistance, feats to take, and recommended traits. Still going full unarmed, but the character will be a kicker instead of a puncher as he wants to protect his hands unless he has to use them.


if you find it let me know. its not something i have seen and if it is a rule ill be scrapping how this character works and creating a similar but new idea

Edit- Nevermind, i see that they made it where only the initial feat is considered a style feat thus only it can count for many styles ability


Ill ask about the brawler and monk stacking, with the history ive had with this GM i would think he would stack them.

Am i missing something on the mutagenic front? 18 levels seems to be all you need to get all the juice out of mauler since you gain the last from it at lvl 18. Unchained monk master of many styles would grant me pummeling charge in a 2 level dip, evasion, Wis to AC (since mauler loses brawler ac), and stunning fist while never reaching Ki Pool for it to matter. Im not sure if im missing something or not is why i am asking


My GM has made a ruling that as long as the archetype doesnt effect any of the majorly changed thing of the unchained class (in the case of monk, any of the things that were moved to ki pool for example) then i could use them. So back to being on topic, anyone able to help make a build?


So I was looking into creating a character for a backup to what im playing now. Im thinking unarmed Brawler (mutagenic Mauler) with a 2-3 lvl dip into unchained monk (Master of Many Styles). A little background on the campaign, we are starting lvl 3 but plan to go to lvl 20; its a 20 point buy; Race is oread (although its been altered by the gm to boost it to 12 RP, ill post altered version below); Unarmed, but not opposed to using shuriken or something for ranged; 2 traits; since i dont know necessarily what level the character will come in gear isnt a huge concern, though a list of suggested stuff would be nice.

Oreads

Type
Outsider (native) 3 RP
Size
Medium 0 RP
Base Speed
Slow –1 RP
Ability Score Modifiers
Standard (+2 Str, +2 Wis, –2 Dex) 0 RP
Languages
Standard 0 RP
Racial Traits
Defense Racial Traits
Energy resistance (acid) 1 RP
Stability 1 RP
Natural Armor 2 RP
Feat and Skill Racial Traits
Stonecunning 1 RP
Offense Racial Traits
Gate Crasher 2 RP
Magical Racial Traits
Ferrous Growth 2 RP
Stonesinger 1 RP
Senses Racial Traits
Darkvision 60 ft. — RP

Total 12 RP


Thanks. If i find out starting level Ill post back. Anything else you need? And yea, my bad Ragathiel was the right one


So I am new to the Warpriest and I was curious if someone could help me out with a build for a character that uses a two handed reach weapon primarily but also uses a bastard sword (its his gods weapon) on occasion. Race human, already rolled stat scores and got 18,17,16,15,16,15 using the roll 4 drop 1 method. that's without the human bonus added in. My DM doesn't do the trait swapping.