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Ascalaphus wrote:

You cannot target people that you only sense with blindsense - you need to see them with sight or blindsight. It's not about requiring a to-hit, but about seeing people to tag them. So mind thrust is not possible using blindsense.

However, Fear can at higher level be used as a cone AoE, so you no longer have to target people at all. And then you can use your blindsense to know in which direction to point the cone.

Methinks ye have a keen tactical mind matey! Yeah, I've got Fear at 2nd level, so the cone would work well with mooks in particular (CR<4). I did fashion magic "defoggles" for all the PCs so we can see through the Fog Clouds, 'cause I suspected this would be the consensus.

Thanks for the info.


At 6th level Mystic/Empaths gain Emotionsense (crb86). It operates as Blindsense (crb262).

Can spells like Fear and Mind Thrust, that do not require to hit, but merely a save by the target, be based on Emotionsense with no visual help? For example, a fresh crowd of mooks dashes in with laser rifles and the mystic drops a Fog Cloud over everyone, thus avoiding the laser fire, while Mind Thrusting and Fearing bad guys within the cloud. Would it work?

Thanks all!


HammerJack wrote:
I can see people forgetting that only creatures with perfect maneuverability can attempt to hover as a free action, but who is forgetting that staggered creatures can't use full actions and reactions?

Excellent point about the reactions being disallowed while staggered. That was really the thing that tipped the scale.


Well, the majority seems to like Slow; I'll go with it. Thanks for the input.


Hey all--

We have a 7th level mystic/empath face character with few combat skills using spells to do some good in battle. We've been running through the Dead Suns sequence of modules. While she already has fear at 2nd level, and the question is what should the second 3rd level attack spell be after Mind Thrust, Fear or Slow?

The considerations: other than force blast, she has no method of affecting constructs etc with no mind, so +1 for slow. Fear seems more effective in that creatures affected are pretty much removed from combat, but. . . The cone area effect seems almost a disadvantage in that nearly all the time she would want to cast fear the foes and allies are all intermingled on the map. And it's nice to get to pick another 2nd level spell when Fear gets promoted to third level. So +1 for Fear.

Whatcha all think? Fear or slow?