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Sheet will be finalized in the next few days, along with background datums.


Mysterious occurrences!


The above should read level 2 and 3, both times, but I'm dumb at copying and pasting


Same here, since HP is cool.

Me:
Level 1: 1d8 ⇒ 4
Level 2: 1d8 ⇒ 4

A Terrible Thing:
Level 1: 1d10 ⇒ 7
Level 2: 1d10 ⇒ 8


Greetings! Character in progress.


Hurin: I've got most of the concept done, but some of the finer details like their demeanor and backstory still need to be cemented. Basically, an incredibly intelligent gentleman from Stormare whose natural ability and drive to seek out and unify 'truths' led to them plumbing all possible sources of knowledge, from library back rooms to coffee house gossip to college courses. He picked up his magical abilities more out of his striving to learn everything than for an actual desire to be able to practice magic itself.

He eventually got involved with some of the more secretive, perhaps cultish, elements seeking to catalog the deeper, less accessible sorts of knowledge, and were more than willing to take risks to acquire tomes and scrolls from whatever dark places they were secreted. To that end he became a very unique sort of mercenary. His unique skillset stems from his astounding analytical and predictive abilities allowing him to put himself and his sword where they need to be.

I'd have to talk to DRA to flesh things out in finer detail, especially in regard to those secretive, cultish elements.

Also, I'm gonna reroll the stats now:

As before, two epic rolls:
1d3 + 15 ⇒ (1) + 15 = 16
1d3 + 15 ⇒ (1) + 15 = 16

Two very non-epic rolls:
1d10 + 6 ⇒ (3) + 6 = 9
1d10 + 6 ⇒ (6) + 6 = 12

And two of these three normal 4d6 drop lowest:
4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (2, 2, 3, 6) = 13
4d6 ⇒ (5, 4, 5, 1) = 15

And now for hit points for 7 fighter/1 wiz.
10 for the first level of fighter. And then 6d10.
6d10 ⇒ (7, 2, 7, 6, 7, 5) = 34

And then the wizard level.
1d6 ⇒ 5

And that should give me enough to continue work on the character (and learning the system and this forum). Hopefully the rolls turn out good.


Hello, I'm Kelne's friend, Capntastic. I'm not very good at D&D, much less Pathfinder, but one of my friends is running a game so he'll be able to help me out with the mechanics.

My character concept is gonna be a Lore Warden with one level of Divination/Foresight scroll scholar wizard, so he'll basically be an ultra-smart fighter with minor prescient abilities. I'll probably take the Spell Mastery feat so I can flavor his cantrips and level 1 spell as being the results of his sheer mental power rather than spells.

Here are the stats I rolled when I started putting it together earlier today:

1d3 + 15: Epic rolls
2 +15 = 17 Intelligence
1 +15 = 16 Dex

1d10+6 Counter-Epic Rolls
3+6 = 9 Strength
8+6 = 14 Constitution

4d6 drop lowest:
2,5,6,5 = 16 Charisma
4,6,5,2 = 15 Wisdom
3,4,2,6 = 13 (dropped this one)

If you want me to re-roll here on the forum that's fine.

Still have to distribute his enormous pool of skill points, figure out feats, etc. Equipment, too.

Kelne says that the starting gold is 33k GP with no more than 6k spent on any given item, is this correct?

Either way, I look forward to playing with you all.