Captain Fergus *phantom stats*'s page

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About Captain Fergus *phantom stats*

Ability Scores Leveling Plan:

1st level: Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
2nd level: +1 Dex (15), +1 Cha (14)
5th level: +1 Dex (16), +1 Int (8), +1 Cha (15)
8th level: +1 Dex (17), +1 Cha (16)
10th level: +1 Dex (18), +1 Int (9), +1 Cha (17)
12th level: +1 Dex (19), +1 Cha (18)
15th level: +1 Dex (20), +1 Int (10), +1 Cha (19)
17th level: +1 Dex (21), +1 Cha (20)
20th level: +1 Dex (22), +1 Cha (21)

Languages: Abyssal, Celestial, Draconic, Giant, Gnome, Iblydosian, Infernal, Sylvan, Taldane

Phantom class skill list:

The following skills are class skills for the phantom: Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, the spiritualist can choose one additional skill as a class skill for her phantom. The phantom also gains two class skills based on its emotional focus. The phantom automatically gains bonus ranks in these two skills as the spiritualist increases in level—its number of ranks in these skills is always equal to its number of Hit Dice.

Hatred Emotional Focus Phantom automatically maxed ranked class skills: Acrobatics, Perception

Captain Fergus' additional class skill: Swim

Skill Ranks Leveling Plan:

Acrobatics and Perception ranks are automatically at maximum ranks for being a phantom of hatred.

Lv 1 (1 HD) (2 skill ranks):
+1 rank Knowledge (planes) (1 rank)
+1 rank Linguistics (language gained: Abyssal) (1 rank)

Intimidate +1 (+1 Cha)

Lv2 (2 HD) (2 skill ranks):
+1 rank Knowledge (religion) (1 rank)
+1 rank Linguistics (language gained: Draconic) (2 ranks)

Intimidate +2 (+2 Cha)

Lv 3 (3 HD) (2 skill ranks):

Note: He gains the Gory Finish feat at this level.

+2 ranks Intimidate (2 ranks)

Intimidate +7 (2 ranks, +3 class skill, +2 Cha)

Lv 5 (4 HD) (Int increases to 8) (3 skill ranks + 3 retroactive skill ranks = 6 skill ranks):
+2 ranks Intimidate (4 ranks)
+3 ranks Knowledge (planes) (4 ranks)
+1 rank Knowledge (religion) (2 ranks)

Intimidate +9 (4 ranks, +3 class, +2 Cha)

Lv 6 (5 HD) (3 skill ranks):

note: He gains the Martial Dominance feat at this level, which allows him to treat his BAB as his ranks in the Intimidate skill.

+1 rank Knowledge (planes) (5 ranks)
+2 ranks Knowledge (religion) (4 ranks)

Intimidate +10 (+5 BAB, +3 class, +2 Cha)

Note: When he confirms a critical hit against a creature/foe with his ectoplasmic rapier, he can attempt to intimidate that creature/foe as an immediate action.

Lv 7 (6 HD) (3 skill ranks):
+1 rank Knowledge (planes) (6 ranks)
+1 rank Knowledge (religion) (5 ranks)
+1 rank Sense Motive (1 rank)

Intimidate +11 (+6 BAB, +3 class, +2 Cha)

Lv 9 (7 HD) (3 skill ranks):

Note: He gains Skill Focus (Intimidate) feat at this level.

+1 rank Knowledge (planes) (7 ranks)
+2 ranks Sense Motive (3 ranks)

Intimidate +16 (+7 BAB, +3 class, +3 Cha, +3 skill focus)

Lv 10 (8 HD) (Int increases to 9) (3 skill ranks):
+1 rank Knowledge (planes) (8 ranks)
+2 ranks Sense Motive (5 ranks)

Intimidate +17 (+8 BAB, +3 class, +3 Cha, +3 skill focus)

Lv 11 (9 HD) (3 skill ranks):

note: He gains the Deific Obedience feat at this level.

+1 rank Knowledge (planes) (9 ranks)
+2 ranks Sense Motive (7 ranks)

Intimidate +18 (+9 BAB, +3 class, +3 Cha, +3 skill focus)

Lv 13 (10 HD) (3 skill ranks):
+1 rank Knowledge (planes) (10 ranks)
+2 ranks Sense Motive (9 ranks)

Intimidate +23 (+10 BAB, +3 class, +4 Cha, +6 skill focus)

Lv 14 (11 HD) (3 skill ranks):

Note: He gains the Elritch Heritage (oni) feat at this level, which is reflavored as Captain Fergus' touch causing the target to experience the pain of the aboleth's Slime effect that killed Captain Fergus.

+1 rank Knowledge (planes) (11 ranks)
+2 ranks Sense Motive (11 ranks)

Intimidate +24 (+11 BAB, +3 class, +4 Cha, +6 skill focus)

Lv 15 (12 HD) (Int increases to 10) (4 skill ranks + 11 retroactive skill ranks = 15 skill ranks):

Note: He gains the 1st tier exalted divine boon, Libations (delay poison 2/day) at this level.

+1 rank Knowledge (planes) (12 ranks)
+1 rank Sense Motive (12 ranks)
+12 ranks Swim (12 ranks)
+1 rank ?

Intimidate +25 (+12 BAB, +3 class, +4 Cha, +6 skill focus)

Lv 17 (13 HD) (4 skill ranks):

Note: He gains the Diverse Obedience feat at this level.

+1 rank Knowledge (planes) (13 ranks)
+1 rank Sense Motive (13 ranks)
+1 rank Swim (13 ranks)
+1 rank ?

Intimidate +27 (+13 BAB, +3 class, +5 Cha, +6 skill focus)

Lv 18 (14 HD) (4 skill ranks):

Note: He gains the second tier exalted divine boon, Drinking Buddy, at this level.

+1 rank Knowledge (planes) (14 ranks)
+1 rank Sense Motive (14 ranks)
+1 rank Swim (14 ranks)
+1 rank ?

Intimidate +28 (+14 BAB, +3 class, +5 Cha, +6 skill focus)

Lv 19 (15 HD) (4 skill ranks):

Note: He gains the Improved Elritch Heritage (oni) feat at this level and gains the Altered Form bloodline power, reflavored that Captain Fergus can become as he appeared in life the day before he died.

+1 rank Knowledge (planes) (15 ranks)
+1 rank Sense Motive (15 ranks)
+1 rank Swim (15 ranks)
+1 rank ?

Intimidate +29 (+15 BAB, +3 class, +5 Cha, +6 skill focus)

Feat Leveling Plan:

Lv 1 (1 HD): Additional Traits (Green-Blooded (Create Water (Can use it to create 1 cup of simple ale/wine (grog) per caster level.) & Unintentional Linguist (Infernal) )

Lv 1 (1 HD): (champion phantom bonus feat): Weapon Focus (slam ==> ectoplasmic rapier) (GM fiat: ectoplasmic rapier does piercing damage, but his other slam (bludgeoning damage) does not benefit from the bonus champion feats.)

Lv 1 (1 HD): (hatred phantom bonus feat): Weapon Finesse ==> Dazzling Display (GM approved swap for Weapon Finesse, which is removed via EitR)

Lv 3 (3 HD): Gory Finish

Lv 6 (5 HD): Martial Dominance

Lv 9 (7 HD): Skill Focus (Intimidate)

Lv 11 (9 HD): Deific Obedience (Cayden Cailean)

Lv 12 (9 HD): Greater Weapon Focus (slam ==> ectoplasmic rapier)

Lv 12 (9 HD): Weapon Specialization (slam ==> ectoplasmic rapier)

Lv 14 (11 HD): Eldritch Heritage (Oni) (reflavored as his touch causing target to feel some of the pain Captain Fergus felt the day he died, as the target's skin temporary is temporary affected as if by an aboleth's Slime ability.)

Lv 17 (13 HD): Diverse Obedience (Cayden Cailean)

Lv 19 (15 HD): Improved Eldritch Heritage (Oni) (Altered Form) (reflavored so Captain Fergus appears as he did in life, before the day he died.)

Mythmaker (Champion) Phantom Abilities:

Champion: The phantom gains Weapon Focus (slam) as a bonus feat. At 12th level, it gains Greater Weapon Focus (slam) and Weapon Specialization (slam) as bonus feats.

Hatred Emotion Phantom Abilities:

Skills: The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Fortitude and Reflex.

Weapon Finesse: The phantom gains Weapon Finesse as a bonus feat. (GM fiats: As Weapon Finesse is not a feat using EitR, Captain Fergus gains Dazzling Display. He gains weapon focus as a bonus feat from being a mythmaker champion phantom. His ectoplasmic rapier deals piercing damage instead of bludgeoning for being a slam attack. He only gains the benefit of the bonus feats for being a mythmaker champion phantom to his ectoplasmic rapier attacks and not to his other slam attack.)

Hated Target (Su): The phantom can take a move action to designate one creature within its line of sight as a hated target. The phantom gains a +2 bonus on attack rolls against its hated target, and a bonus on damage rolls equal to 1/2 the phantom’s Hit Dice (minimum 1). The phantom is so focused on this hated target that it takes a –2 penalty on attack rolls against all other creatures. The phantom can maintain these bonuses against only one target at a time, and these bonuses remain in effect until either the hated opponent is dead or it has been out of the phantom’s line of sight for at least 1 minute. When the spiritualist reaches 7th level, the phantom can use this ability as a swift action, and takes no penalty when attacking creatures that are not designated as its hated enemy. The phantom must be manifested in ectoplasmic form to use this ability (unless the spiritualist is 17th level or higher; see Shared Hatred below).

Hateful Aura (Su): When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 10-foot-radius aura that inflicts pain upon the minds of those who dare damage it or its master. Enemies within the aura that deal damage to the spiritualist or the phantom take an amount of damage equal to the phantom’s Charisma bonus. This is a mind-affecting pain effect. The phantom can use this ability in either ectoplasmic or incorporeal form.

Sneak Attack (Su): When the spiritualist reaches 12th level, the phantom gains sneak attack +3d6, but only against its hated enemy. At 18th level, the sneak attack damage increases to +5d6.

Shared Hatred (Su): When the spiritualist reaches 17th level, the phantom can grant its hatred to others. When the phantom designates a hated enemy, its allies also gain a +2 bonus on attack rolls and a +4 bonus on damage rolls against that enemy. Furthermore, the phantom can use its hated target ability even when in incorporeal form; when it does, it can make slam attacks against a corporeal creature, but only if that corporeal creature is its hated target.

Baseline Phantom Abilities by Level:

Phantom

Phantom
Starting Statistics: Type Outsider (phantom); Size As spiritualist or one size category smaller (or one size category larger, if the spiritualist is Small or smaller); Speed 30 ft.; AC +2 dodge (in incorporeal form) or +2 natural armor (in ectoplasmic form); Attack 2 slams (1d6 or 1d4 if size Small); Ability Scores Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13.

1st level:

HD 1d10+1 (6 hp)
BAB +1
Base Good Saves +2
Base Poor Save +0
Unassigned Skill Ranks: 2
Feats: (1 total) (not including bonus feats)
Armor Bonus: (+2 total)
Dex/Cha Increase: +0
Base Slam Damage: 1d6 (medium), 1d4 (small), 1d3 (tiny)
Specials:

Darkvision (Ex): The phantom has darkvision out to a range of 60 feet.

Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. In the case of a conf lict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. The phantom must possess the appropriate appendages to utilize a magic item.

Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.

2nd level:

HD 2d10+2 (13 hp)
BAB +2
Base Good Saves +3
Base Poor Save +0
Unassigned Skill Ranks: +2 (4 total)
Feats: (1 total) (not including bonus feats)
Armor Bonus: (+4 total)
Dex/Cha Increase: (+1 total)
Base Slam Damage: same as 1st level
Specials: Same as 1st level.

3rd level:

HD 3d10+3 (19 hp)
BAB +3
Base Good Saves +3
Base Poor Save +1
Unassigned Skill Ranks: +2 (6 total)
Feats: (2 total) (not including bonus feats)
Armor Bonus: (+4 total)
Dex/Cha Increase: (+1 total)
Base Slam Damage: same as 1st level
Specials: Same as 1st level, plus the following:

Deliver Touch Spells (30') (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can’t hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom’s melee reach at the time.

4th level:

HD 3d10+3 (19 hp)
BAB +3
Base Good Saves +3
Base Poor Save +1
Unassigned Skill Ranks: +0 (6 total)
Feats: (2 total) (not including bonus feats)
Armor Bonus: (+4 total)
Dex/Cha Increase: (+1 total)
Base Slam Damage: same as 1st level
Specials: Same as 3rd level, plus the following:

Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction.

5th level:

HD 4d10+4 (26 hp) (+4 hp if Con increased at this level)
BAB +4
Base Good Saves +4
Base Poor Save +1
Unassigned Skill Ranks: +2 (8 total) (4 additional skill ranks if Int increased at this level)
Feats: (2 total) (not including bonus feats)
Armor Bonus: (+6 total)
Dex/Cha Increase: (+2 total) (not including Ability Increase special)
Base Slam Damage: 1 die size increase from 1st level die size
Specials: Same as 4th level, plus the following:

Ability Score Increase (Ex): The phantom adds 1 to one of its ability scores.

6th level:

HD 5d10+5 (32 hp) (+5 hp if Con increased at 5th level)
BAB +5
Base Good Saves +4
Base Poor Save +1
Unassigned Skill Ranks: +2 (10 total) (5 additional skill ranks if Int increased at 5th level)
Feats: (3 total) (not including bonus feats)
Armor Bonus: (+6 total)
Dex/Cha Increase: (+2 total) (not including Ability Increase special)
Base Slam Damage: 1 die size increase from 1st level die size
Specials: Same as 5th level, plus the following:

Devotion (Ex): The phantom gains a +4 morale bonus on Will saves against enchantment spells and effects.

7th level:

HD 6d10+6 (39 hp) (+6 hp if Con increased at 5th level)
BAB +6
Base Good Saves +5
Base Poor Save +2
Unassigned Skill Ranks: +2 (12 total) (6 additional skill ranks if Int increased at 5th level)
Feats: (3 total) (not including bonus feats)
Armor Bonus: (+8 total)
Dex/Cha Increase: (+2 total) (not including Ability Increase special)
Base Slam Damage: 1 die size increase from 1st level die size
Specials: Same as 6th level

8th level:

HD 6d10+6 (39 hp) (+6 hp if Con increased at 5th level)
BAB +6
Base Good Saves +5
Base Poor Save +2
Unassigned Skill Ranks: +0 (12 total) (6 additional skill ranks if Int increased at 5th level)
Feats: (3 total) (not including bonus feats)
Armor Bonus: (+8 total)
Dex/Cha Increase: (+3 total) (not including Ability Increase special)
Base Slam Damage: 1 die size increase from 1st level die size
Specials: Same as 6th level

9th level:

HD 7d10+7 (45 hp) (+7 hp if Con increased at 5th level)
BAB +7
Base Good Saves +5
Base Poor Save +2
Unassigned Skill Ranks: +2 (14 total) (7 additional skill ranks if Int increased at 5th level)
Feats: (4 total) (not including bonus feats)
Armor Bonus: (+8 total)
Dex/Cha Increase: (+3 total) (not including Ability Increase special)
Base Slam Damage: 2 die size increases from 1st level die size
Specials: Same as 6th level, plus the following:

Incorporeal Flight (Su): When the phantom manifests in incorporeal form, it has a fly speed of 40 feet (good).

10th level:

HD 8d10+8 (52 hp) (+8 hp if Con increased at 5th level)
BAB +8
Base Good Saves +6
Base Poor Save +2
Unassigned Skill Ranks: +2 (16 total) (8 additional skill ranks if Int increased at 5th level)
Feats: (4 total) (not including bonus feats)
Armor Bonus: (+10 total)
Dex/Cha Increase: (+4 total) (not including Ability Increase special)
Base Slam Damage: 2 die size increases from 1st level die size
Specials: Same as 9th level, plus the following:

Ability Score Increase (Ex): The phantom adds 1 to one of its ability scores.

11th level:

HD 9d10+9 (58 hp) (+9 hp if Con increased at 5th level)
BAB +9
Base Good Saves +6
Base Poor Save +3
Unassigned Skill Ranks: +2 (18 total) (9 additional skill ranks if Int increased at 5th level)
Feats: (5 total) (not including bonus feats)
Armor Bonus: (+10 total)
Dex/Cha Increase: (+4 total) (not including Ability Increase special)
Base Slam Damage: 2 die size increases from 1st level die size
Specials: Same as 10th level

12th level:

HD 9d10+9 (58 hp) (+9 hp if Con increased at 5th level)
BAB +9
Base Good Saves +6
Base Poor Save +3
Unassigned Skill Ranks: +2 (18 total) (9 additional skill ranks if Int increased at 5th level)
Feats: (5 total) (not including bonus feats)
Armor Bonus: (+12 total)
Dex/Cha Increase: (+5 total) (not including Ability Increase special)
Base Slam Damage: 2 die size increases from 1st level die size
Specials: Same as 10th level, plus the following:

Deliver touch spells (50 ft.)

13th level:

HD 10d10+10 (65 hp) (+10 hp if Con increased at 5th level)
BAB +10
Base Good Saves +7
Base Poor Save +3
Unassigned Skill Ranks: +2 (20 total) (10 additional skill ranks if Int increased at 5th level)
Feats: (5 total) (not including bonus feats)
Armor Bonus: (+12 total)
Dex/Cha Increase: (+5 total) (not including Ability Increase special)
Base Slam Damage: 3 die size increases from 1st level die size
Specials: Same as 12th level

14th level:

HD 11d10+11 (71 hp) (+11 hp if Con increased at 5th level)
BAB +11
Base Good Saves +7
Base Poor Save +3
Unassigned Skill Ranks: +2 (22 total) (11 additional skill ranks if Int increased at 5th level)
Feats: (6 total) (not including bonus feats)
Armor Bonus: (+12 total)
Dex/Cha Increase: (+5 total) (not including Ability Increase special)
Base Slam Damage: 3 die size increases from 1st level die size
Specials: Same as 12th level

15th level:

HD 12d10+12 (78 hp) (+12 hp if Con increased at 5th level; +12 more hp if Con increased at 5th, 10th and this level)
BAB +12
Base Good Saves +8
Base Poor Save +4
Unassigned Skill Ranks: +2 (24 total) (12 additional skill ranks if Int increased at 5th level; +12 more additional skill ranks if Int increase at 5th, 10th and this level)
Feats: (6 total) (not including bonus feats)
Armor Bonus: (+14 total)
Dex/Cha Increase: (+6 total) (not including Ability Increase special)
Base Slam Damage: 3 die size increases from 1st level die size
Specials: Same as 12th level, plus the following:

Ability Score Increase (Ex): The phantom adds 1 to one of its ability scores.

16th level:

HD 12d10+12 (78 hp) (+12 hp if Con increased at 5th level; +12 more hp if Con increased at 5th, 10th and 15th level)
BAB +12
Base Good Saves +8
Base Poor Save +4
Unassigned Skill Ranks: +2 (24 total) (12 additional skill ranks if Int increased at 5th level; +12 more additional skill ranks if Int increase at 5th, 10th and 15th level)
Feats: (6 total) (not including bonus feats)
Armor Bonus: (+14 total)
Dex/Cha Increase: (+6 total) (not including Ability Increase special)
Base Slam Damage: 3 die size increases from 1st level die size
Specials: Same as 15th level

17th level:

HD 13d10+13 (78 hp) (+13 hp if Con increased at 5th level; +13 more hp if Con increased at 5th, 10th and 15th level)
BAB +13
Base Good Saves +8
Base Poor Save +4
Unassigned Skill Ranks: +2 (26 total) (13 additional skill ranks if Int increased at 5th level; +13 more additional skill ranks if Int increase at 5th, 10th and 15th level)
Feats: (7 total) (not including bonus feats)
Armor Bonus: (+16 total)
Dex/Cha Increase: (+7 total) (not including Ability Increase special)
Base Slam Damage: 4 die size increases from 1st level die size
Specials: Same as 15th level

18th level:

HD 14d10+14 (78 hp) (+14 hp if Con increased at 5th level; +14 more hp if Con increased at 5th, 10th and 15th level)
BAB +14
Base Good Saves +9
Base Poor Save +4
Unassigned Skill Ranks: +2 (28 total) (14 additional skill ranks if Int increased at 5th level; +14 more additional skill ranks if Int increase at 5th, 10th and 15th level)
Feats: (7 total) (not including bonus feats)
Armor Bonus: (+16 total)
Dex/Cha Increase: (+7 total) (not including Ability Increase special)
Base Slam Damage: 4 die size increases from 1st level die size
Specials: Same as 15th level

19th level:

HD 15d10+15 (78 hp) (+15 hp if Con increased at 5th level; +15 more hp if Con increased at 5th, 10th and 15th level)
BAB +15
Base Good Saves +9
Base Poor Save +5
Unassigned Skill Ranks: +2 (30 total) (15 additional skill ranks if Int increased at 5th level; +15 more additional skill ranks if Int increase at 5th, 10th and 15th level)
Feats: (8 total) (not including bonus feats)
Armor Bonus: (+16 total)
Dex/Cha Increase: (+7 total) (not including Ability Increase special)
Base Slam Damage: 4 die size increases from 1st level die size
Specials: Same as 15th level

20th level:

HD 15d10+15 (78 hp) (+15 hp if Con increased at 5th level; +15 more hp if Con increased at 5th, 10th and 15th level)
BAB +15
Base Good Saves +9
Base Poor Save +5
Unassigned Skill Ranks: +2 (30 total) (15 additional skill ranks if Int increased at 5th level; +15 more additional skill ranks if Int increase at 5th, 10th and 15th level)
Feats: (8 total) (not including bonus feats)
Armor Bonus: (+18 total)
Dex/Cha Increase: (+8 total) (not including Ability Increase special)
Base Slam Damage: 4 die size increases from 1st level die size
Specials: Same as 15th level

Mythmaker champion phantom of hatred abilities by level:

1st level:

Mythmaker Champion: The phantom gains Weapon Focus (slam) as a bonus feat. ([/i]GM fiat: Captain Fergus' champion bonuses feats only apply to his ectoplasmic rapier, which does piercing damage instead of bludgeoning damage.[/i])

Phantom of Hatred:

Skills: The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Fortitude and Reflex.

Weapon Finesse: (GM fiats: As Weapon Finesse is not a feat using EitR, Captain Fergus gains Dazzling Display. He gains weapon focus as a bonus feat from being a mythmaker champion phantom. His ectoplasmic rapier deals piercing damage instead of bludgeoning for being a slam attack. He only gains the benefit of the bonus feats for being a mythmaker champion phantom to his ectoplasmic rapier attacks and not to his other slam attack.)

Hated Target (Su): The phantom can take a move action to designate one creature within its line of sight as a hated target. The phantom gains a +2 bonus on attack rolls against its hated target, and a bonus on damage rolls equal to 1/2 the phantom’s Hit Dice (minimum 1). The phantom is so focused on this hated target that it takes a –2 penalty on attack rolls against all other creatures. The phantom can maintain these bonuses against only one target at a time, and these bonuses remain in effect until either the hated opponent is dead or it has been out of the phantom’s line of sight for at least 1 minute. When the spiritualist reaches 7th level, the phantom can use this ability as a swift action, and takes no penalty when attacking creatures that are not designated as its hated enemy. The phantom must be manifested in ectoplasmic form to use this ability (unless the spiritualist is 17th level or higher; see Shared Hatred below).

7th level:

Hateful Aura (Su): When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 10-foot-radius aura that inflicts pain upon the minds of those who dare damage it or its master. Enemies within the aura that deal damage to the spiritualist or the phantom take an amount of damage equal to the phantom’s Charisma bonus. This is a mind-affecting pain effect. The phantom can use this ability in either ectoplasmic or incorporeal form.

12th level:

Champion: Greater Weapon Focus (ectoplasmic rapier) and Weapon Specialization (ectoplasmic rapier) as bonus feats.

Phantom of Hatred:

Sneak Attack (Su): When the spiritualist reaches 12th level, the phantom gains sneak attack +3d6, but only against its hated enemy. At 18th level, the sneak attack damage increases to +5d6.

17th level:

Shared Hatred (Su): When the spiritualist reaches 17th level, the phantom can grant its hatred to others. When the phantom designates a hated enemy, its allies also gain a +2 bonus on attack rolls and a +4 bonus on damage rolls against that enemy. Furthermore, the phantom can use its hated target ability even when in incorporeal form; when it does, it can make slam attacks against a corporeal creature, but only if that corporeal creature is its hated target.

20th level:

Phantom Skills:

The following skills are class skills for the phantom: Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, the spiritualist can choose one additional skill as a class skill for her phantom. The phantom also gains two class skills based on its emotional focus. The phantom automatically gains bonus ranks in these two skills as the spiritualist increases in level—its number of ranks in these skills is always equal to its number of Hit Dice.

Full Manifestation Forms:

Each time she fully manifests her phantom, the spiritualist must choose whether to manifest the phantom in either ectoplasmic or incorporeal form. The phantom gains the statistics presented on Table 1–11: Manifested Phantom’s Base Statistics, modified by the phantom’s emotional focus and by the type of manifestation the spiritualist chooses.

Ectoplasmic: When the spiritualist manifests her phantom in ectoplasmic form, the phantom gains the following abilities.

Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.

Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype (Pathfinder RPG Bestiary 301), including a deflection bonus to AC equal to its Charisma modif ier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.

Level 2 Combat Summary:

HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60

Also please add skills to 'class/levels' with a spoiler or not.

HP: 13/13_DR (ecto) 5/slashing_AC (ecto) 16_T: 12_FF: 14_AC (inco) 16_T:16_FF: 14_Darkvision 60'_Per +5_Init: +2_Fort: +4_Ref: +5_Will: +0_CMB: +4_CMD: (ecto) 15_(inco) 14_Speed: 30'

[ spoiler=Ability Scores & Skills]Str 12_Dex 15_Con 13_Int 7_Wis 10_Cha 14; Acrobatics +7_Intimidate +2_Knowldege (planes) +2_Knowledge (religion) -1_Linguistics +1_Perception +5

[ spoiler=Attacks & Specials] Ectoplasmic rapier +5 (1d6+1 P), Ectoplasmic Slam +4 (1d6+1 B); Hated Target (move action; +2 attack, +1 damage; -2 attack other targets, max dur 1 min); Phase Lurch (Su); Link (Su); Share Spells (Su)[/ spoiler]

[ spoiler=Languages] Abyssal, Celestial, Giant, Gnome, Iblydosian, Infernal, Sylvan, Taldane[ /spoiler]

Hated Target (Su): The phantom can take a move action to designate one creature within its line of sight as a hated target. The phantom gains a +2 bonus on attack rolls against its hated target, and a bonus on damage rolls equal to 1/2 the phantom’s Hit Dice (minimum 1). The phantom is so focused on this hated target that it takes a –2 penalty on attack rolls against all other creatures. The phantom can maintain these bonuses against only one target at a time, and these bonuses remain in effect until either the hated opponent is dead or it has been out of the phantom’s line of sight for at least 1 minute. When the spiritualist reaches 7th level, the phantom can use this ability as a swift action, and takes no penalty when attacking creatures that are not designated as its hated enemy. The phantom must be manifested in ectoplasmic form to use this ability (unless the spiritualist is 17th level or higher; see Shared Hatred below).

Skills:

Acrobatics +7 (2 ranks, +3 class, +2 Dex)
Intimidate +2 (+2 Cha)
Knowledge (planes) +2 (1 rank, +3 class, -2 Int)
Knowledge (religion) -1 (1 rank, -2 Int)
Linguistics +1 (2 ranks, -2 Int, +1 trait)
Perception +5 (2 ranks, +3 class, +0 Wis)

[b]Languages: Abyssal, Celestial, Giant, Gnome, Iblydosian, Infernal, Sylvan, Taldane)

[b]Feats[b]: Additional Traits (Green-blooded, Unintentional Linguist), Dazzling Display, Weapon Focus (ectoplasmic rapier)